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https://github.com/ZDoom/qzdoom.git
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- major cleanup of p_scroll.cpp to eliminate the use of indices to access sidedefs and sectors.
This commit is contained in:
parent
55339761f6
commit
4de649d4d1
5 changed files with 141 additions and 147 deletions
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@ -2285,12 +2285,12 @@ public:
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const double scrollfactor = 1 / 3.2; // I hope this is correct, it's just a guess taken from Eternity's code.
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if (scroll.type == NAME_Both || scroll.type == NAME_Visual)
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{
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P_CreateScroller(scroll.ceiling ? EScroll::sc_ceiling : EScroll::sc_floor, scroll.x * scrollfactor, scroll.y * scrollfactor, -1, scroll.index, 0);
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P_CreateScroller(scroll.ceiling ? EScroll::sc_ceiling : EScroll::sc_floor, scroll.x * scrollfactor, scroll.y * scrollfactor, &Level->sectors[scroll.index], 0);
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}
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if (scroll.type == NAME_Both || scroll.type == NAME_Physical)
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{
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// sc_carry_ceiling doesn't do anything yet.
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P_CreateScroller(scroll.ceiling ? EScroll::sc_carry_ceiling : EScroll::sc_carry, scroll.x * scrollfactor, scroll.y * scrollfactor, -1, scroll.index, 0);
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P_CreateScroller(scroll.ceiling ? EScroll::sc_carry_ceiling : EScroll::sc_carry, scroll.x * scrollfactor, scroll.y * scrollfactor, &Level->sectors[scroll.index], 0);
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}
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}
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@ -2287,8 +2287,8 @@ FUNC(LS_Sector_SetLink)
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return false;
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}
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void SetWallScroller(int id, int sidechoice, double dx, double dy, EScrollPos Where);
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void SetScroller(int tag, EScroll type, double dx, double dy);
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void SetWallScroller(FLevelLocals *Level, int id, int sidechoice, double dx, double dy, EScrollPos Where);
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void SetScroller(FLevelLocals *Level, int tag, EScroll type, double dx, double dy);
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FUNC(LS_Scroll_Texture_Both)
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@ -2311,7 +2311,7 @@ FUNC(LS_Scroll_Texture_Both)
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sidechoice = 0;
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}
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SetWallScroller (arg0, sidechoice, dx, dy, scw_all);
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SetWallScroller (&level, arg0, sidechoice, dx, dy, scw_all);
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return true;
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}
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@ -2322,7 +2322,7 @@ FUNC(LS_Scroll_Wall)
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if (arg0 == 0)
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return false;
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SetWallScroller (arg0, !!arg3, arg1 / 65536., arg2 / 65536., EScrollPos(arg4));
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SetWallScroller (&level, arg0, !!arg3, arg1 / 65536., arg2 / 65536., EScrollPos(arg4));
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return true;
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}
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@ -2338,19 +2338,19 @@ FUNC(LS_Scroll_Floor)
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if (arg3 == 0 || arg3 == 2)
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{
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SetScroller (arg0, EScroll::sc_floor, -dx, dy);
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SetScroller (&level, arg0, EScroll::sc_floor, -dx, dy);
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}
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else
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{
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SetScroller (arg0, EScroll::sc_floor, 0, 0);
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SetScroller (&level, arg0, EScroll::sc_floor, 0, 0);
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}
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if (arg3 > 0)
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{
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SetScroller (arg0, EScroll::sc_carry, dx, dy);
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SetScroller (&level, arg0, EScroll::sc_carry, dx, dy);
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}
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else
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{
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SetScroller (arg0, EScroll::sc_carry, 0, 0);
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SetScroller (&level, arg0, EScroll::sc_carry, 0, 0);
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}
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return true;
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}
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@ -2361,7 +2361,7 @@ FUNC(LS_Scroll_Ceiling)
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double dx = arg1 / 32.;
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double dy = arg2 / 32.;
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SetScroller (arg0, EScroll::sc_ceiling, -dx, dy);
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SetScroller (&level, arg0, EScroll::sc_ceiling, -dx, dy);
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return true;
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}
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244
src/p_scroll.cpp
244
src/p_scroll.cpp
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@ -75,25 +75,26 @@ class DScroller : public DThinker
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HAS_OBJECT_POINTERS
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public:
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DScroller (EScroll type, double dx, double dy, int control, int affectee, int accel, EScrollPos scrollpos = EScrollPos::scw_all);
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DScroller (double dx, double dy, const line_t *l, int control, int accel, EScrollPos scrollpos = EScrollPos::scw_all);
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DScroller(EScroll type, double dx, double dy, sector_t *control, sector_t *sec, side_t *side, int accel, EScrollPos scrollpos = EScrollPos::scw_all);
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DScroller (double dx, double dy, const line_t *l, sector_t *control, int accel, EScrollPos scrollpos = EScrollPos::scw_all);
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void OnDestroy() override;
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void Serialize(FSerializer &arc);
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void Tick ();
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bool AffectsWall (int wallnum) const { return m_Type == EScroll::sc_side && m_Affectee == wallnum; }
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int GetWallNum () const { return m_Type == EScroll::sc_side ? m_Affectee : -1; }
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bool AffectsWall (side_t * wall) const { return m_Side == wall; }
