- And this is what I get for not making sure it compiles...

SVN r3577 (trunk)
This commit is contained in:
Randy Heit 2012-04-22 02:14:01 +00:00
parent e51bd95d03
commit 5123a6b74b
1 changed files with 2 additions and 1 deletions

View File

@ -4679,10 +4679,11 @@ void P_SpawnBlood (fixed_t x, fixed_t y, fixed_t z, angle_t dir, int damage, AAc
{
advance = 2;
}
FActorInfo *ai = th->GetClass()->ActorInfo;
for (; advance > 0; --advance)
{
// [RH] Do not set to a state we do not own.
if (th->SpawnState + advance < th->GetClass()->ActorInfo->OwnedStates + NumOwnedStates)
if (th->SpawnState + advance < ai->OwnedStates + ai->NumOwnedStates)
{
th->SetState(th->SpawnState + advance);
break;