- increased range of valid sound positions and velocities

https://forum.zdoom.org/viewtopic.php?t=61420
This commit is contained in:
alexey.lysiuk 2019-01-08 16:20:14 +02:00 committed by Christoph Oelckers
parent 0fa92d59e2
commit 5132119812

View file

@ -824,7 +824,7 @@ static bool Validate(const FVector3 &value, const float limit, const char *const
static bool ValidatePosVel(const AActor *actor, const FVector3 &pos, const FVector3 &vel) static bool ValidatePosVel(const AActor *actor, const FVector3 &pos, const FVector3 &vel)
{ {
// The actual limit for map coordinates // The actual limit for map coordinates
static const float POSITION_LIMIT = 32768.f; static const float POSITION_LIMIT = 1024.f * 1024.f;
const bool valid = Validate(pos, POSITION_LIMIT, "position", actor); const bool valid = Validate(pos, POSITION_LIMIT, "position", actor);
// The maximum velocity is enough to travel through entire map in one tic // The maximum velocity is enough to travel through entire map in one tic