- Implemented "mpmap", "mpopen", and "mprecordmap". All 3 commands do exactly as their non-"mp" counterparts do, except they turn on multiplayer (botmode) emulation before doing so.

This commit is contained in:
Rachael Alexanderson 2016-10-31 00:29:15 -04:00
parent beab686ca6
commit 4c5723c10a
3 changed files with 119 additions and 1 deletions

View File

@ -71,6 +71,9 @@ extern bool netgame;
// Bot game? Like netgame, but doesn't involve network communication.
extern bool multiplayer;
// [SP] MPMap implementation - invokes fake multiplayer without bots
extern bool multiplayernext;
// Flag: true only if started as net deathmatch.
EXTERN_CVAR (Int, deathmatch)

View File

@ -164,6 +164,7 @@ bool viewactive;
bool netgame; // only true if packets are broadcast
bool multiplayer;
bool multiplayernext; // [SP] MPMap implementation
player_t players[MAXPLAYERS];
bool playeringame[MAXPLAYERS];

View File

@ -268,6 +268,119 @@ CCMD (open)
}
}
//==========================================================================
//
//
//==========================================================================
CCMD (mpmap)
{
if (netgame)
{
Printf ("Use " TEXTCOLOR_BOLD "changemap" TEXTCOLOR_NORMAL " instead. " TEXTCOLOR_BOLD "Map"
TEXTCOLOR_NORMAL " is for single-player only.\n");
return;
}
if (argv.argc() > 1)
{
try
{
if (!P_CheckMapData(argv[1]))
{
Printf ("No map %s\n", argv[1]);
}
else
{
multiplayernext = true;
G_DeferedInitNew (argv[1]);
}
}
catch(CRecoverableError &error)
{
if (error.GetMessage())
Printf("%s", error.GetMessage());
}
}
else
{
Printf ("Usage: map <map name>\n");
}
}
//==========================================================================
//
//
//==========================================================================
CCMD(mprecordmap)
{
if (netgame)
{
Printf("You cannot record a new game while in a netgame.");
return;
}
if (argv.argc() > 2)
{
try
{
if (!P_CheckMapData(argv[2]))
{
Printf("No map %s\n", argv[2]);
}
else
{
multiplayernext = true;
G_DeferedInitNew(argv[2]);
gameaction = ga_recordgame;
newdemoname = argv[1];
newdemomap = argv[2];
}
}
catch (CRecoverableError &error)
{
if (error.GetMessage())
Printf("%s", error.GetMessage());
}
}
else
{
Printf("Usage: recordmap <filename> <map name>\n");
}
}
//==========================================================================
//
//
//==========================================================================
CCMD (mpopen)
{
if (netgame)
{
Printf ("You cannot use open in multiplayer games.\n");
return;
}
if (argv.argc() > 1)
{
d_mapname = "file:";
d_mapname += argv[1];
if (!P_CheckMapData(d_mapname))
{
Printf ("No map %s\n", d_mapname.GetChars());
}
else
{
gameaction = ga_newgame2;
d_skill = -1;
multiplayernext = true;
}
}
else
{
Printf ("Usage: open <map file>\n");
}
}
//==========================================================================
//
@ -293,7 +406,8 @@ void G_NewInit ()
G_ClearSnapshots ();
ST_SetNeedRefresh();
netgame = false;
multiplayer = false;
multiplayer = multiplayernext;
multiplayernext = false;
if (demoplayback)
{
C_RestoreCVars ();