mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-25 05:21:02 +00:00
- Fixed broken projectile firing projectiles code.
This went unnoticed since ZDoom 2.0.90, which introduced the bug. Discovered with the recent TFlags improvements.
This commit is contained in:
parent
6678c3550e
commit
4cd793ca2f
1 changed files with 1 additions and 1 deletions
|
@ -1014,7 +1014,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomMissile)
|
|||
targ=owner;
|
||||
missile->target=owner;
|
||||
// automatic handling of seeker missiles
|
||||
if ((self->flags & MF_STEALTH) && (missile->flags2 & MF2_SEEKERMISSILE))
|
||||
if (self->flags2 & missile->flags2 & MF2_SEEKERMISSILE)
|
||||
{
|
||||
missile->tracer=self->tracer;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue