diff --git a/src/gl/data/gl_setup.cpp b/src/gl/data/gl_setup.cpp index ade8303aa..f1add246d 100644 --- a/src/gl/data/gl_setup.cpp +++ b/src/gl/data/gl_setup.cpp @@ -545,7 +545,6 @@ static void PrepareSegs() // Initialize the level data for the GL renderer // //========================================================================== -extern int restart; void gl_PreprocessLevel() { diff --git a/src/gl/dynlights/gl_lightbuffer.cpp b/src/gl/dynlights/gl_lightbuffer.cpp index b819a3be6..aa37ea167 100644 --- a/src/gl/dynlights/gl_lightbuffer.cpp +++ b/src/gl/dynlights/gl_lightbuffer.cpp @@ -34,8 +34,6 @@ static const int INITIAL_BUFFER_SIZE = 160000; // This means 80000 lights per frame and 160000*16 bytes == 2.56 MB. -float *mMap; - FLightBuffer::FLightBuffer() {