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- fixed crash with texture upscaling in the software renderer.
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1 changed files with 2 additions and 3 deletions
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@ -130,9 +130,8 @@ const uint8_t *FSoftwareTexture::GetPixels(int style)
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}
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}
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else
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else
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{
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{
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auto f = mBufferFlags;
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auto f = mBufferFlags | CTF_Upscale;
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if (shouldUpscale(mTexture, scaleFlagFromUseType(mTexture->GetUseType()))) f |= CTF_Upscale;
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auto tempbuffer = mSource->CreateTexBuffer(0, f);
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auto tempbuffer = mSource->CreateTexBuffer(0, mBufferFlags);
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Pixels.Resize(GetPhysicalWidth()*GetPhysicalHeight());
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Pixels.Resize(GetPhysicalWidth()*GetPhysicalHeight());
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PalEntry *pe = (PalEntry*)tempbuffer.mBuffer;
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PalEntry *pe = (PalEntry*)tempbuffer.mBuffer;
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if (!style)
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if (!style)
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