This commit is contained in:
Rachael Alexanderson 2018-10-09 04:48:35 -04:00
commit 4fb8e92210
3 changed files with 62 additions and 5 deletions

View file

@ -48,7 +48,5 @@
<string>NSApplication</string>
<key>NSSupportsAutomaticGraphicsSwitching</key>
<true/>
<key>NSRequiresAquaSystemAppearance</key>
<false/>
</dict>
</plist>

View file

@ -451,7 +451,7 @@ vec3 AmbientOcclusionColor()
//
if (uFogEnabled == -1)
{
fogdist = pixelpos.w;
fogdist = max(16.0, pixelpos.w);
}
else
{
@ -489,7 +489,7 @@ void main()
{
if (uFogEnabled == 1 || uFogEnabled == -1)
{
fogdist = pixelpos.w;
fogdist = max(16.0, pixelpos.w);
}
else
{

View file

@ -605,6 +605,28 @@ class LevelCompatibility play
}
break;
}
case '57386AEF275684BA06756359B08F4391': // Perdition's Gate MAP03
{
// Stairs where one sector is too thin to score.
SetSectorSpecial(227, 0);
break;
}
case 'F1A9938C4FC3906A582AB7D5088B5F87': // Perdition's Gate MAP12
{
// Sector unintentionally left as a secret near switch
SetSectorSpecial(112, 0);
break;
}
case '5C419E581D9570F44A24163A83032086': // Perdition's Gate MAP27
{
// Sectors unintentionally left as secrets and cannot be scored
SetSectorSpecial(338, 0);
SetSectorSpecial(459, 0);
break;
}
case 'FCCA97FC851F6473EAA069F74247B317': // pg-raw.wad map31
{
@ -621,8 +643,45 @@ class LevelCompatibility play
break;
}
case '712BB4CFBD0753178CA0C6814BE4C288': // beta version of map12 BTSX_E1 - patch some rendering glitches that are problematic to detect
case '5379C080299EB961792B50AD96821543': // Hell to Pay MAP14
{
// Two secrets are unreachable without jumping and crouching.
SetSectorSpecial(82, 0);
SetSectorSpecial(83, 0);
break;
}
case '1A1AB6415851B9F17715A0C36412752E': // Hell to Pay MAP24
{
// Remove Chaingunner far below the map, making 100% kills
// impractical.
SetThingFlags(70, 0);
break;
}
case 'A7ACB57A2CAF17434D0DFE0FAC0E0480': // Hell to Pay MAP28
{
// Three Lost Souls placed outside the map for some reason.
for(int i=0; i<3; i++)
{
SetThingFlags(217+i, 0);
}
break;
}
case '2F1A18633C30E938B50B6D928C730CB6': // Hell to Pay MAP29
{
// Three Lost Souls placed outside the map, again...
for(int i=0; i<3; i++)
{
SetThingFlags(239+i, 0);
}
break;
}
case '712BB4CFBD0753178CA0C6814BE4C288': // beta version of map12 BTSX_E1
{
// patch some rendering glitches that are problematic to detect
AddSectorTag(545, 32000);
AddSectorTag(1618, 32000);
SetLineSpecial(2853, Sector_Set3DFloor, 32000, 4);