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side_t *GetWall () const { return m_Side; }
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sector_t *GetSector() const { return m_Sector; }
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void SetRate (double dx, double dy) { m_dx = dx; m_dy = dy; }
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bool IsType (EScroll type) const { return type == m_Type; }
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int GetAffectee () const { return m_Affectee; }
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EScrollPos GetScrollParts() const { return m_Parts; }
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protected:
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EScroll m_Type; // Type of scroll effect
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double m_dx, m_dy; // (dx,dy) scroll speeds
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int m_Affectee; // Number of affected sidedef, sector, tag, or whatever
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int m_Control; // Control sector (-1 if none) used to control scrolling
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sector_t *m_Sector; // Affected sector
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side_t *m_Side; // ... or side
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sector_t *m_Controller; // Control sector (nullptr if none) used to control scrolling
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double m_LastHeight; // Last known height of control sector
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double m_vdx, m_vdy; // Accumulated velocity if accelerative
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int m_Accel; // Whether it's accelerative
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@ -138,8 +139,9 @@ void DScroller::Serialize(FSerializer &arc)
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arc.Enum("type", m_Type)
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("dx", m_dx)
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("dy", m_dy)
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("affectee", m_Affectee)
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("control", m_Control)
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("sector", m_Sector)
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("side", m_Side)
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("control", m_Controller)
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("lastheight", m_LastHeight)
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("vdx", m_vdx)
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("vdy", m_vdy)
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@ -199,10 +201,9 @@ void DScroller::Tick ()
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{
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double dx = m_dx, dy = m_dy, tdx, tdy;
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if (m_Control != -1)
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if (m_Controller != nullptr)
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{ // compute scroll amounts based on a sector's height changes
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double height = level.sectors[m_Control].CenterFloor () +
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level.sectors[m_Control].CenterCeiling ();
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double height = m_Controller->CenterFloor () + m_Controller->CenterCeiling ();
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double delta = height - m_LastHeight;
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m_LastHeight = height;
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dx *= delta;
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@ -224,40 +225,39 @@ void DScroller::Tick ()
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case EScroll::sc_side: // killough 3/7/98: Scroll wall texture
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if (m_Parts & EScrollPos::scw_top)
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{
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level.sides[m_Affectee].AddTextureXOffset(side_t::top, dx);
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level.sides[m_Affectee].AddTextureYOffset(side_t::top, dy);
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m_Side->AddTextureXOffset(side_t::top, dx);
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m_Side->AddTextureYOffset(side_t::top, dy);
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}
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if (m_Parts & EScrollPos::scw_mid && (level.sides[m_Affectee].linedef->backsector == NULL ||
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!(level.sides[m_Affectee].linedef->flags&ML_3DMIDTEX)))
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if (m_Parts & EScrollPos::scw_mid && (m_Side->linedef->backsector == nullptr ||
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!(m_Side->linedef->flags&ML_3DMIDTEX)))
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{
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level.sides[m_Affectee].AddTextureXOffset(side_t::mid, dx);
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level.sides[m_Affectee].AddTextureYOffset(side_t::mid, dy);
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m_Side->AddTextureXOffset(side_t::mid, dx);
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m_Side->AddTextureYOffset(side_t::mid, dy);
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}
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if (m_Parts & EScrollPos::scw_bottom)
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{
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level.sides[m_Affectee].AddTextureXOffset(side_t::bottom, dx);
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level.sides[m_Affectee].AddTextureYOffset(side_t::bottom, dy);
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m_Side->AddTextureXOffset(side_t::bottom, dx);
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m_Side->AddTextureYOffset(side_t::bottom, dy);
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}
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break;
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case EScroll::sc_floor: // killough 3/7/98: Scroll floor texture
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RotationComp(&level.sectors[m_Affectee], sector_t::floor, dx, dy, tdx, tdy);
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level.sectors[m_Affectee].AddXOffset(sector_t::floor, tdx);
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level.sectors[m_Affectee].AddYOffset(sector_t::floor, tdy);
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RotationComp(m_Sector, sector_t::floor, dx, dy, tdx, tdy);
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m_Sector->AddXOffset(sector_t::floor, tdx);
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m_Sector->AddYOffset(sector_t::floor, tdy);
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break;
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case EScroll::sc_ceiling: // killough 3/7/98: Scroll ceiling texture
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RotationComp(&level.sectors[m_Affectee], sector_t::ceiling, dx, dy, tdx, tdy);
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level.sectors[m_Affectee].AddXOffset(sector_t::ceiling, tdx);
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level.sectors[m_Affectee].AddYOffset(sector_t::ceiling, tdy);
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RotationComp(m_Sector, sector_t::ceiling, dx, dy, tdx, tdy);
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m_Sector->AddXOffset(sector_t::ceiling, tdx);
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m_Sector->AddYOffset(sector_t::ceiling, tdy);
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break;
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// [RH] Don't actually carry anything here. That happens later.
