- Added support for compression in wads and big endian wads (which basically means the Jaguar Doom wad can be loaded as a pwad although it's pretty ugly since the graphic formats aren't supported).

SVN r3898 (trunk)
This commit is contained in:
Braden Obrzut 2012-10-22 19:54:13 +00:00
parent b52c3238eb
commit 4b218c1c18

View file

@ -35,24 +35,267 @@
#include "resourcefile.h"
#include "cmdlib.h"
#include "templates.h"
#include "v_text.h"
#include "w_wad.h"
// Console Doom LZSS wrapper.
class FileReaderLZSS : public FileReaderBase
{
private:
enum { BUFF_SIZE = 4096, WINDOW_SIZE = 4096, INTERNAL_BUFFER_SIZE = 128 };
FileReader &File;
bool SawEOF;
BYTE InBuff[BUFF_SIZE];
enum StreamState
{
STREAM_EMPTY,
STREAM_BITS,
STREAM_FLUSH,
STREAM_FINAL
};
struct
{
StreamState State;
BYTE *In;
unsigned int AvailIn;
unsigned int InternalOut;
BYTE CFlags, Bits;
BYTE Window[WINDOW_SIZE+INTERNAL_BUFFER_SIZE];
const BYTE *WindowData;
BYTE *InternalBuffer;
} Stream;
void FillBuffer()
{
if(Stream.AvailIn)
memmove(InBuff, Stream.In, Stream.AvailIn);
long numread = File.Read(InBuff+Stream.AvailIn, BUFF_SIZE-Stream.AvailIn);
if (numread < BUFF_SIZE)
{
SawEOF = true;
}
Stream.In = InBuff;
Stream.AvailIn = numread+Stream.AvailIn;
}
// Reads a flag byte.
void PrepareBlocks()
{
assert(Stream.InternalBuffer == Stream.WindowData);
Stream.CFlags = *Stream.In++;
--Stream.AvailIn;
Stream.Bits = 0xFF;
Stream.State = STREAM_BITS;
}
// Reads the next chunk in the block. Returns true if successful and
// returns false if it ran out of input data.
bool UncompressBlock()
{
if(Stream.CFlags & 1)
{
// Check to see if we have enough input
if(Stream.AvailIn < 2)
return false;
Stream.AvailIn -= 2;
WORD pos = BigShort(*(WORD*)Stream.In);
BYTE len = (pos & 0xF)+1;
pos >>= 4;
Stream.In += 2;
if(len == 1)
{
// We've reached the end of the stream.
Stream.State = STREAM_FINAL;
return true;
}
const BYTE* copyStart = Stream.InternalBuffer-pos-1;
// Complete overlap: Single byte repeated
if(pos == 0)
memset(Stream.InternalBuffer, *copyStart, len);
// No overlap: One copy
else if(pos >= len)
memcpy(Stream.InternalBuffer, copyStart, len);
else
{
// Partial overlap: Copy in 2 or 3 chunks.
do
{
unsigned int copy = MIN<unsigned int>(len, pos+1);
memcpy(Stream.InternalBuffer, copyStart, copy);
Stream.InternalBuffer += copy;
Stream.InternalOut += copy;
len -= copy;
pos += copy; // Increase our position since we can copy twice as much the next round.
}
while(len);
}
Stream.InternalOut += len;
Stream.InternalBuffer += len;
}
else
{
// Uncompressed byte.
*Stream.InternalBuffer++ = *Stream.In++;
--Stream.AvailIn;
++Stream.InternalOut;
}
Stream.CFlags >>= 1;
Stream.Bits >>= 1;
// If we're done with this block, flush the output
if(Stream.Bits == 0)
Stream.State = STREAM_FLUSH;
return true;
}
public:
FileReaderLZSS(FileReader &file) : File(file), SawEOF(false)
{
Stream.State = STREAM_EMPTY;
Stream.WindowData = Stream.InternalBuffer = Stream.Window+WINDOW_SIZE;
Stream.InternalOut = 0;
Stream.AvailIn = 0;
FillBuffer();
}
~FileReaderLZSS()
{
}
long Read(void *buffer, long len)
{
BYTE *Out = (BYTE*)buffer;
long AvailOut = len;
do
{
while(Stream.AvailIn)
{
if(Stream.State == STREAM_EMPTY)
PrepareBlocks();
else if(Stream.State == STREAM_BITS && !UncompressBlock())
break;
else
break;
}
unsigned int copy = MIN<unsigned int>(Stream.InternalOut, AvailOut);
if(copy > 0)
{
memcpy(Out, Stream.WindowData, copy);
Out += copy;
AvailOut -= copy;
// Slide our window
memmove(Stream.Window, Stream.Window+copy, WINDOW_SIZE+INTERNAL_BUFFER_SIZE-copy);
Stream.InternalBuffer -= copy;
Stream.InternalOut -= copy;
}
if(Stream.State == STREAM_FINAL)
break;
if(Stream.InternalOut == 0 && Stream.State == STREAM_FLUSH)
Stream.State = STREAM_EMPTY;
if(Stream.AvailIn < 2)
FillBuffer();
}
while(AvailOut && Stream.State != STREAM_FINAL);
assert(AvailOut == 0);
return Out - (BYTE*)buffer;
}
};
//==========================================================================
//
// Wad Lump (with console doom LZSS support)
//
//==========================================================================
class FWadFileLump : public FResourceLump
{
public:
bool Compressed;
int Position;
int GetFileOffset() { return Position; }
FileReader *GetReader()
{
if(!Compressed)
{
Owner->Reader->Seek(Position, SEEK_SET);
return Owner->Reader;
}
return NULL;
}
int FillCache()
{
if(!Compressed)
{
const char * buffer = Owner->Reader->GetBuffer();
