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- Disable softpoly models
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cc54db6e6d
commit
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2 changed files with 3 additions and 3 deletions
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@ -43,7 +43,7 @@ void RenderPolyPlayerSprites::Render(PolyRenderThread *thread)
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//
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//
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// We also can't move it because the model render code relies on it
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// We also can't move it because the model render code relies on it
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renderHUDModel = gl_IsHUDModelForPlayerAvailable(players[consoleplayer].camera->player);
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//renderHUDModel = gl_IsHUDModelForPlayerAvailable(players[consoleplayer].camera->player);
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const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
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const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
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@ -74,7 +74,7 @@ bool RenderPolySprite::GetLine(AActor *thing, DVector2 &left, DVector2 &right)
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void RenderPolySprite::Render(PolyRenderThread *thread, const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, AActor *thing, subsector_t *sub, uint32_t stencilValue, float t1, float t2)
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void RenderPolySprite::Render(PolyRenderThread *thread, const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, AActor *thing, subsector_t *sub, uint32_t stencilValue, float t1, float t2)
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{
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{
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int spritenum = thing->sprite;
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/*int spritenum = thing->sprite;
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bool isPicnumOverride = thing->picnum.isValid();
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bool isPicnumOverride = thing->picnum.isValid();
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FSpriteModelFrame *modelframe = isPicnumOverride ? nullptr : gl_FindModelFrame(thing->GetClass(), spritenum, thing->frame, !!(thing->flags & MF_DROPPED));
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FSpriteModelFrame *modelframe = isPicnumOverride ? nullptr : gl_FindModelFrame(thing->GetClass(), spritenum, thing->frame, !!(thing->flags & MF_DROPPED));
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if (modelframe)
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if (modelframe)
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@ -83,7 +83,7 @@ void RenderPolySprite::Render(PolyRenderThread *thread, const TriMatrix &worldTo
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DVector3 pos = thing->InterpolatedPosition(viewpoint.TicFrac);
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DVector3 pos = thing->InterpolatedPosition(viewpoint.TicFrac);
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PolyRenderModel(thread, worldToClip, clipPlane, stencilValue, (float)pos.X, (float)pos.Y, (float)pos.Z, modelframe, thing);
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PolyRenderModel(thread, worldToClip, clipPlane, stencilValue, (float)pos.X, (float)pos.Y, (float)pos.Z, modelframe, thing);
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return;
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return;
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}
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}*/
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DVector2 line[2];
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DVector2 line[2];
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if (!GetLine(thing, line[0], line[1]))
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if (!GetLine(thing, line[0], line[1]))
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