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case EScroll::sc_carry:
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level.Scrolls[m_Affectee].X += dx;
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level.Scrolls[m_Affectee].Y += dy;
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level.Scrolls[m_Sector->Index()] += { dx, dy };
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// mark all potentially affected things here so that the very expensive calculation loop in AActor::Tick does not need to run for actors which do not touch a scrolling sector.
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for (auto n = level.sectors[m_Affectee].touching_thinglist; n; n = n->m_snext)
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for (auto n = m_Sector->touching_thinglist; n; n = n->m_snext)
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{
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n->m_thing->flags8 |= MF8_INSCROLLSEC;
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}
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@ -288,8 +288,7 @@ void DScroller::Tick ()
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//
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//-----------------------------------------------------------------------------
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DScroller::DScroller (EScroll type, double dx, double dy,
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int control, int affectee, int accel, EScrollPos scrollpos)
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DScroller::DScroller (EScroll type, double dx, double dy, sector_t *ctrl, sector_t *sec, side_t *side, int accel, EScrollPos scrollpos)
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: DThinker (STAT_SCROLLER)
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{
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m_Type = type;
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@ -299,43 +298,47 @@ DScroller::DScroller (EScroll type, double dx, double dy,
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m_Parts = scrollpos;
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m_vdx = m_vdy = 0;
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m_LastHeight = 0;
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if ((m_Control = control) != -1)
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if ((m_Controller = ctrl) != nullptr)
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{
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m_LastHeight =
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level.sectors[control].CenterFloor() + level.sectors[control].CenterCeiling();
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m_LastHeight = m_Controller->CenterFloor() + m_Controller->CenterCeiling();
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}
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m_Affectee = affectee;
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m_Interpolations[0] = m_Interpolations[1] = m_Interpolations[2] = NULL;
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m_Side = side;
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m_Sector = sec;
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m_Interpolations[0] = m_Interpolations[1] = m_Interpolations[2] = nullptr;
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switch (type)
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{
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case EScroll::sc_carry:
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level.AddScroller (affectee);
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assert(sec != nullptr);
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level.AddScroller (sec->Index());
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break;
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case EScroll::sc_side:
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level.sides[affectee].Flags |= WALLF_NOAUTODECALS;
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assert(side != nullptr);
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side->Flags |= WALLF_NOAUTODECALS;
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if (m_Parts & EScrollPos::scw_top)
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{
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m_Interpolations[0] = level.sides[m_Affectee].SetInterpolation(side_t::top);
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m_Interpolations[0] = m_Side->SetInterpolation(side_t::top);
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}
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if (m_Parts & EScrollPos::scw_mid && (level.sides[m_Affectee].linedef->backsector == nullptr ||
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!(level.sides[m_Affectee].linedef->flags&ML_3DMIDTEX)))
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if (m_Parts & EScrollPos::scw_mid && (m_Side->linedef->backsector == nullptr ||
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!(m_Side->linedef->flags&ML_3DMIDTEX)))
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{
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m_Interpolations[1] = level.sides[m_Affectee].SetInterpolation(side_t::mid);
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m_Interpolations[1] = m_Side->SetInterpolation(side_t::mid);
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}
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if (m_Parts & EScrollPos::scw_bottom)
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{
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m_Interpolations[2] = level.sides[m_Affectee].SetInterpolation(side_t::bottom);
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m_Interpolations[2] = m_Side->SetInterpolation(side_t::bottom);
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}
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break;
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case EScroll::sc_floor:
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m_Interpolations[0] = level.sectors[affectee].SetInterpolation(sector_t::FloorScroll, false);
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assert(sec != nullptr);
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m_Interpolations[0] = m_Sector->SetInterpolation(sector_t::FloorScroll, false);
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break;
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case EScroll::sc_ceiling:
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m_Interpolations[0] = level.sectors[affectee].SetInterpolation(sector_t::CeilingScroll, false);
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assert(sec != nullptr);
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m_Interpolations[0] = m_Sector->SetInterpolation(sector_t::CeilingScroll, false);
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break;
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default:
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@ -347,10 +350,10 @@ void DScroller::OnDestroy ()
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{
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for(int i=0;i<3;i++)
