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- Fixed: FBlockThingsIterator didn't set the current block coordinates if
they were outside the blockmap. This could cause extreme delays if an iteration started outside the valid boundaries. - added nextmap and nextsecret CCMDs. SVN r924 (trunk)
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parent
eb1e17db06
commit
48d8881065
5 changed files with 92 additions and 44 deletions
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@ -1,3 +1,8 @@
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April 18, 2008 (Changes by Graf Zahl)
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- Fixed: FBlockThingsIterator didn't set the current block coordinates if
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they were outside the blockmap. This could cause extreme delays if an
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iteration started outside the valid boundaries.
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April 17, 2008
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- Fixed: The music stream needs to zero the FMOD_REVERB_CHANNELPROPERTIES
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before sending it to Channel::getReverbProperties().
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@ -841,3 +841,45 @@ CCMD(thaw)
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_CLEARFROZENPROPS);
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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CCMD(nextmap)
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{
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char * next=NULL;
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if (*level.nextmap) next = level.nextmap;
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if (next != NULL && strncmp(next, "enDSeQ", 6))
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{
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G_InitNew(next, false);
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}
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else
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{
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Printf("no next map!\n");
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}
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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CCMD(nextsecret)
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{
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char * next=NULL;
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if (*level.secretmap) next = level.secretmap;
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if (next != NULL && strncmp(next, "enDSeQ", 6))
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{
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G_InitNew(next, false);
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}
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else
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{
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Printf("no next secret map!\n");
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}
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}
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@ -1008,8 +1008,6 @@ bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y, FCheckPosition &tm)
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tm.x = x;
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tm.y = y;
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FBoundingBox box(x, y, thing->radius);
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newsec = P_PointInSector (x,y);
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tm.ceilingline = thing->BlockingLine = NULL;
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@ -1047,8 +1045,10 @@ bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y, FCheckPosition &tm)
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}
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tm.stepthing = NULL;
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FBoundingBox box(x, y, thing->radius);
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FBlockThingsIterator it2(FBoundingBox(x, y, thing->radius));
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{
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FBlockThingsIterator it2(box);
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AActor *th;
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while ((th = it2.Next()))
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{
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@ -1095,6 +1095,7 @@ bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y, FCheckPosition &tm)
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}
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}
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}
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}
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// check lines
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@ -803,11 +803,11 @@ FBlockThingsIterator::~FBlockThingsIterator()
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//===========================================================================
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void FBlockThingsIterator::StartBlock(int x, int y)
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{
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if (x >= 0 && y >= 0 && x < bmapwidth && y <bmapheight)
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{
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curx = x;
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cury = y;
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if (x >= 0 && y >= 0 && x < bmapwidth && y <bmapheight)
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{
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block = blocklinks[y*bmapwidth + x];
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}
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else
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@ -75,7 +75,7 @@
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// SAVESIG should match SAVEVER.
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// MINSAVEVER is the minimum level snapshot version that can be loaded.
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#define MINSAVEVER 894
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#define MINSAVEVER 922
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#if SVN_REVISION_NUMBER < MINSAVEVER
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// Never write a savegame with a version lower than what we need
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