Removed duplicate PlayerEntered call

This commit is contained in:
ZZYZX 2017-02-02 22:37:22 +02:00
parent 5d8b3e8084
commit 490159f6df

View file

@ -1370,13 +1370,6 @@ void G_FinishTravel ()
FBehavior::StaticStartTypedScripts(SCRIPT_Return, pawns[i], true);
}
}
else
{
for (int i = 0; i < pawnsnum; i++)
{
E_PlayerEntered(pawns[i]->player - players, false);
}
}
bglobal.FinishTravel ();