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{
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if (m_Interpolations[i] != NULL)
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if (m_Interpolations[i] != nullptr)
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{
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m_Interpolations[i]->DelRef();
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m_Interpolations[i] = NULL;
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m_Interpolations[i] = nullptr;
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}
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}
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Super::OnDestroy();
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//
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//-----------------------------------------------------------------------------
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DScroller::DScroller (double dx, double dy, const line_t *l,
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int control, int accel, EScrollPos scrollpos)
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DScroller::DScroller (double dx, double dy, const line_t *l, sector_t * control, int accel, EScrollPos scrollpos)
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: DThinker (STAT_SCROLLER)
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{
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double x = fabs(l->Delta().X), y = fabs(l->Delta().Y), d;
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@ -385,24 +387,27 @@ DScroller::DScroller (double dx, double dy, const line_t *l,
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m_Accel = accel;
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m_Parts = scrollpos;
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m_LastHeight = 0;
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if ((m_Control = control) != -1)
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m_LastHeight = level.sectors[control].CenterFloor() + level.sectors[control].CenterCeiling();
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m_Affectee = l->sidedef[0]->Index();
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level.sides[m_Affectee].Flags |= WALLF_NOAUTODECALS;
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m_Interpolations[0] = m_Interpolations[1] = m_Interpolations[2] = NULL;
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if ((m_Controller = control) != nullptr)
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{
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m_LastHeight = m_Controller->CenterFloor() + m_Controller->CenterCeiling();
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}
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m_Sector = nullptr;
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m_Side = l->sidedef[0];
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m_Side->Flags |= WALLF_NOAUTODECALS;
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m_Interpolations[0] = m_Interpolations[1] = m_Interpolations[2] = nullptr;
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if (m_Parts & EScrollPos::scw_top)
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{
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m_Interpolations[0] = level.sides[m_Affectee].SetInterpolation(side_t::top);
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m_Interpolations[0] = m_Side->SetInterpolation(side_t::top);
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}
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if (m_Parts & EScrollPos::scw_mid && (level.sides[m_Affectee].linedef->backsector == NULL ||
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!(level.sides[m_Affectee].linedef->flags&ML_3DMIDTEX)))
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if (m_Parts & EScrollPos::scw_mid && (m_Side->linedef->backsector == nullptr ||
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!(m_Side->linedef->flags&ML_3DMIDTEX)))
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{
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m_Interpolations[1] = level.sides[m_Affectee].SetInterpolation(side_t::mid);
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m_Interpolations[1] = m_Side->SetInterpolation(side_t::mid);
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}
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if (m_Parts & EScrollPos::scw_bottom)
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{
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m_Interpolations[2] = level.sides[m_Affectee].SetInterpolation(side_t::bottom);
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m_Interpolations[2] = m_Side->SetInterpolation(side_t::bottom);
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}
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}
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@ -416,12 +421,13 @@ DScroller::DScroller (double dx, double dy, const line_t *l,
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//
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//-----------------------------------------------------------------------------
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void P_SpawnScrollers(void)
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void P_SpawnScrollers(FLevelLocals *Level)
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{
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line_t *l = &level.lines[0];
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line_t *l = &Level->lines[0];
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side_t *side;
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TArray<int> copyscrollers;
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for (auto &line : level.lines)
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for (auto &line : Level->lines)
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{
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if (line.special == Sector_CopyScroller)
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{
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@ -434,17 +440,18 @@ void P_SpawnScrollers(void)
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}
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}
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for (unsigned i = 0; i < level.lines.Size(); i++, l++)
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for (unsigned i = 0; i < Level->lines.Size(); i++, l++)
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{
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double dx; // direction and speed of scrolling
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double dy;
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int control = -1, accel = 0; // no control sector or acceleration
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sector_t *control = nullptr;
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int accel = 0; // no control sector or acceleration
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int special = l->special;
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// Check for undefined parameters that are non-zero and output messages for them.
