mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-23 20:42:24 +00:00
- Let CMake know about noncompiled cpp files so they can appear in project files.
- Fixed: Somehow when I added a way to disable generator expressions I inverted the meaning of NO_GENERATOR_EXPRESSIONS.
This commit is contained in:
parent
eb186a5b92
commit
4ced90756a
2 changed files with 150 additions and 38 deletions
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@ -19,16 +19,16 @@ function( add_pk3 PK3_NAME PK3_DIR )
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set( PK3_TARGET "pk3" )
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endif( ${PK3_TARGET} STREQUAL "zdoom_pk3" )
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if( NO_GENERATOR_EXPRESSIONS )
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if( NOT NO_GENERATOR_EXPRESSIONS )
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add_custom_command( OUTPUT ${ZDOOM_OUTPUT_DIR}/${PK3_NAME}
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COMMAND ${ZIPDIR_EXE} -udf ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} ${PK3_DIR}
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} $<TARGET_FILE_DIR:zdoom>
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DEPENDS zipdir ${PK3_DIR} )
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else( NO_GENERATOR_EXPRESSIONS )
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else( NOT NO_GENERATOR_EXPRESSIONS )
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add_custom_command( OUTPUT ${ZDOOM_OUTPUT_DIR}/${PK3_NAME}
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COMMAND ${ZIPDIR_EXE} -udf ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} ${PK3_DIR}
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DEPENDS zipdir ${PK3_DIR} )
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endif( NO_GENERATOR_EXPRESSIONS )
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endif( NOT NO_GENERATOR_EXPRESSIONS )
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add_custom_target( ${PK3_TARGET} ALL
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DEPENDS ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} )
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@ -511,29 +511,46 @@ if( FLUIDSYNTH_FOUND )
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endif( FLUIDSYNTH_FOUND )
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# Start defining source files for ZDoom
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set( PLAT_WIN32_SOURCES
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win32/eaxedit.cpp
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win32/fb_d3d9.cpp
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win32/fb_d3d9_wipe.cpp
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win32/fb_ddraw.cpp
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win32/hardware.cpp
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win32/helperthread.cpp
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win32/i_cd.cpp
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win32/i_crash.cpp
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win32/i_input.cpp
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win32/i_keyboard.cpp
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win32/i_mouse.cpp
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win32/i_dijoy.cpp
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win32/i_rawps2.cpp
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win32/i_xinput.cpp
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win32/i_main.cpp
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win32/i_movie.cpp
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win32/i_system.cpp
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win32/st_start.cpp
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win32/win32video.cpp )
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set( PLAT_SDL_SOURCES
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sdl/crashcatcher.c
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sdl/hardware.cpp
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sdl/i_cd.cpp
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sdl/i_input.cpp
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sdl/i_joystick.cpp
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sdl/i_main.cpp
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sdl/i_movie.cpp
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sdl/i_system.cpp
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sdl/sdlvideo.cpp
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sdl/st_start.cpp )
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set( PLAT_MAC_SOURCES
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sdl/SDLMain.m
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sdl/iwadpicker_cocoa.mm
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sdl/i_system_cocoa.mm )
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if( WIN32 )
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set( SYSTEM_SOURCES_DIR win32 )
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set( SYSTEM_SOURCES
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win32/eaxedit.cpp
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win32/fb_d3d9.cpp
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win32/fb_d3d9_wipe.cpp
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win32/fb_ddraw.cpp
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win32/hardware.cpp
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win32/helperthread.cpp
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win32/i_cd.cpp
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win32/i_crash.cpp
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win32/i_input.cpp
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win32/i_keyboard.cpp
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win32/i_mouse.cpp
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win32/i_dijoy.cpp
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win32/i_rawps2.cpp
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win32/i_xinput.cpp
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win32/i_main.cpp
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win32/i_movie.cpp
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win32/i_system.cpp
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win32/st_start.cpp
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win32/win32video.cpp )
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set( SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} )
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set( OTHER_SYSTEM_SOURCES ${PLAT_SDL_SOURCES} ${PLAT_MAC_SOURCES} )
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if( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" )
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# CMake is not set up to compile and link rc files with GCC. :(
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add_custom_command( OUTPUT zdoom-rc.o
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@ -545,19 +562,12 @@ if( WIN32 )
