diff --git a/src/rendering/hwrenderer/scene/hw_sprites.cpp b/src/rendering/hwrenderer/scene/hw_sprites.cpp index 0873629bc..8f4842206 100644 --- a/src/rendering/hwrenderer/scene/hw_sprites.cpp +++ b/src/rendering/hwrenderer/scene/hw_sprites.cpp @@ -800,9 +800,8 @@ void HWSprite::Process(HWDrawInfo *di, AActor* thing, sector_t * sector, area_t { z = thing->floorz; } - // [RH] Make floatbobbing a renderer-only effect. - if (thing->flags2 & MF2_FLOATBOB) + else if (thing->flags2 & MF2_FLOATBOB) { float fz = thing->GetBobOffset(vp.TicFrac); z += fz;