Convert r_playersprite to a class

This commit is contained in:
Magnus Norddahl 2017-01-11 18:35:20 +01:00
parent ee2811450d
commit 48b4915f5b
5 changed files with 41 additions and 28 deletions

View file

@ -345,7 +345,7 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
WallTMapScale2 = IYaspectMul / CenterX; WallTMapScale2 = IYaspectMul / CenterX;
// psprite scales // psprite scales
R_SetupPlayerSpriteScale(); RenderPlayerSprite::SetupSpriteScale();
// thing clipping // thing clipping
fillshort (screenheightarray, viewwidth, (short)viewheight); fillshort (screenheightarray, viewwidth, (short)viewheight);

View file

@ -294,7 +294,7 @@ void FSoftwareRenderer::DrawRemainingPlayerSprites()
{ {
if (!r_polyrenderer) if (!r_polyrenderer)
{ {
R_DrawRemainingPlayerSprites(); RenderPlayerSprite::RenderRemainingPlayerSprites();
} }
else else
{ {

View file

@ -63,32 +63,23 @@ EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor)
namespace swrenderer namespace swrenderer
{ {
namespace TArray<RenderPlayerSprite::vispsp_t> RenderPlayerSprite::vispsprites;
{ unsigned int RenderPlayerSprite::vispspindex;
// Used to store a psprite's drawing information if it needs to be drawn later.
struct vispsp_t
{
vissprite_t *vis;
FDynamicColormap *basecolormap;
int x1;
};
TArray<vispsp_t> vispsprites; double RenderPlayerSprite::pspritexscale;
unsigned int vispspindex; double RenderPlayerSprite::pspritexiscale;
double RenderPlayerSprite::pspriteyscale;
double pspritexscale; TArray<vissprite_t> RenderPlayerSprite::avis;
double pspritexiscale;
double pspriteyscale;
}
void R_SetupPlayerSpriteScale() void RenderPlayerSprite::SetupSpriteScale()
{ {
pspritexscale = centerxwide / 160.0; pspritexscale = centerxwide / 160.0;
pspriteyscale = pspritexscale * YaspectMul; pspriteyscale = pspritexscale * YaspectMul;
pspritexiscale = 1 / pspritexscale; pspritexiscale = 1 / pspritexscale;
} }
void R_DrawPlayerSprites() void RenderPlayerSprite::RenderPlayerSprites()
{ {
int i; int i;
int lightnum; int lightnum;
@ -191,7 +182,7 @@ namespace swrenderer
if ((psp->GetID() != PSP_TARGETCENTER || CrosshairImage == nullptr) && psp->GetCaller() != nullptr) if ((psp->GetID() != PSP_TARGETCENTER || CrosshairImage == nullptr) && psp->GetCaller() != nullptr)
{ {
R_DrawPSprite(psp, camera, bobx, boby, wx, wy, r_TicFracF, spriteshade); Render(psp, camera, bobx, boby, wx, wy, r_TicFracF, spriteshade);
} }
psp = psp->GetNext(); psp = psp->GetNext();
@ -201,7 +192,7 @@ namespace swrenderer
} }
} }
void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac, int spriteshade) void RenderPlayerSprite::Render(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac, int spriteshade)
{ {
double tx; double tx;
int x1; int x1;
@ -215,7 +206,6 @@ namespace swrenderer
vissprite_t* vis; vissprite_t* vis;
bool noaccel; bool noaccel;
double alpha = owner->Alpha; double alpha = owner->Alpha;
static TArray<vissprite_t> avis;
if (avis.Size() < vispspindex + 1) if (avis.Size() < vispspindex + 1)
avis.Reserve(avis.Size() - vispspindex + 1); avis.Reserve(avis.Size() - vispspindex + 1);
@ -582,7 +572,7 @@ namespace swrenderer
RenderSprite::Render(vis, mfloorclip, mceilingclip); RenderSprite::Render(vis, mfloorclip, mceilingclip);
} }
void R_DrawRemainingPlayerSprites() void RenderPlayerSprite::RenderRemainingPlayerSprites()
{ {
for (unsigned int i = 0; i < vispspindex; i++) for (unsigned int i = 0; i < vispspindex; i++)
{ {

View file

@ -20,9 +20,32 @@
namespace swrenderer namespace swrenderer
{ {
void R_SetupPlayerSpriteScale(); class RenderPlayerSprite
{
public:
static void SetupSpriteScale();
void R_DrawPlayerSprites(); static void RenderPlayerSprites();
void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac, int spriteshade); static void RenderRemainingPlayerSprites();
void R_DrawRemainingPlayerSprites();
private:
static void Render(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac, int spriteshade);
// Used to store a psprite's drawing information if it needs to be drawn later.
struct vispsp_t
{
vissprite_t *vis;
FDynamicColormap *basecolormap;
int x1;
};
static TArray<vispsp_t> vispsprites;
static unsigned int vispspindex;
static double pspritexscale;
static double pspritexiscale;
static double pspriteyscale;
static TArray<vissprite_t> avis;
};
} }

View file

@ -727,6 +727,6 @@ namespace swrenderer
clip3d->DeleteHeights(); clip3d->DeleteHeights();
clip3d->fake3D = 0; clip3d->fake3D = 0;
} }
R_DrawPlayerSprites(); RenderPlayerSprite::RenderPlayerSprites();
} }
} }