From 515862636a771bd882668743e35db0df3ae58d94 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 1 Jan 2010 07:11:39 +0000 Subject: [PATCH] - Fixed: Heretic's Weredragon (Beast) should not have a melee state. SVN r2068 (trunk) --- docs/rh-log.txt | 3 +++ wadsrc/static/actors/heretic/beast.txt | 1 - 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/docs/rh-log.txt b/docs/rh-log.txt index 7a1263930..57fdbebba 100644 --- a/docs/rh-log.txt +++ b/docs/rh-log.txt @@ -1,3 +1,6 @@ +January 1, 2010 (Changes by Graf Zahl) +- Fixed: Heretic's Weredragon (Beast) should not have a melee state. + December 31, 2009 (Changes by Graf Zahl) - fixed: FastProjectile was missing all sky checks when the projectile's move was blocked. diff --git a/wadsrc/static/actors/heretic/beast.txt b/wadsrc/static/actors/heretic/beast.txt index c89e6a02c..7f54c3442 100644 --- a/wadsrc/static/actors/heretic/beast.txt +++ b/wadsrc/static/actors/heretic/beast.txt @@ -28,7 +28,6 @@ ACTOR Beast 70 See: BEAS ABCDEF 3 A_Chase Loop - Melee: Missile: BEAS H 10 A_FaceTarget BEAS I 10 A_CustomComboAttack("BeastBall", 32, random[BeastAttack](1,8)*3, "beast/attack")