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Fix hexen sky cap offset
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204c037017
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1 changed files with 2 additions and 2 deletions
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@ -994,7 +994,7 @@ static void R_DrawSkyColumnStripe(int start_x, int y1, int y2, int columns, doub
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for (int i = 0; i < columns; i++)
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{
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double uv_stepd = skyiscale * yrepeat;
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double v = (texturemid + uv_stepd * (y1 - CenterY + 0.5)) / height + 1.0f;
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double v = (texturemid + uv_stepd * (y1 - CenterY + 0.5)) / height;
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double v_step = uv_stepd / height;
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uint32_t uv_pos = (uint32_t)(v * 0x01000000);
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@ -1048,7 +1048,7 @@ static void R_DrawSkyColumn(int start_x, int y1, int y2, int columns)
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{
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if (1 << frontskytex->HeightBits == frontskytex->GetHeight())
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{
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double texturemid = skymid * frontskytex->Scale.Y;
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double texturemid = skymid * frontskytex->Scale.Y + frontskytex->GetHeight();
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R_DrawSkyColumnStripe(start_x, y1, y2, columns, frontskytex->Scale.Y, texturemid, frontskytex->Scale.Y);
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}
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else
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