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endif( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" )
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else( WIN32 )
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set( SYSTEM_SOURCES_DIR sdl )
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set( SYSTEM_SOURCES
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sdl/crashcatcher.c
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sdl/hardware.cpp
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sdl/i_cd.cpp
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sdl/i_input.cpp
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sdl/i_joystick.cpp
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sdl/i_main.cpp
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sdl/i_movie.cpp
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sdl/i_system.cpp
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sdl/sdlvideo.cpp
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sdl/st_start.cpp )
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set( SYSTEM_SOURCES ${PLAT_SDL_SOURCES} )
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if( APPLE )
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set( SYSTEM_SOURCES ${SYSTEM_SOURCES} sdl/SDLMain.m sdl/iwadpicker_cocoa.mm sdl/i_system_cocoa.mm )
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set( SYSTEM_SOURCES ${SYSTEM_SOURCES} ${PLAT_MAC_SOURCES} )
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set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} )
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else( APPLE )
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set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_MAC_SOURCES} )
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endif( APPLE )
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endif( WIN32 )
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@ -627,8 +637,10 @@ file( GLOB HEADER_FILES
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intermission/*.h
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menu/*.h
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oplsynth/*.h
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oplsynth/dosbox/*.h
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r_data/*.h
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resourcefiles/*.h
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sdl/*.h
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sfmt/*.h
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sound/*.h
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textures/*.h
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@ -637,8 +649,103 @@ file( GLOB HEADER_FILES
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*.h
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)
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# These files will be flagged as "headers" so that they appear in project files
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# without being compiled.
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set( NOT_COMPILED_SOURCE_FILES
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${OTHER_SYSTEM_SOURCES}
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sc_man_scanner.h
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sc_man_scanner.re
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g_doom/a_arachnotron.cpp
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g_doom/a_archvile.cpp
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g_doom/a_bossbrain.cpp
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g_doom/a_bruiser.cpp
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g_doom/a_cacodemon.cpp
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g_doom/a_cyberdemon.cpp
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g_doom/a_demon.cpp
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g_doom/a_doomimp.cpp
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g_doom/a_doomweaps.cpp
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g_doom/a_fatso.cpp
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g_doom/a_keen.cpp
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g_doom/a_lostsoul.cpp
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g_doom/a_painelemental.cpp
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g_doom/a_possessed.cpp
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g_doom/a_revenant.cpp
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g_doom/a_scriptedmarine.cpp
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g_doom/a_spidermaster.cpp
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g_heretic/a_chicken.cpp
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g_heretic/a_dsparil.cpp
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g_heretic/a_hereticartifacts.cpp
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g_heretic/a_hereticimp.cpp
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g_heretic/a_hereticweaps.cpp
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g_heretic/a_ironlich.cpp
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g_heretic/a_knight.cpp
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g_heretic/a_wizard.cpp
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g_hexen/a_bats.cpp
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g_hexen/a_bishop.cpp
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g_hexen/a_blastradius.cpp
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g_hexen/a_boostarmor.cpp
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g_hexen/a_centaur.cpp
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g_hexen/a_clericflame.cpp
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g_hexen/a_clericholy.cpp
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g_hexen/a_clericmace.cpp
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g_hexen/a_clericstaff.cpp
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g_hexen/a_dragon.cpp
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g_hexen/a_fighteraxe.cpp
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g_hexen/a_fighterhammer.cpp
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g_hexen/a_fighterplayer.cpp
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g_hexen/a_fighterquietus.cpp
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g_hexen/a_firedemon.cpp
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g_hexen/a_flechette.cpp
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g_hexen/a_fog.cpp
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g_hexen/a_healingradius.cpp
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g_hexen/a_heresiarch.cpp
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g_hexen/a_hexenspecialdecs.cpp
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g_hexen/a_iceguy.cpp
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g_hexen/a_korax.cpp
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g_hexen/a_magecone.cpp
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g_hexen/a_magelightning.cpp
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g_hexen/a_magestaff.cpp
