- fixed model vertex buffer setup.

Setting the buffer and its attribute bindings must be one step, not twp. With Vulkan this is a single API call.
This removes the now obsolete SetVertexBuffer method from the model renderer's interface.
This commit is contained in:
Christoph Oelckers 2018-10-27 23:33:22 +02:00
parent a62cd64138
commit 51acf3053c
8 changed files with 4 additions and 31 deletions

View file

@ -110,11 +110,6 @@ IModelVertexBuffer *FGLModelRenderer::CreateVertexBuffer(bool needindex, bool si
return new FModelVertexBuffer(needindex, singleframe);
}
void FGLModelRenderer::SetVertexBuffer(IModelVertexBuffer *buffer)
{
static_cast<FModelVertexBuffer*>(buffer)->Bind(state);
}
void FGLModelRenderer::ResetVertexBuffer()
{
GLRenderer->mVBO->Bind(state);
@ -168,18 +163,6 @@ FModelVertexBuffer::FModelVertexBuffer(bool needindex, bool singleframe)
//
//===========================================================================
void FModelVertexBuffer::Bind(FRenderState &state)
{
state.SetVertexBuffer(mVertexBuffer, mIndexFrame[0], mIndexFrame[1]);
if (mIndexBuffer) state.SetIndexBuffer(mIndexBuffer);
}
//===========================================================================
//
//
//
//===========================================================================
FModelVertexBuffer::~FModelVertexBuffer()
{
if (mIndexBuffer) delete mIndexBuffer;
@ -242,4 +225,7 @@ void FModelVertexBuffer::SetupFrame(FModelRenderer *renderer, unsigned int frame
{
mIndexFrame[0] = frame1;
mIndexFrame[1] = frame2;
auto state = static_cast<FGLModelRenderer*>(renderer)->state;
state.SetVertexBuffer(mVertexBuffer, mIndexFrame[0], mIndexFrame[1]);
if (mIndexBuffer) state.SetIndexBuffer(mIndexBuffer);
}

View file

@ -49,11 +49,11 @@ public:
void UnlockIndexBuffer() override;
void SetupFrame(FModelRenderer *renderer, unsigned int frame1, unsigned int frame2, unsigned int size) override;
void Bind(FRenderState &state);
};
class FGLModelRenderer : public FModelRenderer
{
friend class FModelVertexBuffer;
int modellightindex = -1;
FDrawInfo *di;
FRenderState &state;
@ -64,7 +64,6 @@ public:
void BeginDrawModel(AActor *actor, FSpriteModelFrame *smf, const VSMatrix &objectToWorldMatrix, bool mirrored) override;
void EndDrawModel(AActor *actor, FSpriteModelFrame *smf) override;
IModelVertexBuffer *CreateVertexBuffer(bool needindex, bool singleframe) override;
void SetVertexBuffer(IModelVertexBuffer *buffer) override;
void ResetVertexBuffer() override;
VSMatrix GetViewToWorldMatrix() override;
void BeginDrawHUDModel(AActor *actor, const VSMatrix &objectToWorldMatrix, bool mirrored) override;

View file

@ -143,10 +143,6 @@ IModelVertexBuffer *PolyModelRenderer::CreateVertexBuffer(bool needindex, bool s
return new PolyModelVertexBuffer(needindex, singleframe);
}
void PolyModelRenderer::SetVertexBuffer(IModelVertexBuffer *buffer)
{
}
void PolyModelRenderer::ResetVertexBuffer()
{
}

View file

@ -41,7 +41,6 @@ public:
void BeginDrawModel(AActor *actor, FSpriteModelFrame *smf, const VSMatrix &objectToWorldMatrix, bool mirrored) override;
void EndDrawModel(AActor *actor, FSpriteModelFrame *smf) override;
IModelVertexBuffer *CreateVertexBuffer(bool needindex, bool singleframe) override;
void SetVertexBuffer(IModelVertexBuffer *buffer) override;
void ResetVertexBuffer() override;
VSMatrix GetViewToWorldMatrix() override;
void BeginDrawHUDModel(AActor *actor, const VSMatrix &objectToWorldMatrix, bool mirrored) override;

View file

@ -270,7 +270,6 @@ void FModelRenderer::RenderFrameModels(const FSpriteModelFrame *smf, const FStat
FModel * mdl = Models[smf->modelIDs[i]];
FTexture *tex = smf->skinIDs[i].isValid() ? TexMan(smf->skinIDs[i]) : nullptr;
mdl->BuildVertexBuffer(this);
SetVertexBuffer(mdl->GetVertexBuffer(this));
mdl->PushSpriteMDLFrame(smf, i);

View file

@ -70,7 +70,6 @@ public:
virtual IModelVertexBuffer *CreateVertexBuffer(bool needindex, bool singleframe) = 0;
virtual void SetVertexBuffer(IModelVertexBuffer *buffer) = 0;
virtual void ResetVertexBuffer() = 0;
virtual VSMatrix GetViewToWorldMatrix() = 0;

View file

@ -218,10 +218,6 @@ namespace swrenderer
return new SWModelVertexBuffer(needindex, singleframe);
}
void SWModelRenderer::SetVertexBuffer(IModelVertexBuffer *buffer)
{
}
void SWModelRenderer::ResetVertexBuffer()
{
}

View file

@ -65,7 +65,6 @@ namespace swrenderer
void BeginDrawModel(AActor *actor, FSpriteModelFrame *smf, const VSMatrix &objectToWorldMatrix, bool mirrored) override;
void EndDrawModel(AActor *actor, FSpriteModelFrame *smf) override;
IModelVertexBuffer *CreateVertexBuffer(bool needindex, bool singleframe) override;
void SetVertexBuffer(IModelVertexBuffer *buffer) override;
void ResetVertexBuffer() override;
VSMatrix GetViewToWorldMatrix() override;
void BeginDrawHUDModel(AActor *actor, const VSMatrix &objectToWorldMatrix, bool mirrored) override;