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- fix compile error
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1 changed files with 1 additions and 1 deletions
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@ -121,7 +121,7 @@ void FShaderProgram::CompileShader(ShaderType type)
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glGetShaderiv(handle, GL_COMPILE_STATUS, &status);
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if (status == GL_FALSE)
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{
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I_FatalError("Compile Shader '%s':\n%s\n", mShaderNames[type], GetShaderInfoLog(handle).GetChars());
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I_FatalError("Compile Shader '%s':\n%s\n", mShaderNames[type].GetChars(), GetShaderInfoLog(handle).GetChars());
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}
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else
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{
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