- fix polyobject init

This commit is contained in:
Christoph Oelckers 2019-02-04 13:05:27 +01:00
parent 8137162ca0
commit 496eba3acb
2 changed files with 3 additions and 1 deletions

View file

@ -352,6 +352,7 @@ void MapLoader::PO_Init (void)
InitSideLists ();
Level->Polyobjects.Resize(NumPolyobjs);
for (auto &po : Level->Polyobjects) po.Level = Level; // must be done before the init loop below.
polyIndex = 0; // index polyobj number
// Find the startSpot points, and spawn each polyobj

View file

@ -312,8 +312,9 @@ class FBlockThingsIterator
public:
FBlockThingsIterator(FLevelLocals *Level, int minx, int miny, int maxx, int maxy);
FBlockThingsIterator(FLevelLocals *Level, const FBoundingBox &box)
FBlockThingsIterator(FLevelLocals *l, const FBoundingBox &box)
{
Level = l;
init(box);
}
void init(const FBoundingBox &box);