mirror of
https://github.com/ZDoom/qzdoom.git
synced 2025-02-25 21:31:09 +00:00
- Fixed: FBlockThingsIterator didn't set the current block coordinates if
they were outside the blockmap. This could cause extreme delays if an iteration started outside the valid boundaries. - added nextmap and nextsecret CCMDs. SVN r924 (trunk)
This commit is contained in:
parent
eb1e17db06
commit
48d8881065
5 changed files with 92 additions and 44 deletions
|
@ -1,3 +1,8 @@
|
||||||
|
April 18, 2008 (Changes by Graf Zahl)
|
||||||
|
- Fixed: FBlockThingsIterator didn't set the current block coordinates if
|
||||||
|
they were outside the blockmap. This could cause extreme delays if an
|
||||||
|
iteration started outside the valid boundaries.
|
||||||
|
|
||||||
April 17, 2008
|
April 17, 2008
|
||||||
- Fixed: The music stream needs to zero the FMOD_REVERB_CHANNELPROPERTIES
|
- Fixed: The music stream needs to zero the FMOD_REVERB_CHANNELPROPERTIES
|
||||||
before sending it to Channel::getReverbProperties().
|
before sending it to Channel::getReverbProperties().
|
||||||
|
|
|
@ -841,3 +841,45 @@ CCMD(thaw)
|
||||||
Net_WriteByte (DEM_GENERICCHEAT);
|
Net_WriteByte (DEM_GENERICCHEAT);
|
||||||
Net_WriteByte (CHT_CLEARFROZENPROPS);
|
Net_WriteByte (CHT_CLEARFROZENPROPS);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
CCMD(nextmap)
|
||||||
|
{
|
||||||
|
char * next=NULL;
|
||||||
|
|
||||||
|
if (*level.nextmap) next = level.nextmap;
|
||||||
|
|
||||||
|
if (next != NULL && strncmp(next, "enDSeQ", 6))
|
||||||
|
{
|
||||||
|
G_InitNew(next, false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Printf("no next map!\n");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
CCMD(nextsecret)
|
||||||
|
{
|
||||||
|
char * next=NULL;
|
||||||
|
|
||||||
|
if (*level.secretmap) next = level.secretmap;
|
||||||
|
|
||||||
|
if (next != NULL && strncmp(next, "enDSeQ", 6))
|
||||||
|
{
|
||||||
|
G_InitNew(next, false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Printf("no next secret map!\n");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -1008,8 +1008,6 @@ bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y, FCheckPosition &tm)
|
||||||
tm.x = x;
|
tm.x = x;
|
||||||
tm.y = y;
|
tm.y = y;
|
||||||
|
|
||||||
FBoundingBox box(x, y, thing->radius);
|
|
||||||
|
|
||||||
newsec = P_PointInSector (x,y);
|
newsec = P_PointInSector (x,y);
|
||||||
tm.ceilingline = thing->BlockingLine = NULL;
|
tm.ceilingline = thing->BlockingLine = NULL;
|
||||||
|
|
||||||
|
@ -1047,8 +1045,10 @@ bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y, FCheckPosition &tm)
|
||||||
}
|
}
|
||||||
|
|
||||||
tm.stepthing = NULL;
|
tm.stepthing = NULL;
|
||||||
|
FBoundingBox box(x, y, thing->radius);
|
||||||
|
|
||||||
FBlockThingsIterator it2(FBoundingBox(x, y, thing->radius));
|
{
|
||||||
|
FBlockThingsIterator it2(box);
|
||||||
AActor *th;
|
AActor *th;
|
||||||
while ((th = it2.Next()))
|
while ((th = it2.Next()))
|
||||||
{
|
{
|
||||||
|
@ -1095,6 +1095,7 @@ bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y, FCheckPosition &tm)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// check lines
|
// check lines
|
||||||
|
|
||||||
|
|
|
@ -804,10 +804,10 @@ FBlockThingsIterator::~FBlockThingsIterator()
|
||||||
|
|
||||||
void FBlockThingsIterator::StartBlock(int x, int y)
|
void FBlockThingsIterator::StartBlock(int x, int y)
|
||||||
{
|
{
|
||||||
if (x >= 0 && y >= 0 && x < bmapwidth && y <bmapheight)
|
|
||||||
{
|
|
||||||
curx = x;
|
curx = x;
|
||||||
cury = y;
|
cury = y;
|
||||||
|
if (x >= 0 && y >= 0 && x < bmapwidth && y <bmapheight)
|
||||||
|
{
|
||||||
block = blocklinks[y*bmapwidth + x];
|
block = blocklinks[y*bmapwidth + x];
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -75,7 +75,7 @@
|
||||||
// SAVESIG should match SAVEVER.
|
// SAVESIG should match SAVEVER.
|
||||||
|
|
||||||
// MINSAVEVER is the minimum level snapshot version that can be loaded.
|
// MINSAVEVER is the minimum level snapshot version that can be loaded.
|
||||||
#define MINSAVEVER 894
|
#define MINSAVEVER 922
|
||||||
|
|
||||||
#if SVN_REVISION_NUMBER < MINSAVEVER
|
#if SVN_REVISION_NUMBER < MINSAVEVER
|
||||||
// Never write a savegame with a version lower than what we need
|
// Never write a savegame with a version lower than what we need
|
||||||
|
|
Loading…
Reference in a new issue