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Fix improper detection of if statements returning
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80d49d6bb9
commit
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1 changed files with 4 additions and 3 deletions
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@ -372,7 +372,7 @@ void AddImplicitReturn(FxSequence *code, const PPrototype *proto, FScanner &sc)
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else
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else
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{ // Something was returned earlier in the sequence. Make it an error
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{ // Something was returned earlier in the sequence. Make it an error
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// instead of adding an implicit one.
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// instead of adding an implicit one.
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sc.ScriptError("Action list must end with a return statement");
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sc.ScriptError("Action list must return a value");
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}
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}
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}
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}
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@ -487,8 +487,9 @@ FxExpression *ParseActions(FScanner &sc, FState state, FString statestring, Bagg
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proto = ReturnCheck(proto, true_proto, sc);
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proto = ReturnCheck(proto, true_proto, sc);
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proto = ReturnCheck(proto, false_proto, sc);
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proto = ReturnCheck(proto, false_proto, sc);
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// If one side does not end with a return, we don't consider the if statement
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// If one side does not end with a return, we don't consider the if statement
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// to end with a return.
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// to end with a return. If the else case is missing, it can never be considered
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if (true_ret && (false_proto == NULL || false_ret))
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// as ending with a return.
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if (true_ret && false_ret)
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{
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{
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lastwasret = true;
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lastwasret = true;
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}
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}
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