diff --git a/src/gl/scene/gl_scene.cpp b/src/gl/scene/gl_scene.cpp index 6e1f9a565..24fd9a678 100644 --- a/src/gl/scene/gl_scene.cpp +++ b/src/gl/scene/gl_scene.cpp @@ -411,6 +411,8 @@ void FGLRenderer::RenderScene(int recursion) if (gl.lightmethod == LM_SOFTWARE) { // also process the render lists with walls and dynamic lights + gl_drawinfo->dldrawlists[GLLDL_WALLS_PLAIN].DrawDecals(); + gl_drawinfo->dldrawlists[GLLDL_WALLS_FOG].DrawDecals(); } gl_RenderState.SetTextureMode(TM_MODULATE);