Fixed inconsistent texture wrapping

Sampler state needs to be reseted when hardware texture resources are released
This commit is contained in:
alexey.lysiuk 2016-05-02 13:02:55 +03:00
parent 333560086d
commit 4c4b97316e

View file

@ -173,6 +173,8 @@ void FGLTexture::Clean(bool all)
delete mHwTexture;
mHwTexture = NULL;
}
lastSampler = 253;
}
}