mirror of https://github.com/ZDoom/qzdoom.git
- removed redundant call to S_StopAllChannels()
It's the first thing that S_ClearSoundData() does anyway
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@ -2914,7 +2914,6 @@ void D_Cleanup()
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// Music and sound should be stopped first
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S_StopMusic(true);
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S_StopAllChannels ();
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S_ClearSoundData();
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S_UnloadReverbDef();
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G_ClearMapinfo();
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