if (buffer != NULL)
{
// This is an in-memory file so the cache can point directly to the file's data.
Cache = const_cast<char*>(buffer) + Position;
RefCount = -1;
return -1;
}
}
Owner->Reader->Seek(Position, SEEK_SET);
Cache = new char[LumpSize];
if(Compressed)
{
FileReaderLZSS lzss(*Owner->Reader);
lzss.Read(Cache, LumpSize);
}
else
Owner->Reader->Read(Cache, LumpSize);
RefCount = 1;
return 1;
}
};
//==========================================================================
//
// Wad file
//
//==========================================================================
class FWadFile : public FUncompressedFile
class FWadFile : public FResourceFile
{
FWadFileLump *Lumps;
bool IsMarker(int lump, const char *marker);
void SetNamespace(const char *startmarker, const char *endmarker, namespace_t space, bool flathack=false);
void SkinHack ();
public:
FWadFile(const char * filename, FileReader *file);
~FWadFile();
void FindStrifeTeaserVoices ();
FResourceLump *GetLump(int lump) { return &Lumps[lump]; }
bool Open(bool quiet);
};
@ -65,11 +308,16 @@ public:
//
//==========================================================================
FWadFile::FWadFile(const char *filename, FileReader *file) : FUncompressedFile(filename, file)
FWadFile::FWadFile(const char *filename, FileReader *file) : FResourceFile(filename, file)
{
Lumps = NULL;
}
FWadFile::~FWadFile()
{
delete[] Lumps;
}
//==========================================================================
//
// Open it
@ -79,33 +327,76 @@ FWadFile::FWadFile(const char *filename, FileReader *file) : FUncompressedFile(f
bool FWadFile::Open(bool quiet)
{
wadinfo_t header;
DWORD InfoTableOfs;
bool isBigEndian = false; // Little endian is assumed until proven otherwise
const long wadSize = Reader->GetLength();
Reader->Read(&header, sizeof(header));
NumLumps = LittleLong(header.NumLumps);
header.InfoTableOfs = LittleLong(header.InfoTableOfs);
wadlump_t *fileinfo = new wadlump_t[NumLumps];
Reader->Seek (header.InfoTableOfs, SEEK_SET);
Reader->Read (fileinfo, NumLumps * sizeof(wadlump_t));
InfoTableOfs = LittleLong(header.InfoTableOfs);
Lumps = new FUncompressedLump[NumLumps];
if (!quiet) Printf(", %d lumps\n", NumLumps);
for(DWORD i = 0; i < NumLumps; i++)
// Check to see if the little endian interpretation is valid
// This should detect most big endian wads
if (InfoTableOfs + NumLumps*sizeof(wadlump_t) > (unsigned)wadSize)
{
uppercopy (Lumps[i].Name, fileinfo[i].Name);
Lumps[i].Name[8] = 0;
Lumps[i].Owner = this;
Lumps[i].Position = LittleLong(fileinfo[i].FilePos);
Lumps[i].LumpSize = LittleLong(fileinfo[i].Size);
Lumps[i].Namespace = ns_global;
Lumps[i].Flags = 0;
Lumps[i].FullName = NULL;
NumLumps = BigLong(header.NumLumps);
InfoTableOfs = BigLong(header.InfoTableOfs);
isBigEndian = true;
}
if (!quiet) // don't bother with namespaces here. We won't need them.
// Read the directory. If we're still assuming little endian and the lump
// is out of range then we switch to big endian mode and try again.
do
{
wadlump_t *fileinfo = new wadlump_t[NumLumps];
Reader->Seek (InfoTableOfs, SEEK_SET);
Reader->Read (fileinfo, NumLumps * sizeof(wadlump_t));
Lumps = new FWadFileLump[NumLumps];
bool valid = true;
for(DWORD i = 0; i < NumLumps; i++)
{
uppercopy (Lumps[i].Name, fileinfo[i].Name);
Lumps[i].Name[8] = 0;
Lumps[i].Compressed = Lumps[i].Name[0] & 0x80;
Lumps[i].Name[0] &= ~0x80;
Lumps[i].Owner = this;
Lumps[i].Position = isBigEndian ? BigLong(fileinfo[i].FilePos) : LittleLong(fileinfo[i].FilePos);
Lumps[i].LumpSize = isBigEndian ? BigLong(fileinfo[i].Size) : LittleLong(fileinfo[i].Size);
if(Lumps[i].Position > wadSize || Lumps[i].Position + Lumps[i].LumpSize > wadSize)
{
valid = false;
break;
}
Lumps[i].Namespace = ns_global;
Lumps[i].Flags = 0;
Lumps[i].FullName = NULL;
}
delete[] fileinfo;
if(!valid)
{
if(isBigEndian)
return false;
delete[] Lumps;
NumLumps = BigLong(header.NumLumps);
InfoTableOfs = BigLong(header.InfoTableOfs);
isBigEndian = true;
continue;
}
break;
}
while(true);
if (!quiet)
{
Printf(", %d lumps\n", NumLumps);
// don't bother with namespaces here. We won't need them.
SetNamespace("S_START", "S_END", ns_sprites);
SetNamespace("F_START", "F_END", ns_flats, true);
SetNamespace("C_START", "C_END", ns_colormaps);
@ -116,7 +407,6 @@ bool FWadFile::Open(bool quiet)
SetNamespace("VX_START", "VX_END", ns_voxels);
SkinHack();
}
delete [] fileinfo;
return true;
}