- fixed some warnings.

- A_SetRenderStyle should not default to STYLE_None.
This commit is contained in:
Christoph Oelckers 2016-10-02 01:00:07 +02:00
parent 80f2f5829f
commit 51ffd6d9c6
3 changed files with 2 additions and 3 deletions

View file

@ -3526,7 +3526,7 @@ void AActor::Tick ()
sector_t *sec = node->m_sector;
DVector2 scrollv;
if (level.Scrolls.Size() > (sec-sectors))
if (level.Scrolls.Size() > unsigned(sec-sectors))
{
scrollv = level.Scrolls[sec - sectors];
}

View file

@ -821,7 +821,6 @@ void FSerializer::WriteObjects()
for (unsigned i = 0; i < w->mDObjects.Size(); i++)
{
auto obj = w->mDObjects[i];
player_t *player;
BeginObject(nullptr);
w->Key("classtype");

View file

@ -218,7 +218,7 @@ ACTOR Actor native //: Thinker
native void A_LogInt(int whattoprint);
native void A_LogFloat(float whattoprint);
native void A_SetTranslucent(float alpha, int style = 0);
native void A_SetRenderStyle(float alpha, int style = 0);
native void A_SetRenderStyle(float alpha, int style);
action native A_FadeIn(float reduce = 0.1, int flags = 0);
action native A_FadeOut(float reduce = 0.1, int flags = 1); //bool remove == true
native void A_FadeTo(float target, float amount = 0.1, int flags = 0);