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// We don't report for specials we don't understand.
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FLineSpecial *spec = P_GetLineSpecialInfo(special);
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if (spec != NULL)
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if (spec != nullptr)
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{
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int max = spec->map_args;
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for (unsigned arg = max; arg < countof(l->args); ++arg)
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@ -478,12 +485,11 @@ void P_SpawnScrollers(void)
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{
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// if 1, then displacement
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// if 2, then accelerative (also if 3)
|
||||
control = l->sidedef[0]->sector->Index();
|
||||
control = l->sidedef[0]->sector;
|
||||
if (l->args[1] & 2)
|
||||
accel = 1;
|
||||
}
|
||||
if (special == Scroll_Texture_Model ||
|
||||
l->args[1] & 4)
|
||||
if (special == Scroll_Texture_Model || l->args[1] & 4)
|
||||
{
|
||||
// The line housing the special controls the
|
||||
// direction and speed of scrolling.
|
||||
|
@ -507,15 +513,15 @@ void P_SpawnScrollers(void)
|
|||
FSectorTagIterator itr(l->args[0]);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
{
|
||||
Create<DScroller>(EScroll::sc_ceiling, -dx, dy, control, s, accel);
|
||||
Create<DScroller>(EScroll::sc_ceiling, -dx, dy, control, &Level->sectors[s], nullptr, accel);
|
||||
}
|
||||
for (unsigned j = 0; j < copyscrollers.Size(); j++)
|
||||
{
|
||||
line_t *line = &level.lines[copyscrollers[j]];
|
||||
line_t *line = &Level->lines[copyscrollers[j]];
|
||||
|
||||
if (line->args[0] == l->args[0] && (line->args[1] & 1))
|
||||
{
|
||||
Create<DScroller>(EScroll::sc_ceiling, -dx, dy, control, line->frontsector->Index(), accel);
|
||||
Create<DScroller>(EScroll::sc_ceiling, -dx, dy, control, line->frontsector, nullptr, accel);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -527,15 +533,15 @@ void P_SpawnScrollers(void)
|
|||
FSectorTagIterator itr(l->args[0]);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
{
|
||||
Create<DScroller> (EScroll::sc_floor, -dx, dy, control, s, accel);
|
||||
Create<DScroller> (EScroll::sc_floor, -dx, dy, control, &Level->sectors[s], nullptr, accel);
|
||||
}
|
||||
for(unsigned j = 0;j < copyscrollers.Size(); j++)
|
||||
{
|
||||
line_t *line = &level.lines[copyscrollers[j]];
|
||||
line_t *line = &Level->lines[copyscrollers[j]];
|
||||
|
||||
if (line->args[0] == l->args[0] && (line->args[1] & 2))
|
||||
{
|
||||
Create<DScroller>(EScroll::sc_floor, -dx, dy, control, line->frontsector->Index(), accel);
|
||||
Create<DScroller>(EScroll::sc_floor, -dx, dy, control, line->frontsector, nullptr, accel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -545,15 +551,15 @@ void P_SpawnScrollers(void)
|
|||
FSectorTagIterator itr(l->args[0]);
|
||||
while ((s = itr.Next()) >= 0)
|
||||
{
|
||||
Create<DScroller> (EScroll::sc_carry, dx, dy, control, s, accel);
|
||||
Create<DScroller> (EScroll::sc_carry, dx, dy, control, &Level->sectors[s], nullptr, accel);
|
||||
}
|
||||
for(unsigned j = 0;j < copyscrollers.Size(); j++)
|
||||
{
|
||||
line_t *line = &level.lines[copyscrollers[j]];
|
||||
line_t *line = &Level->lines[copyscrollers[j]];
|
||||
|
||||
if (line->args[0] == l->args[0] && (line->args[1] & 4))
|
||||
{
|
||||
Create<DScroller> (EScroll::sc_carry, dx, dy, control, line->frontsector->Index(), accel);
|
||||
Create<DScroller> (EScroll::sc_carry, dx, dy, control, line->frontsector, nullptr, accel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -567,52 +573,48 @@ void P_SpawnScrollers(void)
|
|||
while ((s = itr.Next()) >= 0)
|
||||
{
|
||||
if (s != (int)i)
|
||||
Create<DScroller>(dx, dy, &level.lines[s], control, accel);
|
||||
Create<DScroller>(dx, dy, &Level->lines[s], control, accel);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case Scroll_Texture_Offsets:
|
||||
// killough 3/2/98: scroll according to sidedef offsets
|
||||
s = level.lines[i].sidedef[0]->Index();
|
||||
Create<DScroller> (EScroll::sc_side, -level.sides[s].GetTextureXOffset(side_t::mid),
|
||||
level.sides[s].GetTextureYOffset(side_t::mid), -1, s, accel, SCROLLTYPE(l->args[0]));
|
||||
side = Level->lines[i].sidedef[0];
|
||||
Create<DScroller> (EScroll::sc_side, -Level->sides[s].GetTextureXOffset(side_t::mid),
|
||||
side->GetTextureYOffset(side_t::mid), nullptr, nullptr, side, accel, SCROLLTYPE(l->args[0]));
|
||||
break;
|
||||
|
||||
case Scroll_Texture_Left:
|
||||
l->special = special; // Restore the special, for compat_useblocking's benefit.
