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Fixed crash in RandomSpawner with -nomonsters
See http://forum.zdoom.org/viewtopic.php?f=2&t=49520
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1 changed files with 14 additions and 2 deletions
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@ -19,6 +19,18 @@
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#define MAX_RANDOMSPAWNERS_RECURSION 32 // Should be largely more than enough, honestly.
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static FRandom pr_randomspawn("RandomSpawn");
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static bool IsMonster(const FDropItem *di)
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{
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const PClass *pclass = PClass::FindClass(di->Name);
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if (NULL == pclass)
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{
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return false;
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}
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return GetDefaultByType(pclass)->flags3 & MF3_ISMONSTER;
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}
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class ARandomSpawner : public AActor
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{
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DECLARE_CLASS (ARandomSpawner, AActor)
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@ -41,7 +53,7 @@ class ARandomSpawner : public AActor
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{
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if (di->Name != NAME_None)
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{
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if (!nomonsters || !(GetDefaultByType(PClass::FindClass(di->Name))->flags3 & MF3_ISMONSTER))
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if (!nomonsters || !IsMonster(di))
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{
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if (di->amount < 0) di->amount = 1; // default value is -1, we need a positive value.
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n += di->amount; // this is how we can weight the list.
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@ -62,7 +74,7 @@ class ARandomSpawner : public AActor
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while (n > -1 && di != NULL)
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{
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if (di->Name != NAME_None &&
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(!nomonsters || !(GetDefaultByType(PClass::FindClass(di->Name))->flags3 & MF3_ISMONSTER)))
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(!nomonsters || !IsMonster(di)))
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{
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n -= di->amount;
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if ((di->Next != NULL) && (n > -1))
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