Less flags, more generic properties

This commit is contained in:
Gaerzi 2014-04-11 00:58:59 +02:00
parent 580094a792
commit 4cac599b88
7 changed files with 147 additions and 58 deletions

View file

@ -873,6 +873,7 @@ public:
TObjPtr<AActor> LastLookActor; // Actor last looked for (if TIDtoHate != 0)
fixed_t SpawnPoint[3]; // For nightmare respawn
WORD SpawnAngle;
int StartHealth;
BYTE WeaveIndexXY; // Separated from special2 because it's used by globally accessible functions.
BYTE WeaveIndexZ;
int skillrespawncount;

View file

@ -345,6 +345,15 @@ struct FMapThing
int args[5];
int Conversation;
fixed_t gravity;
fixed_t alpha;
DWORD fillcolor;
fixed_t scaleX;
fixed_t scaleY;
int health;
int score;
short pitch;
short roll;
DWORD RenderStyle;
void Serialize (FArchive &);
};
@ -387,14 +396,6 @@ enum EMapThingFlags
MTF_SECRET = 0x080000, // Secret pickup
MTF_NOINFIGHTING = 0x100000,
// PSX Doom and Doom 64 effects
MTF_TRANS = 0x200000, // 50% alpha
MTF_ADD = 0x400000, // 100% additive
MTF_SUBTRACT = 0x800000, // 100% subtractive
MTF_SPECTRE = 0x1000000, // 25% additive
MTF_DOUBLEHEALTH = 0x2000000, // Double hit points
// BOOM and DOOM compatible versions of some of the above
BTF_NOTSINGLE = 0x0010, // (TF_COOPERATIVE|TF_DEATHMATCH)

View file

@ -31,6 +31,18 @@ xx(Fuzzy)
xx(Opaque)
xx(Stencil)
// Render styles
xx(Normal)
xx(SoulTrans)
xx(OptFuzzy)
xx(Add)
xx(Shaded)
xx(TranslucentStencil)
xx(Shadow)
xx(Subtract)
xx(Subtractive)
xx(FillColor)
// Healingradius types
xx(Mana)
xx(Armor)
@ -373,11 +385,11 @@ xx(Friend)
xx(Strifeally)
xx(Standing)
xx(Countsecret)
//xx(Transparent) defined below for linedefs
//xx(Additive) already defined for invisibility types
xx(Subtractive)
xx(Spectre)
xx(Doublehealth)
xx(Score)
xx(Roll)
xx(Scale)
xx(ScaleX)
xx(ScaleY)
xx(Blocking)
xx(Blockmonsters)

View file

@ -2648,7 +2648,7 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates)
corpsehit->flags5 = info->flags5;
corpsehit->flags6 = info->flags6;
corpsehit->flags7 = info->flags7;
corpsehit->health = info->health;
corpsehit->health = corpsehit->SpawnHealth();
corpsehit->target = NULL;
corpsehit->lastenemy = NULL;

View file

@ -219,8 +219,12 @@ void AActor::Serialize (FArchive &arc)
<< threshold
<< player
<< SpawnPoint[0] << SpawnPoint[1] << SpawnPoint[2]
<< SpawnAngle
<< skillrespawncount
<< SpawnAngle;
if (SaveVersion >= 4506)
{
arc << StartHealth;
}
arc << skillrespawncount
<< tracer
<< floorclip
<< tid
@ -4022,24 +4026,6 @@ void AActor::HandleSpawnFlags ()
RenderStyle = STYLE_Translucent;
alpha = TRANSLUC25;
}
else if (SpawnFlags & MTF_TRANS)
{
RenderStyle = STYLE_Translucent;
alpha = TRANSLUC50;
}
else if (SpawnFlags & MTF_ADD)
{
RenderStyle = STYLE_Add;
}
else if (SpawnFlags & MTF_SUBTRACT)
{
RenderStyle = STYLE_Subtract;
}
else if (SpawnFlags & MTF_SPECTRE)
{
RenderStyle = STYLE_Add;
alpha = TRANSLUC25;
}
else if (SpawnFlags & MTF_ALTSHADOW)
{
RenderStyle = STYLE_None;
@ -4053,10 +4039,6 @@ void AActor::HandleSpawnFlags ()
level.total_secrets++;
}
}
if (SpawnFlags & MTF_DOUBLEHEALTH)
{
health *= 2;
}
}
void AActor::BeginPlay ()
@ -4811,11 +4793,42 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
}
}
// Set various UDMF options
if (mthing->alpha != -1)
{
DPrintf("Setting alpha to %f", FIXED2FLOAT(mthing->alpha));
mobj->alpha = mthing->alpha;
}
if (mthing->RenderStyle != STYLE_Count)
mobj->RenderStyle = (ERenderStyle)mthing->RenderStyle;
if (mthing->scaleX)
mobj->scaleX = FixedMul(mthing->scaleX, mobj->scaleX);
if (mthing->scaleY)
mobj->scaleY = FixedMul(mthing->scaleY, mobj->scaleY);
if (mthing->pitch)
mobj->pitch = ANGLE_1 * mthing->pitch;
if (mthing->roll)
mobj->roll = ANGLE_1 * mthing->roll;
if (mthing->score)
mobj->Score = mthing->score;
if (mthing->fillcolor)
mobj->fillcolor = mthing->fillcolor;
mobj->BeginPlay ();
if (!(mobj->ObjectFlags & OF_EuthanizeMe))
{
mobj->LevelSpawned ();
}
if (mthing->health > 0)
mobj->health *= mthing->health;
else
mobj->health = -mthing->health;
if (mthing->health == 0)
mobj->Die(NULL, NULL);
else if (mthing->health != 1)
mobj->StartHealth = mobj->health;
return mobj;
}
@ -6038,18 +6051,19 @@ void AActor::SetIdle()
int AActor::SpawnHealth()
{
if (!(flags3 & MF3_ISMONSTER) || GetDefault()->health == 0)
int defhealth = StartHealth ? StartHealth : GetDefault()->health;
if (!(flags3 & MF3_ISMONSTER) || defhealth == 0)
{
return GetDefault()->health;
return defhealth;
}
else if (flags & MF_FRIENDLY)
{
int adj = FixedMul(GetDefault()->health, G_SkillProperty(SKILLP_FriendlyHealth));
int adj = FixedMul(defhealth, G_SkillProperty(SKILLP_FriendlyHealth));
return (adj <= 0) ? 1 : adj;
}
else
{
int adj = FixedMul(GetDefault()->health, G_SkillProperty(SKILLP_MonsterHealth));
int adj = FixedMul(defhealth, G_SkillProperty(SKILLP_MonsterHealth));
return (adj <= 0) ? 1 : adj;
}
}