|
||||
s = level.lines[i].sidedef[0]->Index();
|
||||
Create<DScroller> (EScroll::sc_side, l->args[0] / 64., 0,
|
||||
-1, s, accel, SCROLLTYPE(l->args[1]));
|
||||
side = Level->lines[i].sidedef[0];
|
||||
Create<DScroller> (EScroll::sc_side, l->args[0] / 64., 0, nullptr, nullptr, side, accel, SCROLLTYPE(l->args[1]));
|
||||
break;
|
||||
|
||||
case Scroll_Texture_Right:
|
||||
l->special = special;
|
||||
s = level.lines[i].sidedef[0]->Index();
|
||||
Create<DScroller> (EScroll::sc_side, -l->args[0] / 64., 0,
|
||||
-1, s, accel, SCROLLTYPE(l->args[1]));
|
||||
side = Level->lines[i].sidedef[0];
|
||||
Create<DScroller> (EScroll::sc_side, -l->args[0] / 64., 0, nullptr, nullptr, side, accel, SCROLLTYPE(l->args[1]));
|
||||
break;
|
||||
|
||||
case Scroll_Texture_Up:
|
||||
l->special = special;
|
||||
s = level.lines[i].sidedef[0]->Index();
|
||||
Create<DScroller> (EScroll::sc_side, 0, l->args[0] / 64.,
|
||||
-1, s, accel, SCROLLTYPE(l->args[1]));
|
||||
side = Level->lines[i].sidedef[0];
|
||||
Create<DScroller> (EScroll::sc_side, 0, l->args[0] / 64., nullptr, nullptr, side, accel, SCROLLTYPE(l->args[1]));
|
||||
break;
|
||||
|
||||
case Scroll_Texture_Down:
|
||||
l->special = special;
|
||||
s = level.lines[i].sidedef[0]->Index();
|
||||
Create<DScroller> (EScroll::sc_side, 0, -l->args[0] / 64.,
|
||||
-1, s, accel, SCROLLTYPE(l->args[1]));
|
||||
side = Level->lines[i].sidedef[0];
|
||||
Create<DScroller> (EScroll::sc_side, 0, -l->args[0] / 64., nullptr, nullptr, side, accel, SCROLLTYPE(l->args[1]));
|
||||
break;
|
||||
|
||||
case Scroll_Texture_Both:
|
||||
s = level.lines[i].sidedef[0]->Index();
|
||||
side = Level->lines[i].sidedef[0];
|
||||
if (l->args[0] == 0) {
|
||||
dx = (l->args[1] - l->args[2]) / 64.;
|
||||
dy = (l->args[4] - l->args[3]) / 64.;
|
||||
Create<DScroller> (EScroll::sc_side, dx, dy, -1, s, accel);
|
||||
Create<DScroller> (EScroll::sc_side, dx, dy, nullptr, nullptr, side, accel);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -630,7 +632,7 @@ void P_SpawnScrollers(void)
|
|||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void SetWallScroller (int id, int sidechoice, double dx, double dy, EScrollPos Where)
|
||||
void SetWallScroller (FLevelLocals *Level, int id, int sidechoice, double dx, double dy, EScrollPos Where)
|
||||
{
|
||||
Where = Where & scw_all;
|
||||
if (Where == 0) return;
|
||||
|
@ -643,11 +645,9 @@ void SetWallScroller (int id, int sidechoice, double dx, double dy, EScrollPos W
|
|||
|
||||
while ( (scroller = iterator.Next ()) )
|
||||
{
|
||||
int wallnum = scroller->GetWallNum ();
|
||||
auto wall = scroller->GetWall ();
|
||||
|
||||
if (wallnum >= 0 && tagManager.LineHasID(level.sides[wallnum].linedef, id) &&
|
||||
level.sides[wallnum].linedef->sidedef[sidechoice]->Index() == wallnum &&
|
||||
Where == scroller->GetScrollParts())
|
||||
if (wall != nullptr && tagManager.LineHasID(wall->linedef, id) && wall->linedef->sidedef[sidechoice] == wall && Where == scroller->GetScrollParts())
|
||||
{
|
||||
scroller->Destroy ();
|
||||
}
|
||||
|
@ -657,20 +657,22 @@ void SetWallScroller (int id, int sidechoice, double dx, double dy, EScrollPos W
|
|||
{
|
||||
// Find scrollers already attached to the matching walls, and change
|
||||
// their rates.
