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- Make BuildTexture inherit from worldtexture.
- handle WorldTextures that can change their content automatically.
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parent
94eadb1a8c
commit
47bfbb5e08
2 changed files with 9 additions and 64 deletions
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@ -48,18 +48,14 @@
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//
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//==========================================================================
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class FBuildTexture : public FTexture
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class FBuildTexture : public FWorldTexture
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{
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public:
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FBuildTexture (int tilenum, const uint8_t *pixels, int width, int height, int left, int top);
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~FBuildTexture ();
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const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
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const uint8_t *GetPixels ();
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uint8_t *MakeTexture(FRenderStyle style) override { return const_cast<uint8_t*>(Pixels); } // This is only to make it compile for now and will be changed later.
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protected:
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const uint8_t *Pixels;
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Span **Spans;
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};
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@ -70,8 +66,9 @@ protected:
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//==========================================================================
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FBuildTexture::FBuildTexture (int tilenum, const uint8_t *pixels, int width, int height, int left, int top)
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: Pixels (pixels), Spans (NULL)
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: Pixels (pixels)
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{
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PixelsAreStatic = 3;
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Width = width;
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Height = height;
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LeftOffset = left;
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@ -81,62 +78,6 @@ FBuildTexture::FBuildTexture (int tilenum, const uint8_t *pixels, int width, int
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UseType = TEX_Build;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FBuildTexture::~FBuildTexture ()
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{
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if (Spans != NULL)
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{
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FreeSpans (Spans);
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Spans = NULL;
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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const uint8_t *FBuildTexture::GetPixels ()
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{
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return Pixels;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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const uint8_t *FBuildTexture::GetColumn (unsigned int column, const Span **spans_out)
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{
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if (column >= Width)
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{
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if (WidthMask + 1 == Width)
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{
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column &= WidthMask;
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}
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else
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{
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column %= Width;
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}
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}
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if (spans_out != NULL)
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{
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if (Spans == NULL)
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{
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Spans = CreateSpans (Pixels);
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}
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*spans_out = Spans[column];
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}
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return Pixels + column*Height;
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}
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//===========================================================================
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//
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// AddTiles
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@ -91,7 +91,7 @@ void FWorldTexture::Unload ()
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//
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//==========================================================================
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const uint8_t *FWorldTexture::GetColumn (unsigned int column, const Span **spans_out)
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const uint8_t *FWorldTexture::GetColumn(unsigned int column, const Span **spans_out)
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{
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GetPixels();
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if ((unsigned)column >= (unsigned)Width)
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@ -124,6 +124,10 @@ const uint8_t *FWorldTexture::GetColumn (unsigned int column, const Span **spans
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const uint8_t *FWorldTexture::GetPixels ()
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{
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if (CheckModified())
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{
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Unload();
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}
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if (Pixeldata[0] == nullptr)
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{
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Pixeldata[0] = MakeTexture (LegacyRenderStyles[STYLE_Normal]);
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