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https://github.com/ZDoom/qzdoom.git
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- use TArrays for most buffers being used in the font class.
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parent
cd25b4be4f
commit
48d87e3dcf
2 changed files with 35 additions and 63 deletions
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@ -310,16 +310,14 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
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int i;
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FTextureID lump;
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char buffer[12];
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TArray<FTexture*> charLumps;
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TArray<FTexture*> charLumps(count, true);
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int maxyoffs;
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bool doomtemplate = gameinfo.gametype & GAME_DoomChex ? strncmp (nametemplate, "STCFN", 5) == 0 : false;
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bool stcfn121 = false;
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noTranslate = notranslate;
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Lump = fdlump;
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Chars = new CharData[count];
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charLumps.Resize(count);
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PatchRemap = new uint8_t[256];
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Chars.Resize(count);
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FirstChar = first;
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LastChar = first + count - 1;
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FontHeight = 0;
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@ -422,19 +420,6 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
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FFont::~FFont ()
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{
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if (Chars)
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{
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int count = LastChar - FirstChar + 1;
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delete[] Chars;
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Chars = NULL;
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}
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if (PatchRemap)
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{
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delete[] PatchRemap;
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PatchRemap = NULL;
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}
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FFont **prev = &FirstFont;
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FFont *font = *prev;
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@ -537,7 +522,7 @@ static int compare (const void *arg1, const void *arg2)
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//
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//==========================================================================
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int FFont::SimpleTranslation (uint8_t *colorsused, uint8_t *translation, uint8_t *reverse, double **luminosity)
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int FFont::SimpleTranslation (uint8_t *colorsused, uint8_t *translation, uint8_t *reverse, TArray<double> &Luminosity)
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{
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double min, max, diver;
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int i, j;
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@ -555,26 +540,26 @@ int FFont::SimpleTranslation (uint8_t *colorsused, uint8_t *translation, uint8_t
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qsort (reverse+1, j-1, 1, compare);
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*luminosity = new double[j];
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(*luminosity)[0] = 0.0; // [BL] Prevent uninitalized memory
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Luminosity.Resize(j);
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Luminosity[0] = 0.0; // [BL] Prevent uninitalized memory
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max = 0.0;
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min = 100000000.0;
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for (i = 1; i < j; i++)
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{
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translation[reverse[i]] = i;
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(*luminosity)[i] = RPART(GPalette.BaseColors[reverse[i]]) * 0.299 +
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Luminosity[i] = RPART(GPalette.BaseColors[reverse[i]]) * 0.299 +
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GPART(GPalette.BaseColors[reverse[i]]) * 0.587 +
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BPART(GPalette.BaseColors[reverse[i]]) * 0.114;
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if ((*luminosity)[i] > max)
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max = (*luminosity)[i];
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if ((*luminosity)[i] < min)
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min = (*luminosity)[i];
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if (Luminosity[i] > max)
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max = Luminosity[i];
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if (Luminosity[i] < min)
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min = Luminosity[i];
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}
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diver = 1.0 / (max - min);
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for (i = 1; i < j; i++)
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{
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(*luminosity)[i] = ((*luminosity)[i] - min) * diver;
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Luminosity[i] = (Luminosity[i] - min) * diver;
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}
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return j;
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@ -858,7 +843,7 @@ void FFont::LoadTranslations()
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{
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unsigned int count = LastChar - FirstChar + 1;
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uint8_t usedcolors[256], identity[256];
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double *luminosity;
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TArray<double> Luminosity;
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memset (usedcolors, 0, 256);
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for (unsigned int i = 0; i < count; i++)
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@ -876,7 +861,7 @@ void FFont::LoadTranslations()
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// Fixme: This needs to build a translation based on the source palette, not some intermediate 'ordered' table.
