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https://github.com/ZDoom/qzdoom.git
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- added 'startuptype' to iwadinfo, allowing to change the game startup screen with custom iwads
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parent
30c6cf82ca
commit
4fb355d8da
2 changed files with 34 additions and 18 deletions
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@ -182,6 +182,21 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize,
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sc.MustGetString();
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iwad->Required = sc.String;
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}
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else if (sc.Compare("StartupType"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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FString sttype = sc.String;
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if (!sttype.CompareNoCase("DOOM"))
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iwad->StartupType = FStartupInfo::DoomStartup;
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else if (!sttype.CompareNoCase("HERETIC"))
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iwad->StartupType = FStartupInfo::HereticStartup;
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else if (!sttype.CompareNoCase("HEXEN"))
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iwad->StartupType = FStartupInfo::HexenStartup;
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else if (!sttype.CompareNoCase("STRIFE"))
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iwad->StartupType = FStartupInfo::StrifeStartup;
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else iwad->StartupType = FStartupInfo::DefaultStartup;
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}
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else
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{
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sc.ScriptError("Unknown keyword '%s'", sc.String);
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@ -739,6 +754,7 @@ const FIWADInfo *FIWadManager::FindIWAD(TArray<FString> &wadfiles, const char *i
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DoomStartupInfo.BkColor = iwad_info->BkColor;
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DoomStartupInfo.FgColor = iwad_info->FgColor;
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}
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if (DoomStartupInfo.Type == 0) DoomStartupInfo.Type = iwad_info->StartupType;
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I_SetIWADInfo();
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return iwad_info;
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}
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36
src/d_main.h
36
src/d_main.h
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@ -74,6 +74,23 @@ struct WadStuff
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FString Name;
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};
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struct FStartupInfo
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{
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FString Name;
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uint32_t FgColor; // Foreground color for title banner
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uint32_t BkColor; // Background color for title banner
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FString Song;
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int Type;
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enum
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{
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DefaultStartup,
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DoomStartup,
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HereticStartup,
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HexenStartup,
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StrifeStartup,
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};
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};
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struct FIWADInfo
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{
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FString Name; // Title banner text for this IWAD
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@ -85,6 +102,7 @@ struct FIWADInfo
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uint32_t FgColor = 0; // Foreground color for title banner
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uint32_t BkColor = 0xc0c0c0; // Background color for title banner
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EGameType gametype = GAME_Doom; // which game are we playing?
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int StartupType = FStartupInfo::DefaultStartup; // alternate startup type
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FString MapInfo; // Base mapinfo to load
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TArray<FString> Load; // Wads to be loaded with this one.
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TArray<FString> Lumps; // Lump names for identification
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@ -104,24 +122,6 @@ struct FFoundWadInfo
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}
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};
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struct FStartupInfo
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{
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FString Name;
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uint32_t FgColor; // Foreground color for title banner
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uint32_t BkColor; // Background color for title banner
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FString Song;
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int Type;
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enum
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{
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DefaultStartup,
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DoomStartup,
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HereticStartup,
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HexenStartup,
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StrifeStartup,
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};
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};
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extern FStartupInfo DoomStartupInfo;
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//==========================================================================
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