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g_hexen/a_pig.cpp
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g_hexen/a_serpent.cpp
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g_hexen/a_spike.cpp
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g_hexen/a_summon.cpp
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g_hexen/a_teleportother.cpp
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g_hexen/a_wraith.cpp
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g_strife/a_acolyte.cpp
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g_strife/a_alienspectres.cpp
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g_strife/a_coin.cpp
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g_strife/a_crusader.cpp
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g_strife/a_entityboss.cpp
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g_strife/a_inquisitor.cpp
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g_strife/a_oracle.cpp
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g_strife/a_programmer.cpp
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g_strife/a_reaver.cpp
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g_strife/a_rebels.cpp
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g_strife/a_sentinel.cpp
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g_strife/a_stalker.cpp
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g_strife/a_strifeitems.cpp
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g_strife/a_strifeweapons.cpp
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g_strife/a_templar.cpp
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g_strife/a_thingstoblowup.cpp
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g_shared/sbarinfo_commands.cpp
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xlat/xlat_parser.y
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xlat_parser.c
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xlat_parser.h
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# We could have the ASM macro add these files, but it wouldn't add all
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# platforms.
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asm_ia32/a.asm
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asm_ia32/misc.asm
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asm_ia32/tmap.asm
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asm_ia32/tmap2.asm
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asm_ia32/tmap3.asm
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asm_x86_64/tmap3.asm
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asm_x86_64/tmap3.s
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)
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add_executable( zdoom WIN32
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${HEADER_FILES}
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${NOT_COMPILED_SOURCE_FILES}
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autostart.cpp
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${ASM_SOURCES}
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${SYSTEM_SOURCES}
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@ -948,6 +1055,7 @@ add_executable( zdoom WIN32
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set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" )
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set_source_files_properties( sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
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set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
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if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
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# [BL] Solaris requires these to be explicitly linked.
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@ -1005,9 +1113,11 @@ if( MSVC )
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)
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endif( MSVC )
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source_group("Assembly Files\\ia32" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/asm_ia32/.+")
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source_group("Assembly Files\\x86_64" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/asm_x86_64/.+")
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source_group("Audio Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/.+")
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source_group("Audio Files\\OPL Synth" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/oplsynth/.+")
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source_group("Audio Files\\OPL Synth\\DOSBox" FILES oplsynth/dosbox/opl.h oplsynth/dosbox/opl.cpp)
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source_group("Audio Files\\OPL Synth\\DOSBox" FILES oplsynth/dosbox/opl.cpp oplsynth/dosbox/opl.h)
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source_group("Audio Files\\Timidity\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/timidity/.+\\.h$")
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source_group("Audio Files\\Timidity\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/timidity/.+\\.cpp$")
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source_group("Decorate++" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thingdef/.+")
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@ -1026,8 +1136,10 @@ source_group("Render Data\\Resource Sources" REGULAR_EXPRESSION "^${CMAKE_CURREN
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source_group("Render Data\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/.+")
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source_group("Render Interface" FILES r_defs.h r_renderer.h r_sky.cpp r_sky.h r_state.h r_utility.cpp r_utility.h)
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source_group("Resource Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/resourcefiles/.+")
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source_group("SDL Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sdl/.+")
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source_group("SFML" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sfmt/.+")
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source_group("Shared Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_shared/.+")
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source_group("Versioning" FILES version.h win32/zdoom.rc)
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source_group("Win32 Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/win32/.+")
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source_group("Xlat" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/xlat/.+")
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source_group("Xlat" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/xlat/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h)
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source_group("Source Files" FILES ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h sc_man_scanner.re)
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