mirror of
https://github.com/ZDoom/qzdoom.git
synced 2025-01-18 15:11:46 +00:00
- Added support for compression in wads and big endian wads (which basically means the Jaguar Doom wad can be loaded as a pwad although it's pretty ugly since the graphic formats aren't supported).
SVN r3898 (trunk)
This commit is contained in:
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b52c3238eb
commit
4b218c1c18
1 changed files with 312 additions and 22 deletions
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@ -35,24 +35,267 @@
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#include "resourcefile.h"
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#include "cmdlib.h"
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#include "templates.h"
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#include "v_text.h"
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#include "w_wad.h"
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// Console Doom LZSS wrapper.
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class FileReaderLZSS : public FileReaderBase
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{
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private:
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enum { BUFF_SIZE = 4096, WINDOW_SIZE = 4096, INTERNAL_BUFFER_SIZE = 128 };
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FileReader &File;
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bool SawEOF;
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BYTE InBuff[BUFF_SIZE];
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enum StreamState
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{
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STREAM_EMPTY,
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STREAM_BITS,
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STREAM_FLUSH,
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STREAM_FINAL
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};
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struct
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{
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StreamState State;
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BYTE *In;
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unsigned int AvailIn;
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unsigned int InternalOut;
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BYTE CFlags, Bits;
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BYTE Window[WINDOW_SIZE+INTERNAL_BUFFER_SIZE];
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const BYTE *WindowData;
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BYTE *InternalBuffer;
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} Stream;
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void FillBuffer()
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{
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if(Stream.AvailIn)
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memmove(InBuff, Stream.In, Stream.AvailIn);
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long numread = File.Read(InBuff+Stream.AvailIn, BUFF_SIZE-Stream.AvailIn);
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if (numread < BUFF_SIZE)
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{
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SawEOF = true;
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}
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Stream.In = InBuff;
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Stream.AvailIn = numread+Stream.AvailIn;
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}
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// Reads a flag byte.
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void PrepareBlocks()
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{
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assert(Stream.InternalBuffer == Stream.WindowData);
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Stream.CFlags = *Stream.In++;
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--Stream.AvailIn;
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Stream.Bits = 0xFF;
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Stream.State = STREAM_BITS;
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}
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// Reads the next chunk in the block. Returns true if successful and
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// returns false if it ran out of input data.
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bool UncompressBlock()
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{
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if(Stream.CFlags & 1)
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{
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// Check to see if we have enough input
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if(Stream.AvailIn < 2)
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return false;
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Stream.AvailIn -= 2;
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WORD pos = BigShort(*(WORD*)Stream.In);
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BYTE len = (pos & 0xF)+1;
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pos >>= 4;
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Stream.In += 2;
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if(len == 1)
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{
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// We've reached the end of the stream.
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Stream.State = STREAM_FINAL;
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return true;
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}
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const BYTE* copyStart = Stream.InternalBuffer-pos-1;
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// Complete overlap: Single byte repeated
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if(pos == 0)
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memset(Stream.InternalBuffer, *copyStart, len);
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// No overlap: One copy
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else if(pos >= len)
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memcpy(Stream.InternalBuffer, copyStart, len);
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else
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{
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// Partial overlap: Copy in 2 or 3 chunks.
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do
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{
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unsigned int copy = MIN<unsigned int>(len, pos+1);
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memcpy(Stream.InternalBuffer, copyStart, copy);
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Stream.InternalBuffer += copy;
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Stream.InternalOut += copy;
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len -= copy;
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pos += copy; // Increase our position since we can copy twice as much the next round.
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}
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while(len);
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}
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Stream.InternalOut += len;
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Stream.InternalBuffer += len;
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}
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else
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{
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// Uncompressed byte.
