- fixed: The player setup menu used the main menu's line spacing which

for all non-Doom games was too wide.
- fixed: Strife's dialogues cannot use the new options menu code to draw
  themselves so now they use a stripped down version of the old code.
- Replaced I_MSTime with I_FPSTime in node builder timing because basetime
  will not be initialized yet if a map is started directly from the commandline.


SVN r2096 (trunk)
This commit is contained in:
Christoph Oelckers 2010-01-03 10:04:56 +00:00
parent 8bbd90b200
commit 4b64df6778
6 changed files with 71 additions and 12 deletions

View File

@ -1,4 +1,12 @@
January 2, 2010 (Changes by Graf Zahl)
January 3, 2010 (Changes by Graf Zahl)
- fixed: The player setup menu used the main menu's line spacing which
for all non-Doom games was too wide.
- fixed: Strife's dialogues cannot use the new options menu code to draw
themselves so now they use a stripped down version of the old code.
- Replaced I_MSTime with I_FPSTime in node builder timing because basetime
will not be initialized yet if a map is started directly from the commandline.
January 2, 2010 (Changes by Graf Zahl)
- fixed: Polyobjects could contain segs that weren't flagged as such.
- fixed: Trying to show a popup crashed in the SBARINFO code because of a
missing NULL pointer check.

View File

@ -2142,6 +2142,7 @@ static void M_DrawPlayerSlider (int x, int y, int cur)
static void M_PlayerSetupDrawer ()
{
const int LINEHEIGHT = 16;
int x, xo, yo;
EColorRange label, value;
DWORD color;

View File

@ -178,7 +178,7 @@ struct menu_t {
int scrolltop;
int scrollpos;
int y;
void (*PreDraw)(void);
bool (*PreDraw)(void);
bool DontDim;
void (*EscapeHandler)(void);
};
@ -264,6 +264,7 @@ extern menustack_t MenuStack[16];
extern int MenuStackDepth;
extern bool OptionsActive;
extern int skullAnimCounter;
extern menu_t *CurrentMenu;
extern int CurrentItem;

View File

@ -107,8 +107,6 @@ CVAR (Bool, show_obituaries, true, CVAR_ARCHIVE)
EXTERN_CVAR (Bool, longsavemessages)
EXTERN_CVAR (Bool, screenshot_quiet)
extern int skullAnimCounter;
EXTERN_CVAR (Bool, cl_run)
EXTERN_CVAR (Int, crosshair)
EXTERN_CVAR (Bool, freelook)
@ -1651,7 +1649,7 @@ void M_OptDrawer ()
if (CurrentMenu->PreDraw != NULL)
{
CurrentMenu->PreDraw ();
if (CurrentMenu->PreDraw ()) return;
}
if (CurrentMenu->y != 0)
@ -3002,7 +3000,7 @@ static void DefaultCustomColors ()
}
}
static void ColorPickerDrawer ()
static bool ColorPickerDrawer ()
{
DWORD newColor = MAKEARGB(255,
int(ColorPickerItems[2].a.fval),
@ -3021,6 +3019,7 @@ static void ColorPickerDrawer ()
"Old", DTA_CleanNoMove_1, true, TAG_DONE);
screen->DrawText (SmallFont, CR_WHITE, x+(48+24-SmallFont->StringWidth("New")/2)*CleanXfac_1, y,
"New", DTA_CleanNoMove_1, true, TAG_DONE);
return false;
}
static void SetColorPickerSliders ()
@ -3117,7 +3116,7 @@ CCMD (menu_mouse)
MouseOptions ();
}
static void DrawJoystickConfigMenuHeader()
static bool DrawJoystickConfigMenuHeader()
{
FString joyname = SELECTED_JOYSTICK->GetName();
screen->DrawText(BigFont, gameinfo.gametype & GAME_DoomChex ? CR_RED : CR_UNTRANSLATED,
@ -3127,6 +3126,7 @@ static void DrawJoystickConfigMenuHeader()
screen->DrawText(SmallFont, gameinfo.gametype & GAME_DoomChex ? CR_RED : CR_UNTRANSLATED,
(screen->GetWidth() - SmallFont->StringWidth(joyname) * CleanXfac_1) / 2, (8 + BigFont->GetHeight()) * CleanYfac_1,
joyname, DTA_CleanNoMove_1, true, TAG_DONE);
return false;
}
static void UpdateJoystickConfigMenu(IJoystickConfig *joy)

