mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 13:01:47 +00:00
- Use a more conformant C++ preprocessor macro identifier for Unix systems.
The 'unix' identifier isn't defined when '-std' is passed to the compiler (tested with gcc and clang), so use '__unix__' which is well enough documented.
This commit is contained in:
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81334809c4
commit
4ce0574b3f
14 changed files with 23 additions and 23 deletions
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@ -505,7 +505,7 @@ bool FCajunMaster::LoadBots ()
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bool gotteam = false;
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bglobal.ForgetBots ();
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#ifndef unix
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#ifndef __unix__
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tmp = progdir;
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tmp += "zcajun/" BOTFILENAME;
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if (!FileExists (tmp))
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@ -1742,7 +1742,7 @@ static bool C_HandleKey (event_t *ev, BYTE *buffer, int len)
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}
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break;
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#ifdef unix
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#ifdef __unix__
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case EV_GUI_MButtonDown:
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C_PasteText(I_GetFromClipboard(true), buffer, len);
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break;
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@ -1506,7 +1506,7 @@ CCMD (pullin)
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{
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const char *lastSlash;
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#ifdef unix
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#ifdef __unix__
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lastSlash = strrchr (PullinFile, '/');
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#else
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const char *lastSlash1, *lastSlash2;
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@ -169,7 +169,7 @@ bool CT_Responder (event_t *ev)
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}
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return true;
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}
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#ifdef unix
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#ifdef __unix__
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else if (ev->subtype == EV_GUI_MButtonDown)
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{
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CT_PasteChat(I_GetFromClipboard(true));
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@ -38,7 +38,7 @@
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#endif
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#include <float.h>
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#if defined(unix) || defined(__APPLE__)
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#if defined(__unix__) || defined(__APPLE__)
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#include <unistd.h>
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#endif
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@ -2009,7 +2009,7 @@ static void AddAutoloadFiles(const char *gamesection)
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D_AddFile (allwads, wad);
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// [RH] Add any .wad files in the skins directory
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#ifdef unix
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#ifdef __unix__
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file = SHARE_DIR;
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#else
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file = progdir;
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@ -2017,7 +2017,7 @@ static void AddAutoloadFiles(const char *gamesection)
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file += "skins";
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D_AddDirectory (allwads, file);
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#ifdef unix
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#ifdef __unix__
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file = NicePath("~/" GAME_DIR "/skins");
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D_AddDirectory (allwads, file);
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#endif
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@ -2137,7 +2137,7 @@ static void CheckCmdLine()
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Printf ("%s", GStrings("D_DEVSTR"));
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}
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#if !defined(unix) && !defined(__APPLE__)
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#if !defined(__unix__) && !defined(__APPLE__)
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// We do not need to support -cdrom under Unix, because all the files
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// that would go to c:\\zdoomdat are already stored in .zdoom inside
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// the user's home directory.
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@ -1919,7 +1919,7 @@ FString G_BuildSaveName (const char *prefix, int slot)
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leader = Args->CheckValue ("-savedir");
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if (leader.IsEmpty())
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{
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#if !defined(unix) && !defined(__APPLE__)
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#if !defined(__unix__) && !defined(__APPLE__)
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if (Args->CheckParm ("-cdrom"))
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{
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leader = CDROM_DIR "/";
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@ -1931,7 +1931,7 @@ FString G_BuildSaveName (const char *prefix, int slot)
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}
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if (leader.IsEmpty())
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{
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#ifdef unix
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#ifdef __unix__
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leader = "~/" GAME_DIR;
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#elif defined(__APPLE__)
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char cpath[PATH_MAX];
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@ -135,7 +135,7 @@ FGameConfigFile::FGameConfigFile ()
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local_app_support << cpath << "/" GAME_DIR;
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SetValueForKey("Path", local_app_support, true);
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}
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#elif !defined(unix)
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#elif !defined(__unix__)
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SetValueForKey ("Path", "$HOME", true);
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SetValueForKey ("Path", "$PROGDIR", true);
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#else
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@ -153,7 +153,7 @@ FGameConfigFile::FGameConfigFile ()
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SetValueForKey ("Path", user_app_support, true);
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SetValueForKey ("Path", "$PROGDIR", true);
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SetValueForKey ("Path", local_app_support, true);
