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- Implemented some sprite blend modes.
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ebd810d843
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1 changed files with 100 additions and 3 deletions
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@ -28,6 +28,9 @@
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#include "r_poly_sprite.h"
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#include "r_poly.h"
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EXTERN_CVAR(Float, transsouls)
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EXTERN_CVAR(Int, r_drawfuzz)
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void RenderPolySprite::Render(const TriMatrix &worldToClip, AActor *thing, subsector_t *sub, uint32_t subsectorDepth)
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{
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if (IsThingCulled(thing))
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@ -138,10 +141,104 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, AActor *thing, subse
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args.SetTexture(tex, thing->Translation);
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args.SetColormap(sub->sector->ColorMap);
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if (args.translation)
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::TranslateAlphaBlend);
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if (thing->RenderStyle == LegacyRenderStyles[STYLE_Normal] ||
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(r_drawfuzz == 0 && thing->RenderStyle == LegacyRenderStyles[STYLE_OptFuzzy]))
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{
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args.uniforms.destalpha = 0;
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args.uniforms.srcalpha = 256;
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(args.translation) ?
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::TranslateAdd) :
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::Add);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Add])
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{
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args.uniforms.destalpha = (uint32_t)(1.0 * 256);
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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(args.translation) ?
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::TranslateAdd) :
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::Add);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Subtract])
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{
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args.uniforms.destalpha = (uint32_t)(1.0 * 256);
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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(args.translation) ?
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::TranslateSub) :
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::Sub);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_SoulTrans])
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{
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args.uniforms.destalpha = (uint32_t)(256 - transsouls * 256);
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args.uniforms.srcalpha = (uint32_t)(transsouls * 256);
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(args.translation) ?
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::TranslateAdd) :
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::Add);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Fuzzy] ||
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(r_drawfuzz == 2 && thing->RenderStyle == LegacyRenderStyles[STYLE_OptFuzzy]))
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{ // NYI - Fuzzy - for now, just a copy of "Shadow"
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args.uniforms.destalpha = 160;
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args.uniforms.srcalpha = 0;
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(args.translation) ?
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::TranslateAdd) :
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::Add);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Shadow] ||
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(r_drawfuzz == 1 && thing->RenderStyle == LegacyRenderStyles[STYLE_OptFuzzy]))
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{
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args.uniforms.destalpha = 160;
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args.uniforms.srcalpha = 0;
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(args.translation) ?
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::TranslateAdd) :
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::Add);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_TranslucentStencil])
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{
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// NYI
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args.uniforms.destalpha = (uint32_t)(256 - thing->Alpha * 256);
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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args.uniforms.color = 0xff000000 | thing->fillcolor;
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(args.translation) ?
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PolyTriangleDrawer::draw(args, TriDrawVariant::FillSubsector, TriBlendMode::TranslateAdd) :
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PolyTriangleDrawer::draw(args, TriDrawVariant::FillSubsector, TriBlendMode::Add);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_AddStencil])
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{
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// NYI
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args.uniforms.destalpha = 256;
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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args.uniforms.color = 0xff000000 | thing->fillcolor;
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(args.translation) ?
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PolyTriangleDrawer::draw(args, TriDrawVariant::FillSubsector, TriBlendMode::TranslateAdd) :
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PolyTriangleDrawer::draw(args, TriDrawVariant::FillSubsector, TriBlendMode::Add);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Shaded])
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{
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args.uniforms.destalpha = 256;
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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args.SetTexture(tex, false);
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uniforms.flags |= TriUniforms::simple_shade;
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::Shaded);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_AddShaded])
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{ // NYI?
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args.uniforms.destalpha = 256;
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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args.SetTexture(tex, false);
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uniforms.flags |= TriUniforms::simple_shade;
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::Shaded);
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}
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else
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::AlphaBlend);
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{
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args.uniforms.destalpha = (uint32_t)(256 - thing->Alpha * 256);
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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(args.translation) ?
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::TranslateAdd) :
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector, TriBlendMode::Add);
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}
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}
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bool RenderPolySprite::IsThingCulled(AActor *thing)
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