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- Clear the TypeTable on shutdown so that the objects in it can be collected.
SVN r2301 (scripting)
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2 changed files with 16 additions and 0 deletions
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@ -790,6 +790,7 @@ void PClass::StaticShutdown ()
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{
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{
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delete[] uniqueFPs[i];
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delete[] uniqueFPs[i];
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}
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}
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TypeTable.Clear();
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bShutdown = true;
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bShutdown = true;
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}
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}
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@ -1321,6 +1322,20 @@ void FTypeTable::Mark()
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}
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}
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}
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}
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//==========================================================================
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//
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// FTypeTable :: Clear
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//
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// Removes everything from the table. We let the garbage collector worry
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// about deleting them.
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//
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//==========================================================================
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void FTypeTable::Clear()
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{
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memset(TypeHash, 0, sizeof(TypeHash));
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}
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#include "c_dispatch.h"
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#include "c_dispatch.h"
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CCMD(typetable)
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CCMD(typetable)
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{
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{
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@ -529,6 +529,7 @@ struct FTypeTable
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void AddType(PType *type, PClass *metatype, const void *parm1, const void *parm2, size_t bucket);
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void AddType(PType *type, PClass *metatype, const void *parm1, const void *parm2, size_t bucket);
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void AddType(PType *type);
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void AddType(PType *type);
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void Mark();
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void Mark();
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void Clear();
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static size_t Hash(const void *p1, const void *p2, const void *p3);
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static size_t Hash(const void *p1, const void *p2, const void *p3);
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};
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};
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