- Fixed the new network status display for the Linux terminal.

SVN r428 (trunk)
This commit is contained in:
Randy Heit 2006-12-29 01:48:47 +00:00
parent 3eeef7af77
commit 4899fa91f1
8 changed files with 95 additions and 66 deletions

View File

@ -1,3 +1,6 @@
December 28, 2006
- Fixed the new network status display for the Linux terminal.
December 25, 2006 (Changes by Graf Zahl)
- Converted the Communicator to DECORATE.
- Renamed the new armor properties to use the same names as Skulltag to avoid

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@ -1356,7 +1356,7 @@ bool DoArbitrate (void *userdata)
D_ReadUserInfoStrings (netbuffer[1], &stream, false);
Printf ("Found %s (node %d, player %d)\n",
ST_NetMessage ("Found %s (node %d, player %d)",
players[netbuffer[1]].userinfo.netname,
node, netbuffer[1]+1);
}

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@ -70,6 +70,8 @@
#define NOVTABLE
#endif
typedef long long __int64;
#ifdef _MSC_VER
typedef __int8 SBYTE;
typedef unsigned __int8 BYTE;

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@ -224,7 +224,7 @@ void PacketGet (void)
if (err == WSAECONNRESET)
{ // The remote node aborted unexpectedly, so pretend it sent an exit packet
Printf (PRINT_BOLD, "The connection from %s was dropped\n",
ST_NetMessage ("The connection from %s was dropped.\n",
players[sendplayer[node]].userinfo.netname);
doomcom.data[0] = 0x80; // NCMD_EXIT
@ -309,7 +309,7 @@ void BuildAddress (sockaddr_in *address, char *name)
if (!isnamed)
{
address->sin_addr.s_addr = inet_addr (name);
Printf ("Node number, %d address %s\n", doomcom.numnodes, name);
Printf ("Node number %d, address %s\n", doomcom.numnodes, name);
}
else
{
@ -317,7 +317,7 @@ void BuildAddress (sockaddr_in *address, char *name)
if (!hostentry)
I_FatalError ("gethostbyname: couldn't find %s\n%s", name, neterror());
address->sin_addr.s_addr = *(int *)hostentry->h_addr_list[0];
Printf ("Node number %d hostname %s\n",
Printf ("Node number %d, hostname %s\n",
doomcom.numnodes, hostentry->h_name);
}
@ -425,11 +425,9 @@ bool Host_CheckForConnects (void *userdata)
{
if (node == -1)
{
Printf ("Got extra connect from %d.%d.%d.%d:%d\n",
from->sin_addr.S_un.S_un_b.s_b1,
from->sin_addr.S_un.S_un_b.s_b2,
from->sin_addr.S_un.S_un_b.s_b3,
from->sin_addr.S_un.S_un_b.s_b4,
const BYTE *s_addr_bytes = (const BYTE *)&from->sin_addr;
ST_NetMessage ("Got extra connect from %d.%d.%d.%d:%d",
s_addr_bytes[0], s_addr_bytes[1], s_addr_bytes[2], s_addr_bytes[3],
from->sin_port);
packet.Message = PRE_ALLFULL;
PreSend (&packet, 2, from);
@ -441,8 +439,8 @@ bool Host_CheckForConnects (void *userdata)
{
node = doomcom.numnodes++;
sendaddress[node] = *from;
ST_NetMessage ("Got connect from node %d.", node);
}
Printf ("Got connect from node %d\n", node);
// Let the new guest (and everyone else) know we got their message.