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#elif !defined(unix)
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#elif !defined(__unix__)
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SetValueForKey ("Path", "$PROGDIR", true);
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#else
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SetValueForKey ("Path", "~/" GAME_DIR, true);
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@ -683,7 +683,7 @@ void FGameConfigFile::CreateStandardAutoExec(const char *section, bool start)
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{
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path << cpath << "/" GAME_DIR "/autoexec.cfg";
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}
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#elif !defined(unix)
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#elif !defined(__unix__)
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path = "$PROGDIR/autoexec.cfg";
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#else
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path = GetUserFile ("autoexec.cfg");
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@ -333,7 +333,7 @@ static long ParseCommandLine (const char *args, int *argc, char **argv)
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}
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#if defined(unix)
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#if defined(__unix__)
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FString GetUserFile (const char *file)
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{
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FString path;
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@ -698,7 +698,7 @@ void M_ScreenShot (const char *filename)
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// find a file name to save it to
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if (filename == NULL || filename[0] == '\0')
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{
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#if !defined(unix) && !defined(__APPLE__)
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#if !defined(__unix__) && !defined(__APPLE__)
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if (Args->CheckParm ("-cdrom"))
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{
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autoname = CDROM_DIR "\\";
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@ -715,7 +715,7 @@ void M_ScreenShot (const char *filename)
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dirlen = autoname.Len();
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if (dirlen == 0)
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{
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#ifdef unix
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#ifdef __unix__
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autoname = "~/" GAME_DIR "/screenshots/";
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#elif defined(__APPLE__)
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char cpath[PATH_MAX];
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@ -345,7 +345,7 @@ void DLoadSaveMenu::NotifyNewSave (const char *file, const char *title, bool okF
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for (unsigned i=0; i<SaveGames.Size(); i++)
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{
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FSaveGameNode *node = SaveGames[i];
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#ifdef unix
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#ifdef __unix__
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if (node->Filename.Compare (file) == 0)
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#else
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if (node->Filename.CompareNoCase (file) == 0)
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@ -158,7 +158,7 @@ static bool CheckSkipOptionBlock(FScanner &sc)
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}
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else if (sc.Compare("unix"))
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{
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#ifdef unix
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#ifdef __unix__
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filter = true;
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#endif
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}
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@ -816,7 +816,7 @@ bool FMODSoundRenderer::Init()
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}
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result = Sys->getNumDrivers(&driver);
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#ifdef unix
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#ifdef __unix__
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if (result == FMOD_OK)
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{
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// On Linux, FMOD defaults to OSS. If OSS is not present, it doesn't
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@ -295,7 +295,7 @@ FluidSynthMIDIDevice::FluidSynthMIDIDevice()
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fluid_chorus_speed, fluid_chorus_depth, fluid_chorus_type);
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if (0 == LoadPatchSets(fluid_patchset))
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{
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#ifdef unix
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#ifdef __unix__
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// This is the standard location on Ubuntu.
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if (0 == LoadPatchSets("/usr/share/sounds/sf2/FluidR3_GS.sf2:/usr/share/sounds/sf2/FluidR3_GM.sf2"))
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{
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@ -322,7 +322,7 @@ FluidSynthMIDIDevice::FluidSynthMIDIDevice()
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}
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}
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#endif
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#ifdef unix
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#ifdef __unix__
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}
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#endif
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}
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@ -166,7 +166,7 @@ static Instrument *load_instrument(Renderer *song, const char *name, int percuss
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tmp += ".pat";
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if ((fp = open_filereader(tmp, openmode, NULL)) == NULL)
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{
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#ifdef unix // Windows isn't case-sensitive.
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#ifdef __unix__ // Windows isn't case-sensitive.
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tmp.ToUpper();
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if ((fp = open_filereader(tmp, openmode, NULL)) == NULL)
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#endif
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@ -91,7 +91,7 @@ const char *GetVersionString();
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#define FORUM_URL "http://forum.zdoom.org"
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#define BUGS_FORUM_URL "http://forum.zdoom.org/index.php?c=3"
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#ifdef unix
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#ifdef __unix__
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#define GAME_DIR ".config/zdoom"
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#elif defined(__APPLE__)
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#define GAME_DIR GAMENAME
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