diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 13db4da54..f5fe0a5aa 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1154,6 +1154,7 @@ set (PCH_SOURCES common/rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp common/rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp + common/rendering/hwrenderer/postprocessing/hw_postprocessshader_ccmds.cpp common/rendering/gl_load/gl_interface.cpp common/rendering/gl/gl_renderer.cpp common/rendering/gl/gl_stereo3d.cpp diff --git a/src/common/rendering/hwrenderer/postprocessing/hw_postprocessshader_ccmds.cpp b/src/common/rendering/hwrenderer/postprocessing/hw_postprocessshader_ccmds.cpp new file mode 100644 index 000000000..4608b9ce9 --- /dev/null +++ b/src/common/rendering/hwrenderer/postprocessing/hw_postprocessshader_ccmds.cpp @@ -0,0 +1,136 @@ +/* +** Debug ccmds for post-process shaders +** Copyright (c) 2022 Rachael Alexanderson +** +** This software is provided 'as-is', without any express or implied +** warranty. In no event will the authors be held liable for any damages +** arising from the use of this software. +** +** Permission is granted to anyone to use this software for any purpose, +** including commercial applications, and to alter it and redistribute it +** freely, subject to the following restrictions: +** +** 1. The origin of this software must not be misrepresented; you must not +** claim that you wrote the original software. If you use this software +** in a product, an acknowledgment in the product documentation would be +** appreciated but is not required. +** 2. Altered source versions must be plainly marked as such, and must not be +** misrepresented as being the original software. +** 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "hwrenderer/postprocessing/hw_postprocessshader.h" +#include "hwrenderer/postprocessing/hw_postprocess.h" +#include "printf.h" +#include "c_dispatch.h" + +CCMD (shaderenable) +{ + if (argv.argc() < 3) + { + Printf("Usage: shaderenable [name] [1/0/-1]\nState '-1' toggles the active shader state\n"); + return; + } + auto shaderName = argv[1]; + + int value = atoi(argv[2]); + + bool found = 0; + for (unsigned int i = 0; i < PostProcessShaders.Size(); i++) + { + PostProcessShader &shader = PostProcessShaders[i]; + if (strcmp(shader.Name, shaderName) == 0) + { + if (value != -1) + shader.Enabled = value; + else + shader.Enabled = !shader.Enabled; //toggle + found = 1; + } + } + if (found && value != -1) + Printf("Changed active state of all instances of %s to %s\n", shaderName, value?"On":"Off"); + else if (found) + Printf("Toggled active state of all instances of %s\n", shaderName); + else + Printf("No shader named '%s' found\n", shaderName); +} + +CCMD (shaderuniform) +{ + if (argv.argc() < 3) + { + Printf("Usage: shaderuniform [shader name] [uniform name] [[value1 ..]]\n"); + return; + } + auto shaderName = argv[1]; + auto uniformName = argv[2]; + + bool found = 0; + for (unsigned int i = 0; i < PostProcessShaders.Size(); i++) + { + PostProcessShader &shader = PostProcessShaders[i]; + if (strcmp(shader.Name, shaderName) == 0) + { + if (argv.argc() > 3) + { + double *vec4 = shader.Uniforms[uniformName].Values; + vec4[0] = argv.argc()>=4 ? atof(argv[3]) : 0.0; + vec4[1] = argv.argc()>=5 ? atof(argv[4]) : 0.0; + vec4[2] = argv.argc()>=6 ? atof(argv[5]) : 0.0; + vec4[3] = 1.0; + } + else + { + double *vec4 = shader.Uniforms[uniformName].Values; + Printf("Shader '%s' uniform '%s': %f %f %f\n", shaderName, uniformName, vec4[0], vec4[1], vec4[2]); + } + found = 1; + } + } + if (found && argv.argc() > 3) + Printf("Changed uniforms of %s named %s\n", shaderName, uniformName); + else if (!found) + Printf("No shader named '%s' found\n", shaderName); +} + +CCMD(listshaders) +{ + for (unsigned int i = 0; i < PostProcessShaders.Size(); i++) + { + PostProcessShader &shader = PostProcessShaders[i]; + Printf("Shader (%i): %s\n", i, shader.Name.GetChars()); + } +} + +CCMD(listuniforms) +{ + if (argv.argc() < 2) + { + Printf("Usage: listuniforms [name]\n"); + return; + } + auto shaderName = argv[1]; + + bool found = 0; + for (unsigned int i = 0; i < PostProcessShaders.Size(); i++) + { + PostProcessShader &shader = PostProcessShaders[i]; + if (strcmp(shader.Name, shaderName) == 0) + { + Printf("Shader '%s' uniforms:\n", shaderName); + + decltype(shader.Uniforms)::Iterator it(shader.Uniforms); + decltype(shader.Uniforms)::Pair* pair; + + while (it.NextPair(pair)) + { + double *vec4 = shader.Uniforms[pair->Key].Values; + Printf(" %s : %f %f %f\n", pair->Key.GetChars(), vec4[0], vec4[1], vec4[2]); + } + found = 1; + } + } + if (!found) + Printf("No shader named '%s' found\n", shaderName); +}