SendConAck (doomcom.numnodes, numplayers);
@ -453,7 +451,7 @@ bool Host_CheckForConnects (void *userdata)
node = FindNode (from);
if (node >= 0)
{
Printf ("Got disconnect from node %d\n", node);
ST_NetMessage ("Got disconnect from node %d.", node);
doomcom.numnodes--;
while (node < doomcom.numnodes)
{
@ -589,7 +587,6 @@ void HostGame (int i)
Printf ("Console player number: %d\n", doomcom.consoleplayer);
doomcom.numnodes = 1;
Printf ("Waiting for players...\n");
atterm (SendAbort);
@ -603,7 +600,7 @@ void HostGame (int i)
// Now inform everyone of all machines involved in the game
memset (gotack, 0, sizeof(gotack));
Printf ("Sending all here\n");
ST_NetMessage ("Sending all here.");
ST_NetInit ("Done waiting", 1);
if (!ST_NetLoop (Host_SendAllHere, (void *)gotack))
@ -614,7 +611,7 @@ void HostGame (int i)
popterm ();
// Now go
Printf ("Go\n");
ST_NetMessage ("Go");
packet.Fake = PRE_FAKE;
packet.Message = PRE_GO;
for (node = 1; node < doomcom.numnodes; node++)
@ -627,7 +624,7 @@ void HostGame (int i)
}
}
Printf ("Total players: %d\n", doomcom.numnodes);
ST_NetMessage ("Total players: %d", doomcom.numnodes);
doomcom.id = DOOMCOM_ID;
doomcom.numplayers = doomcom.numnodes;
@ -660,7 +657,7 @@ bool Guest_ContactHost (void *userdata)
{
if (packet.Message == PRE_CONACK)
{
Printf ("Total players: %d\n", packet.NumNodes);
ST_NetMessage ("Total players: %d", packet.NumNodes);
ST_NetInit ("Waiting for other players", packet.NumNodes);
ST_NetProgress (packet.NumPresent);
return true;
@ -670,7 +667,7 @@ bool Guest_ContactHost (void *userdata)
doomcom.numnodes = 0;
I_FatalError ("The host cancelled the game.");
}
else if (packet.Message = PRE_ALLFULL)
else if (packet.Message == PRE_ALLFULL)
{
doomcom.numnodes = 0;
I_FatalError ("The game is full.");
@ -710,7 +707,7 @@ bool Guest_WaitForOthers (void *userdata)
doomcom.numnodes = packet.NumNodes + 2;
sendplayer[0] = packet.ConsoleNum; // My player number
doomcom.consoleplayer = packet.ConsoleNum;
Printf ("Console player number: %d\n", doomcom.consoleplayer);
ST_NetMessage ("Console player number: %d", doomcom.consoleplayer);
for (node = 0; node < packet.NumNodes; node++)
{
sendaddress[node+2].sin_addr.s_addr = packet.machines[node].address;
@ -724,14 +721,14 @@ bool Guest_WaitForOthers (void *userdata)
}
}
Printf ("Received All Here, sending ACK\n");
ST_NetMessage ("Received All Here, sending ACK.");
packet.Fake = PRE_FAKE;
packet.Message = PRE_ALLHEREACK;
PreSend (&packet, 2, &sendaddress[1]);
break;
case PRE_GO:
Printf ("Go\n");
ST_NetMessage ("Received \"Go.\"");
return true;
case PRE_DISCONNECT:
@ -775,7 +772,7 @@ void JoinGame (int i)
popterm ();
Printf ("Total players: %d\n", doomcom.numnodes);
ST_NetMessage ("Total players: %d", doomcom.numnodes);
doomcom.id = DOOMCOM_ID;
doomcom.numplayers = doomcom.numnodes;

