Optimized P_CheckPosition. (#1161)

- If the actor passed into the function has THRUACTORS, PIT_CheckThing won't be called anymore.
- Moved THRUACTORS check to just under the self clipping check in PIT_CheckThing.
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MajorCooke 2020-08-27 11:37:39 -05:00 committed by GitHub
parent c20a7f53c9
commit 4cbcb84dc9
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1 changed files with 4 additions and 3 deletions

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@ -1298,6 +1298,9 @@ bool PIT_CheckThing(FMultiBlockThingsIterator &it, FMultiBlockThingsIterator::Ch
if (thing == tm.thing)
return true;
if ((thing->flags2 | tm.thing->flags2) & MF2_THRUACTORS)
return true;
if (!((thing->flags & (MF_SOLID | MF_SPECIAL | MF_SHOOTABLE)) || thing->flags6 & MF6_TOUCHY))
return true; // can't hit thing
@ -1305,9 +1308,6 @@ bool PIT_CheckThing(FMultiBlockThingsIterator &it, FMultiBlockThingsIterator::Ch
if (fabs(thing->X() - cres.Position.X) >= blockdist || fabs(thing->Y() - cres.Position.Y) >= blockdist)
return true;
if ((thing->flags2 | tm.thing->flags2) & MF2_THRUACTORS)
return true;
if ((tm.thing->flags6 & MF6_THRUSPECIES) && (tm.thing->GetSpecies() == thing->GetSpecies()))
return true;
@ -1787,6 +1787,7 @@ bool P_CheckPosition(AActor *thing, const DVector2 &pos, FCheckPosition &tm, boo
FMultiBlockThingsIterator it2(pcheck, thing->Level, pos.X, pos.Y, thing->Z(), thing->Height, thing->radius, false, newsec);
FMultiBlockThingsIterator::CheckResult tcres;
if (!(thing->flags2 & MF2_THRUACTORS))
while ((it2.Next(&tcres)))
{
if (!PIT_CheckThing(it2, tcres, it2.Box(), tm))