From 49234b1fc3cf3a48395f001e07086aa1f520f4ab Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 24 May 2016 13:53:29 +0200 Subject: [PATCH] - fixed: UpdateRenderSectorList did some bad calculations for checking portal plane order. --- src/p_map.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_map.cpp b/src/p_map.cpp index c5bf741da..ce3fd9af2 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -6497,7 +6497,7 @@ void AActor::UpdateRenderSectorList() while (!sec->PortalBlocksMovement(sector_t::ceiling)) { double planeh = sec->GetPortalPlaneZ(sector_t::ceiling); - if (planeh < lasth) break; // broken setup. + if (planeh <= lasth) break; // broken setup. if (Top() + SPRITE_SPACE < planeh) break; lasth = planeh; DVector2 newpos = Pos() + sec->GetPortalDisplacement(sector_t::ceiling); @@ -6508,7 +6508,7 @@ void AActor::UpdateRenderSectorList() while (!sec->PortalBlocksMovement(sector_t::floor)) { double planeh = sec->GetPortalPlaneZ(sector_t::floor); - if (planeh > lasth) break; // broken setup. + if (planeh >= lasth) break; // broken setup. if (Z() - SPRITE_SPACE > planeh) break; lasth = planeh; DVector2 newpos = Pos() + sec->GetPortalDisplacement(sector_t::floor);