|
||||
TArray<FThinkerCollection> Collection;
|
||||
TArray<DScroller *> Collection;
|
||||
{
|
||||
TThinkerIterator<DScroller> iterator (STAT_SCROLLER);
|
||||
FThinkerCollection collect;
|
||||
DScroller *scroll;
|
||||
|
||||
while ( (collect.Obj = iterator.Next ()) )
|
||||
while ( (scroll = iterator.Next ()) )
|
||||
{
|
||||
if ((collect.RefNum = ((DScroller *)collect.Obj)->GetWallNum ()) != -1 &&
|
||||
tagManager.LineHasID(level.sides[collect.RefNum].linedef, id) &&
|
||||
level.sides[collect.RefNum].linedef->sidedef[sidechoice]->Index() == collect.RefNum &&
|
||||
Where == ((DScroller *)collect.Obj)->GetScrollParts())
|
||||
auto wall = scroll->GetWall();
|
||||
if (wall != nullptr)
|
||||
{
|
||||
((DScroller *)collect.Obj)->SetRate (dx, dy);
|
||||
Collection.Push (collect);
|
||||
auto line = wall->linedef;
|
||||
if (tagManager.LineHasID(line, id) && line->sidedef[sidechoice] == wall && Where == scroll->GetScrollParts())
|
||||
{
|
||||
scroll->SetRate(dx, dy);
|
||||
Collection.Push(scroll);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -682,25 +684,19 @@ void SetWallScroller (int id, int sidechoice, double dx, double dy, EScrollPos W
|
|||
FLineIdIterator itr(id);
|
||||
while ((linenum = itr.Next()) >= 0)
|
||||
{
|
||||
if (level.lines[linenum].sidedef[sidechoice] != NULL)
|
||||
side_t *side = Level->lines[linenum].sidedef[sidechoice];
|
||||
if (side != nullptr)
|
||||
{
|
||||
int sidenum = level.lines[linenum].sidedef[sidechoice]->Index();
|
||||
unsigned int i;
|
||||
for (i = 0; i < numcollected; i++)
|
||||
if (Collection.FindEx([=](const DScroller *element) { return element->GetWall() == side; }) == Collection.Size())
|
||||
{
|
||||
if (Collection[i].RefNum == sidenum)
|
||||
break;
|
||||
}
|
||||
if (i == numcollected)
|
||||
{
|
||||
Create<DScroller> (EScroll::sc_side, dx, dy, -1, sidenum, 0, Where);
|
||||
Create<DScroller> (EScroll::sc_side, dx, dy, nullptr, nullptr, side, 0, Where);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetScroller (int tag, EScroll type, double dx, double dy)
|
||||
void SetScroller (FLevelLocals *Level, int tag, EScroll type, double dx, double dy)
|
||||
{
|
||||
TThinkerIterator<DScroller> iterator (STAT_SCROLLER);
|
||||
DScroller *scroller;
|
||||
|
@ -716,7 +712,7 @@ void SetScroller (int tag, EScroll type, double dx, double dy)
|
|||
{
|
||||
if (scroller->IsType (type))
|
||||
{
|
||||
if (tagManager.SectorHasTag(scroller->GetAffectee (), tag))
|
||||
if (tagManager.SectorHasTag(scroller->GetSector(), tag))
|
||||
{
|
||||
i++;
|
||||
scroller->SetRate (dx, dy);
|
||||
|
@ -733,11 +729,11 @@ void SetScroller (int tag, EScroll type, double dx, double dy)
|
|||
FSectorTagIterator itr(tag);
|
||||
while ((i = itr.Next()) >= 0)
|
||||
{
|
||||
Create<DScroller> (type, dx, dy, -1, i, 0);
|
||||
Create<DScroller> (type, dx, dy, nullptr, &Level->sectors[i], nullptr, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void P_CreateScroller(EScroll type, double dx, double dy, int control, int affectee, int accel, EScrollPos scrollpos)
|
||||
void P_CreateScroller(EScroll type, double dx, double dy, sector_t *affectee, int accel, EScrollPos scrollpos)
|
||||
{
|
||||