View File

@ -117,7 +117,7 @@ static void LoadScriptFile(FileReader *lump, int numnodes);
static FStrifeDialogueNode *ReadRetailNode (FileReader *lump, DWORD &prevSpeakerType);
static FStrifeDialogueNode *ReadTeaserNode (FileReader *lump, DWORD &prevSpeakerType);
static void ParseReplies (FStrifeDialogueReply **replyptr, Response *responses);
static void DrawConversationMenu ();
static bool DrawConversationMenu ();
static void PickConversationReply ();
static void CleanupConversationMenu ();
static void ConversationMenuEscaped ();
@ -804,6 +804,7 @@ void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveang
OptionsActive = true;
menuactive = MENU_OnNoPause;
ConversationPauseTic = gametic + 20;
M_SwitchMenu (&ConversationMenu);
}
}
@ -838,10 +839,13 @@ void P_ResumeConversation ()
//
//============================================================================
static void DrawConversationMenu ()
static bool DrawConversationMenu ()
{
const char *speakerName;
int i, x, y, linesize;
int width, fontheight;
menuitem_t *item;
int labelofs;
player_t *cp = &players[consoleplayer];
@ -851,7 +855,7 @@ static void DrawConversationMenu ()
if (CurNode == NULL)
{
M_ClearMenus ();
return;
return true;
}
// [CW] Freeze the game depending on MAPINFO options.
@ -925,8 +929,53 @@ static void DrawConversationMenu ()
screen->DrawTexture (TexMan(((AInventory *)GetDefaultByType (RUNTIME_CLASS(ACoin)))->Icon),
2, 189, DTA_320x200, true, TAG_DONE);
}
y = CurrentMenu->y;
if (gameinfo.gametype & GAME_Raven)
{
labelofs = 2;
y -= 2;
fontheight = 9;
}
else
{
labelofs = 0;
fontheight = 8;
}
for (i = 0; i < CurrentMenu->numitems; i++, y += fontheight)
{
item = CurrentMenu->items + i;
width = SmallFont->StringWidth(item->label);
x = CurrentMenu->indent + 14;
screen->DrawText (SmallFont, CR_GREEN, x, y, item->label, DTA_Clean, true, TAG_DONE);
if (item->b.position != 0)
{
char tbuf[16];
mysnprintf (tbuf, countof(tbuf), "%d.", item->b.position);
x = CurrentMenu->indent - SmallFont->StringWidth (tbuf);
screen->DrawText (SmallFont, CR_GREY, x, y, tbuf, DTA_Clean, true, TAG_DONE);
}
if (i == CurrentItem &&
(skullAnimCounter < 6 || menuactive == MENU_WaitKey))
{
int x = (CurrentMenu->indent + 3 - 160) * CleanXfac + screen->GetWidth() / 2;
int yy = (y-1+labelofs - 100) * CleanYfac + screen->GetHeight() / 2;
screen->DrawText (ConFont, CR_RED, x, yy, "\xd",
DTA_CellX, 8 * CleanXfac,
DTA_CellY, 8 * CleanYfac,
TAG_DONE);
}
}
return true;
}
//============================================================================
//
// PickConversationReply

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@ -3574,7 +3574,7 @@ void P_SetupLevel (char *lumpname, int position)
{
unsigned int startTime, endTime;
startTime = I_MSTime ();
startTime = I_FPSTime ();
TArray<FNodeBuilder::FPolyStart> polyspots, anchors;
P_GetPolySpots (map, polyspots, anchors);
FNodeBuilder::FLevel leveldata =
@ -3591,7 +3591,7 @@ void P_SetupLevel (char *lumpname, int position)
segs, numsegs,
subsectors, numsubsectors,
vertexes, numvertexes);
endTime = I_MSTime ();
endTime = I_FPSTime ();
DPrintf ("BSP generation took %.3f sec (%d segs)\n", (endTime - startTime) * 0.001, numsegs);
}