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- Fixed: P_RailAttack() crashed if you didn't specify a puff for a rail.
- Decided that allowing arbitrary alpha values for color remaps isn't so hot. Changed it back the way it was. SVN r716 (trunk)
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parent
1b28557341
commit
4c9d633a94
5 changed files with 11 additions and 7 deletions
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@ -1,3 +1,8 @@
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January 26, 2008
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- Fixed: P_RailAttack() crashed if you didn't specify a puff for a rail.
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- Decided that allowing arbitrary alpha values for color remaps isn't so hot.
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Changed it back the way it was.
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January 26, 2008 (Changes by Graf Zahl)
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- Got rid of most TexMan.AddPatch calls because they are no longer needed.
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- Got rid of R_InitPatches because the new texture init code needs to preload
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@ -170,7 +170,6 @@ static void M_StartMessage (const char *string, void(*routine)(int), bool input)
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void M_PlayerSetup ();
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static void M_PlayerSetupTicker ();
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static void M_PlayerSetupDrawer ();
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static void M_RenderPlayerBackdrop ();
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static void M_EditPlayerName (int choice);
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static void M_ChangePlayerTeam (int choice);
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static void M_PlayerNameChanged (FSaveGameNode *dummy);
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@ -2118,7 +2117,7 @@ static void M_PlayerSetupDrawer ()
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DTA_DestWidth, 72 * CleanXfac,
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DTA_DestHeight, 80 * CleanYfac,
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DTA_Translation, &FireRemap,
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DTA_Masked, true,
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DTA_Masked, false,
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TAG_DONE);
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}
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@ -3204,7 +3204,7 @@ void P_RailAttack (AActor *source, int damage, int offset, int color1, int color
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unsigned int i;
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const PClass *puffclass = PClass::FindClass(puff);
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AActor *puffDefaults = puffclass == NULL? NULL : GetDefaultByType (puffclass);
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FName damagetype = puffDefaults != NULL && puffDefaults->DamageType == NAME_None? FName(NAME_Railgun) : puffDefaults->DamageType;
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FName damagetype = (puffDefaults == NULL || puffDefaults->DamageType == NAME_None) ? FName(NAME_Railgun) : puffDefaults->DamageType;
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for (i = 0; i < RailHits.Size (); i++)
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{
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@ -2046,13 +2046,13 @@ bool D3DPal::Update()
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for (i = 0; i < skipat; ++i)
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{
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buff[i] = D3DCOLOR_ARGB(pal[i].a, pal[i].r, pal[i].g, pal[i].b);
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buff[i] = D3DCOLOR_ARGB(i == 0 ? 0 : 255, pal[i].r, pal[i].g, pal[i].b);
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}
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for (++i; i < Remap->NumEntries; ++i)
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{
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buff[i] = D3DCOLOR_ARGB(pal[i-1].a, pal[i-1].r, pal[i-1].g, pal[i-1].b);
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buff[i] = D3DCOLOR_ARGB(255, pal[i-1].r, pal[i-1].g, pal[i-1].b);
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}
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BorderColor = D3DCOLOR_ARGB(pal[i-1].a, pal[i-1].r, pal[i-1].g, pal[i-1].b);
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BorderColor = D3DCOLOR_ARGB(255, pal[i-1].r, pal[i-1].g, pal[i-1].b);
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Tex->UnlockRect(0);
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return true;
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@ -1,4 +1,4 @@
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/* Generated by re2c 0.12.3 on Fri Jan 25 22:26:58 2008 */
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/* Generated by re2c 0.12.3 */
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#line 1 "scanner.re"
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#include <string.h>
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#include <malloc.h>
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