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https://github.com/ZDoom/qzdoom.git
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- added lock/unlock methods to the buffer implementations.
These are not interchangeable with Map/Unmap! Map/Unmap is for mapping a buffer for updating on old hardware, Lock/Unlock are for manually copying some initialization data directly into a static buffer.
This commit is contained in:
parent
5a4e5a8038
commit
5201501534
3 changed files with 61 additions and 2 deletions
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@ -60,7 +60,7 @@ void GLVertexBuffer::SetData(size_t size, void *data, bool staticdata)
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}
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else
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{
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mPersistent = screen->BuffersArePersistent();
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mPersistent = screen->BuffersArePersistent() && !staticdata;
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if (mPersistent)
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{
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glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
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@ -70,7 +70,7 @@ void GLVertexBuffer::SetData(size_t size, void *data, bool staticdata)
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else
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{
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glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
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glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_STREAM_DRAW);
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glBufferData(GL_ARRAY_BUFFER, size, NULL, staticdata ? GL_STATIC_DRAW : GL_STREAM_DRAW);
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map = nullptr;
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}
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nomap = false;
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@ -143,6 +143,31 @@ void GLVertexBuffer::Bind(int *offsets)
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}
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void *GLVertexBuffer::Lock(unsigned int size)
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{
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SetData(size, nullptr, true);
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return glMapBufferRange(GL_ARRAY_BUFFER, 0, size, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void GLVertexBuffer::Unlock()
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{
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glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
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glUnmapBuffer(GL_ARRAY_BUFFER);
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gl_RenderState.ResetVertexBuffer();
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}
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//==========================================================================
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//
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// Index buffer implementation
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@ -180,3 +205,29 @@ void GLIndexBuffer::Bind()
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{
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_id);
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void *GLIndexBuffer::Lock(unsigned int size)
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{
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SetData(size, nullptr, true);
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return glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, size, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void GLIndexBuffer::Unlock()
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{
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_id);
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glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
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gl_RenderState.ResetVertexBuffer();
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}
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@ -27,6 +27,8 @@ public:
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void Bind(int *offsets);
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void Map() override;
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void Unmap() override;
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void *Lock(unsigned int size) override;
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void Unlock() override;
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};
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class GLIndexBuffer : public IIndexBuffer
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@ -38,5 +40,7 @@ public:
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~GLIndexBuffer();
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void SetData(size_t size, void *data, bool staticdata) override;
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void Bind();
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void *Lock(unsigned int size) override;
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void Unlock() override;
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};
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@ -43,6 +43,8 @@ public:
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virtual ~IVertexBuffer() {}
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virtual void SetData(size_t size, void *data, bool staticdata = true) = 0;
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virtual void SetFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs) = 0;
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virtual void *Lock(unsigned int size) = 0;
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virtual void Unlock() = 0;
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virtual void Map() {} // Only needed by old OpenGL but this needs to be in the interface.
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virtual void Unmap() {}
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void *Memory() { assert(map); return map; }
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@ -59,5 +61,7 @@ protected:
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public:
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virtual ~IIndexBuffer() {}
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virtual void SetData(size_t size, void *data, bool staticdata = true) = 0;
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virtual void *Lock(unsigned int size) = 0;
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virtual void Unlock() = 0;
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};
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