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ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, &luminosity);
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ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, Luminosity);
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for (unsigned int i = 0; i < count; i++)
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{
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@ -884,9 +869,7 @@ void FFont::LoadTranslations()
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static_cast<FFontChar1 *>(Chars[i].Pic->GetImage())->SetSourceRemap(PatchRemap);
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}
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BuildTranslations (luminosity, identity, &TranslationParms[0][0], ActiveColors, NULL);
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delete[] luminosity;
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BuildTranslations (Luminosity.Data(), identity, &TranslationParms[0][0], ActiveColors, NULL);
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}
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//==========================================================================
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@ -898,8 +881,6 @@ void FFont::LoadTranslations()
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FFont::FFont (int lump)
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{
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Lump = lump;
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Chars = NULL;
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PatchRemap = NULL;
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FontName = NAME_None;
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Cursor = '_';
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noTranslate = false;
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@ -964,8 +945,8 @@ void FSingleLumpFont::CreateFontFromPic (FTextureID picnum)
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GlobalKerning = 0;
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FirstChar = LastChar = 'A';
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Chars = new CharData[1];
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Chars->Pic = pic;
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Chars.Resize(1);
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Chars[0].Pic = pic;
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// Only one color range. Don't bother with the others.
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ActiveColors = 0;
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@ -1030,7 +1011,7 @@ void FSingleLumpFont::LoadFON1 (int lump, const uint8_t *data)
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{
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int w, h;
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Chars = new CharData[256];
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Chars.Resize(256);
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w = data[4] + data[5]*256;
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h = data[6] + data[7]*256;
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@ -1042,10 +1023,9 @@ void FSingleLumpFont::LoadFON1 (int lump, const uint8_t *data)
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LastChar = 255;
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GlobalKerning = 0;
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translateUntranslated = true;
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PatchRemap = new uint8_t[256];
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for(unsigned int i = 0;i < 256;++i)
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Chars[i].Pic = NULL;
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Chars[i].Pic = nullptr;
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LoadTranslations();
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}
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@ -1062,7 +1042,6 @@ void FSingleLumpFont::LoadFON1 (int lump, const uint8_t *data)
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void FSingleLumpFont::LoadFON2 (int lump, const uint8_t *data)
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{
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int count, i, totalwidth;
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int *widths2;
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uint16_t *widths;
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const uint8_t *palette;
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const uint8_t *data_p;
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@ -1072,12 +1051,11 @@ void FSingleLumpFont::LoadFON2 (int lump, const uint8_t *data)
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FirstChar = data[6];
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LastChar = data[7];
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ActiveColors = data[10]+1;
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PatchRemap = NULL;
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RescalePalette = data[9] == 0;
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count = LastChar - FirstChar + 1;
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Chars = new CharData[count];
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widths2 = new int[count];
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Chars.Resize(count);
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TArray<int> widths2(count, true);
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if (data[11] & 1)
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{ // Font specifies a kerning value.
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GlobalKerning = LittleShort(*(int16_t *)&data[12]);
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@ -1162,7 +1140,6 @@ void FSingleLumpFont::LoadFON2 (int lump, const uint8_t *data)
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}
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LoadTranslations();
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delete[] widths2;
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}
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//==========================================================================
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@ -1221,7 +1198,7 @@ void FSingleLumpFont::LoadBMF(int lump, const uint8_t *data)
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I_FatalError("BMF font defines no characters");
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}
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count = LastChar - FirstChar + 1;
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Chars = new CharData[count];
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Chars.Resize(count);
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for (i = 0; i < count; ++i)
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{
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Chars[i].Pic = NULL;
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@ -1247,7 +1224,6 @@ void FSingleLumpFont::LoadBMF(int lump, const uint8_t *data)
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qsort(sort_palette + 1, ActiveColors - 1, sizeof(PalEntry), BMFCompare);
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// Create the PatchRemap table from the sorted "alpha" values.