View file

@ -476,6 +476,9 @@ public:
memset(th, 0, sizeof(*th));
th->gravity = FRACUNIT;
th->RenderStyle = STYLE_Count;
th->alpha = -1;
th->health = 1;
sc.MustGetToken('{');
while (!sc.CheckToken('}'))
{
@ -632,29 +635,87 @@ public:
Flag(th->flags, MTF_SECRET, key);
break;
case NAME_Transparent:
CHECK_N(Zd | Zdt)
Flag(th->flags, MTF_TRANS, key);
case NAME_Renderstyle:
{
FName style = CheckString(key);
switch (style)
{
case NAME_None:
th->RenderStyle = STYLE_None;
break;
default:
case NAME_Normal:
th->RenderStyle = STYLE_Normal;
break;
case NAME_Fuzzy:
th->RenderStyle = STYLE_Fuzzy;
break;
case NAME_SoulTrans:
th->RenderStyle = STYLE_SoulTrans;
break;
case NAME_OptFuzzy:
th->RenderStyle = STYLE_OptFuzzy;
break;
case NAME_Stencil:
th->RenderStyle = STYLE_Stencil;
break;
case NAME_Translucent:
th->RenderStyle = STYLE_Translucent;
break;
case NAME_Add:
case NAME_Additive:
th->RenderStyle = STYLE_Add;
break;
case NAME_Shaded:
th->RenderStyle = STYLE_Shaded;
break;
case NAME_TranslucentStencil:
th->RenderStyle = STYLE_TranslucentStencil;
break;
case NAME_Shadow:
th->RenderStyle = STYLE_Shadow;
break;
case NAME_Subtract:
case NAME_Subtractive:
th->RenderStyle = STYLE_Subtract;
break;
}
}
break;
case NAME_Additive:
CHECK_N(Zd | Zdt)
Flag(th->flags, MTF_ADD, key);
case NAME_Alpha:
th->alpha = CheckFixed(key);
break;
case NAME_Subtractive:
CHECK_N(Zd | Zdt)
Flag(th->flags, MTF_SUBTRACT, key);
case NAME_FillColor:
th->fillcolor = CheckInt(key);
case NAME_Health:
th->health = CheckInt(key);
break;
case NAME_Spectre:
CHECK_N(Zd | Zdt)
Flag(th->flags, MTF_SPECTRE, key);
case NAME_Score:
th->score = CheckInt(key);
break;
case NAME_Doublehealth:
CHECK_N(Zd | Zdt)
Flag(th->flags, MTF_DOUBLEHEALTH, key);
case NAME_Pitch:
th->pitch = (short)CheckInt(key);
break;
case NAME_Roll:
th->roll = (short)CheckInt(key);
break;
case NAME_ScaleX:
th->scaleX = CheckFixed(key);
break;
case NAME_ScaleY:
th->scaleY = CheckFixed(key);
break;
case NAME_Scale:
th->scaleX = th->scaleY = CheckFixed(key);
break;
default:

View file

@ -76,7 +76,7 @@ const char *GetVersionString();
// Use 4500 as the base git save version, since it's higher than the
// SVN revision ever got.
#define SAVEVER 4505
#define SAVEVER 4506
#define SAVEVERSTRINGIFY2(x) #x
#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)