diff --git a/src/textures/multipatchtexture.cpp b/src/textures/multipatchtexture.cpp index b0db481a8..741f88a31 100644 --- a/src/textures/multipatchtexture.cpp +++ b/src/textures/multipatchtexture.cpp @@ -48,6 +48,7 @@ #include "v_palette.h" #include "v_video.h" #include "v_text.h" +#include "cmdlib.h" #include "m_fixed.h" #include "textures/textures.h" #include "r_data/colormaps.h" @@ -138,7 +139,6 @@ struct strifemaptexture_t struct FPatchLookup { FString Name; - FTexture *Texture; }; @@ -166,6 +166,7 @@ public: int GetSourceLump() { return DefinitionLump; } FTexture *GetRedirect(bool wantwarped); FTexture *GetRawTexture(); + void ResolvePatches(); protected: BYTE *Pixels; @@ -185,8 +186,18 @@ protected: TexPart(); }; + struct TexInit + { + FString TexName; + int UseType = TEX_Null; + bool Silent = false; + bool HasLine = false; + FScriptPosition sc; + }; + int NumParts; TexPart *Parts; + TexInit *Inits; bool bRedirect:1; bool bTranslucentPatches:1; @@ -194,7 +205,7 @@ protected: private: void CheckForHacks (); - void ParsePatch(FScanner &sc, TexPart & part, bool silent, int usetype); + void ParsePatch(FScanner &sc, TexPart & part, TexInit &init); }; //========================================================================== @@ -204,7 +215,7 @@ private: //========================================================================== FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchlookup, int maxpatchnum, bool strife, int deflumpnum) -: Pixels (0), Spans(0), Parts(0), bRedirect(false), bTranslucentPatches(false) +: Pixels (0), Spans(0), Parts(nullptr), Inits(nullptr), bRedirect(false), bTranslucentPatches(false) { union { @@ -240,7 +251,8 @@ FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchl } UseType = FTexture::TEX_Wall; - Parts = NumParts > 0 ? new TexPart[NumParts] : NULL; + Parts = NumParts > 0 ? new TexPart[NumParts] : nullptr; + Inits = NumParts > 0 ? new TexInit[NumParts] : nullptr; Width = SAFESHORT(mtexture.d->width); Height = SAFESHORT(mtexture.d->height); Name = (char *)mtexture.d->name; @@ -272,17 +284,9 @@ FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchl } Parts[i].OriginX = LittleShort(mpatch.d->originx); Parts[i].OriginY = LittleShort(mpatch.d->originy); - Parts[i].Texture = patchlookup[LittleShort(mpatch.d->patch)].Texture; - if (Parts[i].Texture == NULL) - { - Printf(TEXTCOLOR_RED "Unknown patch %s in texture %s\n", patchlookup[LittleShort(mpatch.d->patch)].Name.GetChars(), Name.GetChars()); - NumParts--; - i--; - } - else - { - Parts[i].Texture->bKeepAround = true; - } + Parts[i].Texture = nullptr; + Inits[i].TexName = patchlookup[LittleShort(mpatch.d->patch)].Name; + Inits[i].UseType = TEX_WallPatch; if (strife) mpatch.s++; else @@ -295,17 +299,6 @@ FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchl CheckForHacks (); - // If this texture is just a wrapper around a single patch, we can simply - // forward GetPixels() and GetColumn() calls to that patch. - if (NumParts == 1) - { - if (Parts->OriginX == 0 && Parts->OriginY == 0 && - Parts->Texture->GetWidth() == Width && - Parts->Texture->GetHeight() == Height) - { - bRedirect = true; - } - } DefinitionLump = deflumpnum; } @@ -327,6 +320,11 @@ FMultiPatchTexture::~FMultiPatchTexture () delete[] Parts; Parts = NULL; } + if (Inits != nullptr) + { + delete[] Inits; + Inits = nullptr; + } if (Spans != NULL) { FreeSpans (Spans); @@ -863,19 +861,6 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d pnames.Read(pname, 8); pname[8] = '\0'; patchlookup[i].Name = pname; - FTextureID j = CheckForTexture (patchlookup[i].Name, FTexture::TEX_WallPatch); - if (j.isValid()) - { - patchlookup[i].Texture = Textures[j.GetIndex()].Texture; - } - else - { - // Shareware Doom has the same PNAMES lump as the registered - // Doom, so printing warnings for patches that don't really - // exist isn't such a good idea. - //Printf ("Patch %s not found.\n", patchlookup[i].Name); - patchlookup[i].Texture = NULL; - } } } @@ -996,35 +981,13 @@ void FTextureManager::AddTexturesLumps (int lump1, int lump2, int patcheslump) // //========================================================================== -void FMultiPatchTexture::ParsePatch(FScanner &sc, TexPart & part, bool silent, int usetype) +void FMultiPatchTexture::ParsePatch(FScanner &sc, TexPart & part, TexInit &init) { FString patchname; + int Mirror = 0; sc.MustGetString(); - FTextureID texno = TexMan.CheckForTexture(sc.String, usetype); - int Mirror = 0; - - if (!texno.isValid()) - { - if (strlen(sc.String) <= 8 && !strpbrk(sc.String, "./")) - { - int lumpnum = Wads.CheckNumForName(sc.String, usetype == TEX_MiscPatch? ns_graphics : ns_patches); - if (lumpnum >= 0) - { - part.Texture = FTexture::CreateTexture(lumpnum, usetype); - TexMan.AddTexture(part.Texture); - } - } - } - else - { - part.Texture = TexMan[texno]; - bComplex |= part.Texture->bComplex; - } - if (part.Texture == NULL) - { - if (!silent) sc.ScriptMessage(TEXTCOLOR_RED "Unknown patch '%s' in texture '%s'\n", sc.String, Name.GetChars()); - } + init.TexName = sc.String; sc.MustGetStringName(","); sc.MustGetNumber(); part.OriginX = sc.Number; @@ -1207,6 +1170,7 @@ FMultiPatchTexture::FMultiPatchTexture (FScanner &sc, int usetype) : Pixels (0), Spans(0), Parts(0), bRedirect(false), bTranslucentPatches(false) { TArray parts; + TArray inits; bool bSilent = false; bMultiPatch = true; @@ -1267,16 +1231,34 @@ FMultiPatchTexture::FMultiPatchTexture (FScanner &sc, int usetype) else if (sc.Compare("Patch")) { TexPart part; - ParsePatch(sc, part, bSilent, TEX_WallPatch); - if (part.Texture != NULL) parts.Push(part); + TexInit init; + ParsePatch(sc, part, init); + if (init.TexName.IsNotEmpty()) + { + parts.Push(part); + init.UseType = TEX_WallPatch; + init.Silent = bSilent; + init.HasLine = true; + init.sc = sc; + inits.Push(init); + } part.Texture = NULL; part.Translation = NULL; } else if (sc.Compare("Graphic")) { TexPart part; - ParsePatch(sc, part, bSilent, TEX_MiscPatch); - if (part.Texture != NULL) parts.Push(part); + TexInit init; + ParsePatch(sc, part, init); + if (init.TexName.IsNotEmpty()) + { + parts.Push(part); + init.UseType = TEX_MiscPatch; + init.Silent = bSilent; + init.HasLine = true; + init.sc = sc; + inits.Push(init); + } part.Texture = NULL; part.Translation = NULL; } @@ -1297,21 +1279,10 @@ FMultiPatchTexture::FMultiPatchTexture (FScanner &sc, int usetype) NumParts = parts.Size(); Parts = new TexPart[NumParts]; memcpy(Parts, &parts[0], NumParts * sizeof(*Parts)); - - //CalcBitSize (); - - // If this texture is just a wrapper around a single patch, we can simply - // forward GetPixels() and GetColumn() calls to that patch. - if (NumParts == 1) + Inits = new TexInit[NumParts]; + for (int i = 0; i < NumParts; i++) { - if (Parts->OriginX == 0 && Parts->OriginY == 0 && - Parts->Texture->GetWidth() == Width && - Parts->Texture->GetHeight() == Height && - Parts->Rotate == 0 && - !bComplex) - { - bRedirect = true; - } + Inits[i] = inits[i]; } } @@ -1328,6 +1299,58 @@ FMultiPatchTexture::FMultiPatchTexture (FScanner &sc, int usetype) } +void FMultiPatchTexture::ResolvePatches() +{ + if (Inits != nullptr) + { + for (int i = 0; i < NumParts; i++) + { + FTextureID texno = TexMan.CheckForTexture(Inits[i].TexName, Inits[i].UseType); + + if (!texno.isValid()) + { + if (!Inits[i].Silent) + { + if (Inits[i].HasLine) Inits[i].sc.Message(MSG_WARNING, "Unknown patch '%s' in texture '%s'\n", Inits[i].TexName.GetChars(), Name.GetChars()); + else Printf(TEXTCOLOR_YELLOW "Unknown patch '%s' in texture '%s'\n", Inits[i].TexName.GetChars(), Name.GetChars()); + } + } + else + { + Parts[i].Texture = TexMan[texno]; + bComplex |= Parts[i].Texture->bComplex; + Parts[i].Texture->bKeepAround = true; + } + } + for (int i = 0; i < NumParts; i++) + { + if (Parts[i].Texture == nullptr) + { + memcpy(&Parts[i], &Parts[i + 1], NumParts - i - 1); + i--; + NumParts--; + } + } + } + delete[] Inits; + Inits = nullptr; + + // If this texture is just a wrapper around a single patch, we can simply + // forward GetPixels() and GetColumn() calls to that patch. + + if (NumParts == 1) + { + if (Parts->OriginX == 0 && Parts->OriginY == 0 && + Parts->Texture->GetWidth() == Width && + Parts->Texture->GetHeight() == Height && + Parts->Rotate == 0 && + !bComplex) + { + bRedirect = true; + } + } +} + void FTextureManager::ParseXTexture(FScanner &sc, int usetype) { diff --git a/src/textures/texturemanager.cpp b/src/textures/texturemanager.cpp index 3fb01dc6c..07ed71a3b 100644 --- a/src/textures/texturemanager.cpp +++ b/src/textures/texturemanager.cpp @@ -981,6 +981,10 @@ void FTextureManager::Init() { AddTexturesForWad(i); } + for (unsigned i = 0; i < Textures.Size(); i++) + { + Textures[i].Texture->ResolvePatches(); + } // Add one marker so that the last WAD is easier to handle and treat // Build tiles as a completely separate block. diff --git a/src/textures/textures.h b/src/textures/textures.h index ad1d9ba8c..407500f18 100644 --- a/src/textures/textures.h +++ b/src/textures/textures.h @@ -209,6 +209,7 @@ public: int GetScaledTopOffset () { int foo = int((TopOffset * 2) / Scale.Y); return (foo >> 1) + (foo & 1); } double GetScaledLeftOffsetDouble() { return LeftOffset / Scale.X; } double GetScaledTopOffsetDouble() { return TopOffset / Scale.Y; } + virtual void ResolvePatches() {} virtual void SetFrontSkyLayer();