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PatchRemap = new uint8_t[ActiveColors];
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PatchRemap[0] = 0;
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for (i = 1; i < ActiveColors; ++i)
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{
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@ -1515,10 +1491,11 @@ int FSinglePicFont::GetCharWidth (int code) const
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//
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//==========================================================================
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FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump, bool donttranslate) : FFont(lump)
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FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump, bool donttranslate)
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: FFont(lump)
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{
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int i;
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FTexture **charlumps;
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TArray<FTexture *> charlumps(count, true);
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int maxyoffs;
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FTexture *pic;
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@ -1526,9 +1503,7 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
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noTranslate = donttranslate;
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FontName = name;
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Chars = new CharData[count];
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charlumps = new FTexture*[count];
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PatchRemap = new uint8_t[256];
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Chars.Resize(count);
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FirstChar = first;
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LastChar = first + count - 1;
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FontHeight = 0;
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@ -1541,7 +1516,7 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
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for (i = 0; i < count; i++)
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{
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pic = charlumps[i] = lumplist[i];
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if (pic != NULL)
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if (pic != nullptr)
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{
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int height = pic->GetDisplayHeight();
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int yoffs = pic->GetDisplayTopOffset();
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@ -1557,7 +1532,7 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
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}
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}
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if (charlumps[i] != NULL)
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if (charlumps[i] != nullptr)
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{
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if (!noTranslate)
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{
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@ -1594,8 +1569,6 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
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{
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LoadTranslations();
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}
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delete[] charlumps;
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}
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//==========================================================================
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@ -1608,7 +1581,7 @@ void FSpecialFont::LoadTranslations()
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{
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int count = LastChar - FirstChar + 1;
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uint8_t usedcolors[256], identity[256];
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double *luminosity;
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TArray<double> Luminosity;
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int TotalColors;
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int i, j;
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@ -1631,7 +1604,7 @@ void FSpecialFont::LoadTranslations()
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if (notranslate[i])
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usedcolors[i] = false;
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TotalColors = ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, &luminosity);
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TotalColors = ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, Luminosity);
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// Map all untranslated colors into the table of used colors
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for (i = 0; i < 256; i++)
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@ -1650,7 +1623,7 @@ void FSpecialFont::LoadTranslations()
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static_cast<FFontChar1 *>(Chars[i].Pic->GetImage())->SetSourceRemap(PatchRemap);
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}
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BuildTranslations (luminosity, identity, &TranslationParms[0][0], TotalColors, NULL);
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BuildTranslations (Luminosity.Data(), identity, &TranslationParms[0][0], TotalColors, NULL);
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// add the untranslated colors to the Ranges tables
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if (ActiveColors < TotalColors)
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@ -1667,8 +1640,6 @@ void FSpecialFont::LoadTranslations()
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}
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}
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ActiveColors = TotalColors;
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delete[] luminosity;
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}
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//==========================================================================
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@ -82,7 +82,7 @@ public:
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FFont (const char *fontname, const char *nametemplate, int first, int count, int base, int fdlump, int spacewidth=-1, bool notranslate = false);
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virtual ~FFont ();
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virtual FTexture *GetChar (int code, int *const width) const;
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FTexture *GetChar (int code, int *const width) const;
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virtual int GetCharWidth (int code) const;
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FRemapTable *GetColorTranslation (EColorRange range, PalEntry *color = nullptr) const;
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int GetLump() const { return Lump; }
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@ -112,7 +112,7 @@ protected:
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void FixXMoves();
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static int SimpleTranslation (uint8_t *colorsused, uint8_t *translation,
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uint8_t *identity, double **luminosity);
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uint8_t *identity, TArray<double> &Luminosity);
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int FirstChar, LastChar;
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int SpaceWidth;
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@ -125,10 +125,11 @@ protected:
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{
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FTexture *Pic;
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int XMove;
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} *Chars;
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};
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TArray<CharData> Chars;
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int ActiveColors;
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TArray<FRemapTable> Ranges;
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uint8_t *PatchRemap;
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uint8_t PatchRemap[256];
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int Lump;
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FName FontName = NAME_None;
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