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* - render partial sprites on the front side of a portal for actors behind it.
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ca95371a27
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2 changed files with 10 additions and 1 deletions
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@ -376,5 +376,6 @@ inline float Dist2(float x1,float y1,float x2,float y2)
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void gl_SetDynSpriteLight(AActor *self, float x, float y, float z, subsector_t *subsec);
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void gl_SetDynSpriteLight(AActor *self, float x, float y, float z, subsector_t *subsec);
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void gl_SetDynSpriteLight(AActor *actor, particle_t *particle);
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void gl_SetDynSpriteLight(AActor *actor, particle_t *particle);
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void gl_RenderActorsInPortal(FGLLinePortal *glport);
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#endif
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#endif
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@ -214,7 +214,15 @@ void GLWall::PutPortal(int ptype)
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case PORTALTYPE_LINETOLINE:
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case PORTALTYPE_LINETOLINE:
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portal=GLPortal::FindPortal(lineportal);
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portal=GLPortal::FindPortal(lineportal);
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if (!portal) portal=new GLLineToLinePortal(lineportal);
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if (!portal)
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{
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line_t *otherside = lineportal->lines[0]->mDestination;
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if (otherside != NULL)
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{
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gl_RenderActorsInPortal(linePortalToGL[otherside->portalindex]);
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}
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portal = new GLLineToLinePortal(lineportal);
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}
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portal->AddLine(this);
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portal->AddLine(this);
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break;
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break;
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