From 4b127c7fccd26acc8b2da60e92163634b5eb9ae6 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 3 Apr 2017 09:37:52 +0200 Subject: [PATCH] - draw Doom weapon numbers one pixel lower. --- wadsrc/static/zscript/statusbar/doom_sbar.txt | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/wadsrc/static/zscript/statusbar/doom_sbar.txt b/wadsrc/static/zscript/statusbar/doom_sbar.txt index 4b61a169e..12935fa89 100644 --- a/wadsrc/static/zscript/statusbar/doom_sbar.txt +++ b/wadsrc/static/zscript/statusbar/doom_sbar.txt @@ -98,12 +98,12 @@ class DoomStatusBar : BaseStatusBar else { DrawImage("STARMS", (104, 168), DI_ITEM_OFFSETS); - DrawImage(CPlayer.HasWeaponsInSlot(2)? "STYSNUM2" : "STGNUM2", (111, 171), DI_ITEM_OFFSETS); - DrawImage(CPlayer.HasWeaponsInSlot(3)? "STYSNUM3" : "STGNUM3", (123, 171), DI_ITEM_OFFSETS); - DrawImage(CPlayer.HasWeaponsInSlot(4)? "STYSNUM4" : "STGNUM4", (135, 171), DI_ITEM_OFFSETS); - DrawImage(CPlayer.HasWeaponsInSlot(5)? "STYSNUM5" : "STGNUM5", (111, 181), DI_ITEM_OFFSETS); - DrawImage(CPlayer.HasWeaponsInSlot(6)? "STYSNUM6" : "STGNUM6", (123, 181), DI_ITEM_OFFSETS); - DrawImage(CPlayer.HasWeaponsInSlot(7)? "STYSNUM7" : "STGNUM7", (135, 181), DI_ITEM_OFFSETS); + DrawImage(CPlayer.HasWeaponsInSlot(2)? "STYSNUM2" : "STGNUM2", (111, 172), DI_ITEM_OFFSETS); + DrawImage(CPlayer.HasWeaponsInSlot(3)? "STYSNUM3" : "STGNUM3", (123, 172), DI_ITEM_OFFSETS); + DrawImage(CPlayer.HasWeaponsInSlot(4)? "STYSNUM4" : "STGNUM4", (135, 172), DI_ITEM_OFFSETS); + DrawImage(CPlayer.HasWeaponsInSlot(5)? "STYSNUM5" : "STGNUM5", (111, 182), DI_ITEM_OFFSETS); + DrawImage(CPlayer.HasWeaponsInSlot(6)? "STYSNUM6" : "STGNUM6", (123, 182), DI_ITEM_OFFSETS); + DrawImage(CPlayer.HasWeaponsInSlot(7)? "STYSNUM7" : "STGNUM7", (135, 182), DI_ITEM_OFFSETS); } if (multiplayer)