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- Fixed broken projectile firing projectiles code.
This went unnoticed since ZDoom 2.0.90, which introduced the bug. Discovered with the recent TFlags improvements.
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1 changed files with 1 additions and 1 deletions
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@ -1014,7 +1014,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomMissile)
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targ=owner;
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missile->target=owner;
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// automatic handling of seeker missiles
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if ((self->flags & MF_STEALTH) && (missile->flags2 & MF2_SEEKERMISSILE))
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if (self->flags2 & missile->flags2 & MF2_SEEKERMISSILE)
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{
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missile->tracer=self->tracer;
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}
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