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Made Strife NPC's dialog voice audible for all players.
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21ea68d552
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1 changed files with 3 additions and 1 deletions
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@ -392,13 +392,15 @@ void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveang
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}
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}
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}
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}
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// [Nash] Play voice clip from the actor so that positional audio can be heard by all players
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if (CurNode->SpeakerVoice != 0) S_Sound(npc, CHAN_VOICE, CHANF_NOPAUSE, CurNode->SpeakerVoice, 1, ATTN_NORM);
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// The rest is only done when the conversation is actually displayed.
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// The rest is only done when the conversation is actually displayed.
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if (pc->player == Level->GetConsolePlayer())
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if (pc->player == Level->GetConsolePlayer())
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{
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{
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if (CurNode->SpeakerVoice != 0)
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if (CurNode->SpeakerVoice != 0)
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{
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{
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I_SetMusicVolume (dlg_musicvolume);
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I_SetMusicVolume (dlg_musicvolume);
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S_Sound (npc, CHAN_VOICE, CHANF_NOPAUSE, CurNode->SpeakerVoice, 1, ATTN_NORM);
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}
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}
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M_StartControlPanel(false, true);
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M_StartControlPanel(false, true);
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