Convert r_playersprite to a class

This commit is contained in:
Magnus Norddahl 2017-01-11 18:35:20 +01:00
parent ee2811450d
commit 48b4915f5b
5 changed files with 41 additions and 28 deletions

View file

@ -345,7 +345,7 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
WallTMapScale2 = IYaspectMul / CenterX;
// psprite scales
R_SetupPlayerSpriteScale();
RenderPlayerSprite::SetupSpriteScale();
// thing clipping
fillshort (screenheightarray, viewwidth, (short)viewheight);

View file

@ -294,7 +294,7 @@ void FSoftwareRenderer::DrawRemainingPlayerSprites()
{
if (!r_polyrenderer)
{
R_DrawRemainingPlayerSprites();
RenderPlayerSprite::RenderRemainingPlayerSprites();
}
else
{

View file

@ -63,32 +63,23 @@ EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor)
namespace swrenderer
{
namespace
{
// Used to store a psprite's drawing information if it needs to be drawn later.
struct vispsp_t
{
vissprite_t *vis;
FDynamicColormap *basecolormap;
int x1;
};
TArray<RenderPlayerSprite::vispsp_t> RenderPlayerSprite::vispsprites;
unsigned int RenderPlayerSprite::vispspindex;
TArray<vispsp_t> vispsprites;
unsigned int vispspindex;
double RenderPlayerSprite::pspritexscale;
double RenderPlayerSprite::pspritexiscale;
double RenderPlayerSprite::pspriteyscale;
double pspritexscale;
double pspritexiscale;
double pspriteyscale;
}
TArray<vissprite_t> RenderPlayerSprite::avis;
void R_SetupPlayerSpriteScale()
void RenderPlayerSprite::SetupSpriteScale()
{
pspritexscale = centerxwide / 160.0;
pspriteyscale = pspritexscale * YaspectMul;
pspritexiscale = 1 / pspritexscale;
}
void R_DrawPlayerSprites()
void RenderPlayerSprite::RenderPlayerSprites()
{
int i;
int lightnum;
@ -191,7 +182,7 @@ namespace swrenderer
if ((psp->GetID() != PSP_TARGETCENTER || CrosshairImage == nullptr) && psp->GetCaller() != nullptr)
{
R_DrawPSprite(psp, camera, bobx, boby, wx, wy, r_TicFracF, spriteshade);
Render(psp, camera, bobx, boby, wx, wy, r_TicFracF, spriteshade);
}
psp = psp->GetNext();
@ -201,7 +192,7 @@ namespace swrenderer
}
}
void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac, int spriteshade)
void RenderPlayerSprite::Render(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac, int spriteshade)
{
double tx;
int x1;
@ -215,7 +206,6 @@ namespace swrenderer
vissprite_t* vis;
bool noaccel;
double alpha = owner->Alpha;
static TArray<vissprite_t> avis;
if (avis.Size() < vispspindex + 1)
avis.Reserve(avis.Size() - vispspindex + 1);
@ -582,7 +572,7 @@ namespace swrenderer
RenderSprite::Render(vis, mfloorclip, mceilingclip);
}
void R_DrawRemainingPlayerSprites()
void RenderPlayerSprite::RenderRemainingPlayerSprites()
{
for (unsigned int i = 0; i < vispspindex; i++)
{

View file

@ -20,9 +20,32 @@
namespace swrenderer
{
void R_SetupPlayerSpriteScale();
class RenderPlayerSprite
{
public:
static void SetupSpriteScale();
void R_DrawPlayerSprites();
void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac, int spriteshade);
void R_DrawRemainingPlayerSprites();
static void RenderPlayerSprites();
static void RenderRemainingPlayerSprites();
private:
static void Render(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac, int spriteshade);
// Used to store a psprite's drawing information if it needs to be drawn later.
struct vispsp_t
{
vissprite_t *vis;
FDynamicColormap *basecolormap;
int x1;
};
static TArray<vispsp_t> vispsprites;
static unsigned int vispspindex;
static double pspritexscale;
static double pspritexiscale;
static double pspriteyscale;
static TArray<vissprite_t> avis;
};
}

View file

@ -727,6 +727,6 @@ namespace swrenderer
clip3d->DeleteHeights();
clip3d->fake3D = 0;
}
R_DrawPlayerSprites();
RenderPlayerSprite::RenderPlayerSprites();
}
}