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*Stream.InternalBuffer++ = *Stream.In++;
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--Stream.AvailIn;
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++Stream.InternalOut;
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}
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Stream.CFlags >>= 1;
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Stream.Bits >>= 1;
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// If we're done with this block, flush the output
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if(Stream.Bits == 0)
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Stream.State = STREAM_FLUSH;
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return true;
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}
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public:
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FileReaderLZSS(FileReader &file) : File(file), SawEOF(false)
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{
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Stream.State = STREAM_EMPTY;
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Stream.WindowData = Stream.InternalBuffer = Stream.Window+WINDOW_SIZE;
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Stream.InternalOut = 0;
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Stream.AvailIn = 0;
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FillBuffer();
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}
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~FileReaderLZSS()
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{
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}
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long Read(void *buffer, long len)
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{
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BYTE *Out = (BYTE*)buffer;
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long AvailOut = len;
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do
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{
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while(Stream.AvailIn)
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{
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if(Stream.State == STREAM_EMPTY)
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PrepareBlocks();
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else if(Stream.State == STREAM_BITS && !UncompressBlock())
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break;
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else
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break;
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}
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unsigned int copy = MIN<unsigned int>(Stream.InternalOut, AvailOut);
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if(copy > 0)
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{
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memcpy(Out, Stream.WindowData, copy);
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Out += copy;
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AvailOut -= copy;
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// Slide our window
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memmove(Stream.Window, Stream.Window+copy, WINDOW_SIZE+INTERNAL_BUFFER_SIZE-copy);
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Stream.InternalBuffer -= copy;
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Stream.InternalOut -= copy;
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}
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if(Stream.State == STREAM_FINAL)
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break;
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if(Stream.InternalOut == 0 && Stream.State == STREAM_FLUSH)
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Stream.State = STREAM_EMPTY;
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if(Stream.AvailIn < 2)
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FillBuffer();
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}
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while(AvailOut && Stream.State != STREAM_FINAL);
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assert(AvailOut == 0);
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return Out - (BYTE*)buffer;
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}
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};
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//==========================================================================
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//
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// Wad Lump (with console doom LZSS support)
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//
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//==========================================================================
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class FWadFileLump : public FResourceLump
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{
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public:
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bool Compressed;
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int Position;
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int GetFileOffset() { return Position; }
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FileReader *GetReader()
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{
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if(!Compressed)
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{
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Owner->Reader->Seek(Position, SEEK_SET);
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return Owner->Reader;
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}
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return NULL;
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}
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int FillCache()
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{
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if(!Compressed)
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{
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const char * buffer = Owner->Reader->GetBuffer();
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if (buffer != NULL)
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{
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// This is an in-memory file so the cache can point directly to the file's data.
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Cache = const_cast<char*>(buffer) + Position;
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RefCount = -1;
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return -1;
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}
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}
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Owner->Reader->Seek(Position, SEEK_SET);
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Cache = new char[LumpSize];
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if(Compressed)
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{
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FileReaderLZSS lzss(*Owner->Reader);
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lzss.Read(Cache, LumpSize);
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}
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else
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Owner->Reader->Read(Cache, LumpSize);
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RefCount = 1;
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return 1;
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}
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};
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//==========================================================================
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//
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// Wad file
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//
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//==========================================================================
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class FWadFile : public FUncompressedFile
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class FWadFile : public FResourceFile
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{
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FWadFileLump *Lumps;
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bool IsMarker(int lump, const char *marker);
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void SetNamespace(const char *startmarker, const char *endmarker, namespace_t space, bool flathack=false);
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void SkinHack ();
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public:
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FWadFile(const char * filename, FileReader *file);
