From 4f034950be0168cd89d227db05ffde3deaa7e9fa Mon Sep 17 00:00:00 2001 From: emily Date: Sun, 6 Jun 2021 12:11:42 +0200 Subject: [PATCH] Make sprite shadows ignore float bob --- src/rendering/hwrenderer/scene/hw_sprites.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/rendering/hwrenderer/scene/hw_sprites.cpp b/src/rendering/hwrenderer/scene/hw_sprites.cpp index 0873629bc..8f4842206 100644 --- a/src/rendering/hwrenderer/scene/hw_sprites.cpp +++ b/src/rendering/hwrenderer/scene/hw_sprites.cpp @@ -800,9 +800,8 @@ void HWSprite::Process(HWDrawInfo *di, AActor* thing, sector_t * sector, area_t { z = thing->floorz; } - // [RH] Make floatbobbing a renderer-only effect. - if (thing->flags2 & MF2_FLOATBOB) + else if (thing->flags2 & MF2_FLOATBOB) { float fz = thing->GetBobOffset(vp.TicFrac); z += fz;