Create<DScroller>(type, dx, dy, control, affectee, accel, scrollpos);
|
||||
Create<DScroller>(type, dx, dy, nullptr, affectee, nullptr, accel, scrollpos);
|
||||
}
|
||||
|
|
|
@ -106,7 +106,7 @@ EXTERN_CVAR(Bool, cl_predict_specials)
|
|||
|
||||
|
||||
// killough 3/7/98: Initialize generalized scrolling
|
||||
void P_SpawnScrollers();
|
||||
void P_SpawnScrollers(FLevelLocals *Level);
|
||||
static void P_SpawnFriction (); // phares 3/16/98
|
||||
void P_SpawnPushers (); // phares 3/20/98
|
||||
|
||||
|
@ -1219,7 +1219,7 @@ void P_InitSectorSpecial(sector_t *sector, int special)
|
|||
|
||||
case dScroll_EastLavaDamage:
|
||||
P_SetupSectorDamage(sector, 5, 16, 256, NAME_Fire, SECF_DMGTERRAINFX);
|
||||
P_CreateScroller(EScroll::sc_floor, -4., 0, -1, sector->Index(), 0);
|
||||
P_CreateScroller(EScroll::sc_floor, -4., 0, sector, 0);
|
||||
keepspecial = true;
|
||||
break;
|
||||
|
||||
|
@ -1258,8 +1258,7 @@ void P_InitSectorSpecial(sector_t *sector, int special)
|
|||
break;
|
||||
|
||||
default:
|
||||
if (sector->special >= Scroll_North_Slow &&
|
||||
sector->special <= Scroll_SouthWest_Fast)
|
||||
if (sector->special >= Scroll_North_Slow && sector->special <= Scroll_SouthWest_Fast)
|
||||
{ // Hexen scroll special
|
||||
static const int8_t hexenScrollies[24][2] =
|
||||
{
|
||||
|
@ -1277,14 +1276,13 @@ void P_InitSectorSpecial(sector_t *sector, int special)
|
|||
int i = sector->special - Scroll_North_Slow;
|
||||
double dx = hexenScrollies[i][0] / 2.;
|
||||
double dy = hexenScrollies[i][1] / 2.;
|
||||
P_CreateScroller(EScroll::sc_floor, dx, dy, -1, sector->Index(), 0);
|
||||
P_CreateScroller(EScroll::sc_floor, dx, dy, sector, 0);
|
||||
}
|
||||
else if (sector->special >= Carry_East5 &&
|
||||
sector->special <= Carry_East35)
|
||||
{ // Heretic scroll special
|
||||
else if (sector->special >= Carry_East5 && sector->special <= Carry_East35)
|
||||
{
|
||||
// Heretic scroll special
|
||||
// Only east scrollers also scroll the texture
|
||||
P_CreateScroller(EScroll::sc_floor,
|
||||
-0.5 * (1 << ((sector->special & 0xff) - Carry_East5)), 0, -1, sector->Index(), 0);
|
||||
P_CreateScroller(EScroll::sc_floor, -0.5 * (1 << ((sector->special & 0xff) - Carry_East5)), 0, sector, 0);
|
||||
}
|
||||
keepspecial = true;
|
||||
break;
|
||||
|
@ -1317,7 +1315,7 @@ void P_SpawnSpecials (MapLoader *ml)
|
|||
|
||||
// Init other misc stuff
|
||||
|
||||
P_SpawnScrollers(); // killough 3/7/98: Add generalized scrollers
|
||||
P_SpawnScrollers(&level); // killough 3/7/98: Add generalized scrollers
|
||||
P_SpawnFriction(); // phares 3/12/98: New friction model using linedefs
|
||||
P_SpawnPushers(); // phares 3/20/98: New pusher model using linedefs
|
||||
|
||||
|
|
|
@ -63,7 +63,7 @@ enum EScrollPos : int
|
|||
scw_all = 7,
|
||||
};
|
||||
|
||||
void P_CreateScroller(EScroll type, double dx, double dy, int control, int affectee, int accel, EScrollPos scrollpos = EScrollPos::scw_all);
|
||||
void P_CreateScroller(EScroll type, double dx, double dy, sector_t *affectee, int accel, EScrollPos scrollpos = EScrollPos::scw_all);
|
||||
|
||||
|
||||
//jff 2/23/98 identify the special classes that can share sectors
|
||||
|
|
Loading…
Reference in a new issue