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~FWadFile();
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void FindStrifeTeaserVoices ();
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FResourceLump *GetLump(int lump) { return &Lumps[lump]; }
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bool Open(bool quiet);
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};
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@ -65,11 +308,16 @@ public:
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//
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//==========================================================================
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FWadFile::FWadFile(const char *filename, FileReader *file) : FUncompressedFile(filename, file)
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FWadFile::FWadFile(const char *filename, FileReader *file) : FResourceFile(filename, file)
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{
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Lumps = NULL;
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}
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FWadFile::~FWadFile()
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{
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delete[] Lumps;
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}
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//==========================================================================
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//
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// Open it
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@ -79,33 +327,76 @@ FWadFile::FWadFile(const char *filename, FileReader *file) : FUncompressedFile(f
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bool FWadFile::Open(bool quiet)
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{
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wadinfo_t header;
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DWORD InfoTableOfs;
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bool isBigEndian = false; // Little endian is assumed until proven otherwise
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const long wadSize = Reader->GetLength();
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Reader->Read(&header, sizeof(header));
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NumLumps = LittleLong(header.NumLumps);
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header.InfoTableOfs = LittleLong(header.InfoTableOfs);
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wadlump_t *fileinfo = new wadlump_t[NumLumps];
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Reader->Seek (header.InfoTableOfs, SEEK_SET);
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Reader->Read (fileinfo, NumLumps * sizeof(wadlump_t));
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InfoTableOfs = LittleLong(header.InfoTableOfs);
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Lumps = new FUncompressedLump[NumLumps];
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if (!quiet) Printf(", %d lumps\n", NumLumps);
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for(DWORD i = 0; i < NumLumps; i++)
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// Check to see if the little endian interpretation is valid
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// This should detect most big endian wads
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if (InfoTableOfs + NumLumps*sizeof(wadlump_t) > (unsigned)wadSize)
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{
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uppercopy (Lumps[i].Name, fileinfo[i].Name);
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Lumps[i].Name[8] = 0;
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Lumps[i].Owner = this;
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Lumps[i].Position = LittleLong(fileinfo[i].FilePos);
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Lumps[i].LumpSize = LittleLong(fileinfo[i].Size);
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Lumps[i].Namespace = ns_global;
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Lumps[i].Flags = 0;
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Lumps[i].FullName = NULL;
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NumLumps = BigLong(header.NumLumps);
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InfoTableOfs = BigLong(header.InfoTableOfs);
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isBigEndian = true;
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}
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if (!quiet) // don't bother with namespaces here. We won't need them.
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// Read the directory. If we're still assuming little endian and the lump
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// is out of range then we switch to big endian mode and try again.
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do
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{
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wadlump_t *fileinfo = new wadlump_t[NumLumps];
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Reader->Seek (InfoTableOfs, SEEK_SET);
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Reader->Read (fileinfo, NumLumps * sizeof(wadlump_t));
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Lumps = new FWadFileLump[NumLumps];
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bool valid = true;
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for(DWORD i = 0; i < NumLumps; i++)
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{
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uppercopy (Lumps[i].Name, fileinfo[i].Name);
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Lumps[i].Name[8] = 0;
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Lumps[i].Compressed = Lumps[i].Name[0] & 0x80;
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Lumps[i].Name[0] &= ~0x80;
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Lumps[i].Owner = this;
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Lumps[i].Position = isBigEndian ? BigLong(fileinfo[i].FilePos) : LittleLong(fileinfo[i].FilePos);
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Lumps[i].LumpSize = isBigEndian ? BigLong(fileinfo[i].Size) : LittleLong(fileinfo[i].Size);
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if(Lumps[i].Position > wadSize || Lumps[i].Position + Lumps[i].LumpSize > wadSize)
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{
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valid = false;
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break;
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}
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Lumps[i].Namespace = ns_global;
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Lumps[i].Flags = 0;
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Lumps[i].FullName = NULL;
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}
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delete[] fileinfo;
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if(!valid)
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{
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if(isBigEndian)
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return false;
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delete[] Lumps;
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NumLumps = BigLong(header.NumLumps);
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InfoTableOfs = BigLong(header.InfoTableOfs);
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isBigEndian = true;
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continue;
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}
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break;
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}
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while(true);
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if (!quiet)
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{
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Printf(", %d lumps\n", NumLumps);
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// don't bother with namespaces here. We won't need them.
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SetNamespace("S_START", "S_END", ns_sprites);
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SetNamespace("F_START", "F_END", ns_flats, true);
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SetNamespace("C_START", "C_END", ns_colormaps);
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SetNamespace("VX_START", "VX_END", ns_voxels);
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SkinHack();
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}
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delete [] fileinfo;
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return true;
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}
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