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@ -304,7 +304,7 @@ void FRandom::StaticPrintSeeds ()
while (rng != NULL)
{
Printf ("%s: %08lx\n", rng->Name, rng->Seed);
Printf ("%s: %08x\n", rng->Name, rng->Seed);
rng = rng->Next;
}
}

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@ -60,7 +60,7 @@ private:
SDLFB () {}
};
IMPLEMENT_CLASS(SDLFB, DFrameBuffer)
IMPLEMENT_CLASS(SDLFB)
struct MiniModeInfo
{

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@ -38,12 +38,14 @@
#include <termios.h>
#include "st_start.h"
#include "doomdef.h"
#include "doomdef.h"
#include "i_system.h"
termios OldTermIOS;
bool DidNetInit;
int NetProgressMax, NetProgressTicker;
char SpinnyProgressChars[8] = { '|', '/', '-', '\\', '|', '/', '-', '\\' };
static termios OldTermIOS;
static bool DidNetInit;
static int NetProgressMax, NetProgressTicker;
static const char *NetMessage;
static char SpinnyProgressChars[8] = { '|', '/', '-', '\\', '|', '/', '-', '\\' };
void ST_Init(int maxProgress)
{
@ -58,41 +60,62 @@ void ST_Progress()
}
void ST_NetInit(const char *message, int numplayers)
{
if (DidNetInit)
{
if (numplayers == 1)
{
// Status message without any real progress info.
printf ("\n%s.", message);
}
else
{
printf ("\n%s: ", message);
}
}
else
{
{
if (!DidNetInit)
{
termios rawtermios;
printf ("Press 'Q' to abort network game synchronization.\n%s: ", message);
fprintf (stderr, "Press 'Q' to abort network game synchronization.");
// Set stdin to raw mode so we can get keypresses in ST_CheckNetAbort()
// immediately without waiting for an EOL.
tcgetattr (STDIN_FILENO, &OldTermIOS);
rawtermios = OldTermIOS;
tcsetattr (STDIN_FILENO, &rawtermios);
rawtermios = OldTermIOS;
rawtermios.c_lflag &= ~(ICANON | ECHO);
tcsetattr (STDIN_FILENO, TCSANOW, &rawtermios);
DidNetInit = true;
atterm (ST_NetDone);
}
if (numplayers == 1)
{
// Status message without any real progress info.
fprintf (stderr, "\n%s.", message);
}
else
{
fprintf (stderr, "\n%s: ", message);
}
fflush (stderr);
NetMessage = message;
NetProgressMax = numplayers;
NetProgressTicker = 0;
ST_NetProgress(); // You always know about yourself
ST_NetProgress(1); // You always know about yourself
}
void ST_NetDone()
{
// Restore stdin settings
tcsetattr (STDIN_FILENO, &OldTermIOS);
printf ("\n");
// Restore stdin settings
if (DidNetInit)
{
tcsetattr (STDIN_FILENO, TCSANOW, &OldTermIOS);
printf ("\n");
DidNetInit = false;
}
}
void ST_NetMessage(const char *format, ...)
{
FString str;
va_list argptr;
va_start (argptr, format);
str.VFormat (format, argptr);
va_end (argptr);
fprintf (stderr, "\r%-40s\n", str.GetChars());
if (NetMessage == 0)
{
NetMessage = 0;
}
}
void ST_NetProgress(int count)
{
@ -102,24 +125,26 @@ void ST_NetProgress(int count)
{
NetProgressTicker++;
}
else
else if (count > 0)
{
NetProgressTicker = count;
}
if (NetProgressMax == 0)
{
// Spinny-type progress meter, because we're a guest.
printf ("%c\b", SpinnyProgressChars[NetProgressTicker & 7]);
// Spinny-type progress meter, because we're a guest waiting for the host.
fprintf (stderr, "\r%s: %c", NetMessage, SpinnyProgressChars[NetProgressTicker & 7]);
fflush (stderr);
}
else if (NetProgressMax > 1)
{
// Dotty-type progress meter, because we're a host.
printf (".%*c[%2d/%2d]", MAXPLAYERS + 1 - NetProgressTicker, NetProgressMax);
printf ("\b\b\b\b\b\b\b");
for (i = NetProgressTicker; i < MAXPLAYERS + 1; ++i)
{
printf ("\b");
}
// Dotty-type progress meter.
fprintf (stderr, "\r%s: ", NetMessage);
for (i = 0; i < NetProgressTicker; ++i)
{
fputc ('.', stderr);
}
fprintf (stderr, "%*c[%2d/%2d]", NetProgressMax + 1 - NetProgressTicker, ' ', NetProgressTicker, NetProgressMax);
fflush (stderr);
}
}
@ -130,15 +155,15 @@ bool ST_NetLoop(bool (*timer_callback)(void *), void *userdata)
int retval;
char k;
FD_ZERO (&rfds);
FD_SET (STDIN_FILENO, &rfds);
for (;;)
{
// Don't flood the network with packets on startup.
tv.tv_sec = 0;
tv.tv_usec = 500000;
FD_ZERO (&rfds);
FD_SET (STDIN_FILENO, &rfds);
retval = select (1, &rfds, NULL, NULL, &tv);
if (retval == -1)
@ -148,7 +173,8 @@ bool ST_NetLoop(bool (*timer_callback)(void *), void *userdata)
else if (retval == 0)
{
if (timer_callback (userdata))
{
{
fputc ('\n', stderr);
return true;
}
}
@ -157,7 +183,7 @@ bool ST_NetLoop(bool (*timer_callback)(void *), void *userdata)
// Check input on stdin
if (k == 'q' || k == 'Q')
{
fprintf (stderr, "Network game synchronization aborted.");
fprintf (stderr, "\nNetwork game synchronization aborted.");
return false;
}
}

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@ -38,6 +38,7 @@ extern void ST_Init(int maxProgress);
extern void ST_Done();
extern void ST_Progress();
extern void ST_NetInit(const char *message, int numplayers);
extern void ST_NetProgress(int count);
extern void ST_NetProgress(int count);
extern void ST_NetMessage(const char *format, ...); // cover for printf()
extern void ST_NetDone();
extern bool ST_NetLoop(bool (*timer_callback)(void *), void *userdata);