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Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts: # src/r_defs.h
This commit is contained in:
commit
467f833773
5 changed files with 26 additions and 28 deletions
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@ -1344,9 +1344,11 @@ subsector_t *P_PointInSubsector (double x, double y)
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node = gamenodes + numgamenodes - 1;
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fixed_t xx = FLOAT2FIXED(x);
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fixed_t yy = FLOAT2FIXED(y);
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do
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{
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side = R_PointOnSide (x, y, node);
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side = R_PointOnSide (xx, yy, node);
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node = (node_t *)node->children[side];
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}
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while (!((size_t)node & 1));
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@ -396,14 +396,19 @@ bool AActor::FixMapthingPos()
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void AActor::LinkToWorld(bool spawningmapthing, sector_t *sector)
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{
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if (spawningmapthing && (flags4 & MF4_FIXMAPTHINGPOS) && sector == NULL)
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bool spawning = spawningmapthing;
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if (spawning)
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{
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if (FixMapthingPos()) spawningmapthing = false;
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if ((flags4 & MF4_FIXMAPTHINGPOS) && sector == NULL)
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{
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if (FixMapthingPos()) spawning = false;
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}
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}
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if (sector == NULL)
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{
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if (!spawningmapthing || numgamenodes == 0)
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if (!spawning || numgamenodes == 0)
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{
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sector = P_PointInSector(Pos());
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}
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@ -499,7 +504,8 @@ void AActor::LinkToWorld(bool spawningmapthing, sector_t *sector)
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}
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}
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}
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UpdateRenderSectorList();
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// Portal links cannot be done unless the level is fully initialized.
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if (!spawningmapthing) UpdateRenderSectorList();
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}
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void AActor::SetOrigin(double x, double y, double z, bool moving)
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@ -897,7 +897,7 @@ double sector_t::HighestCeilingAt(const DVector2 &p, sector_t **resultsec)
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// Continue until we find a blocking portal or a portal below where we actually are.
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while (!check->PortalBlocksMovement(ceiling) && planeheight < check->SkyBoxes[ceiling]->specialf1)
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{
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pos += check->CeilingDisplacement();
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pos += check->SkyBoxes[ceiling]->Scale;
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planeheight = check->SkyBoxes[ceiling]->specialf1;
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check = P_PointInSector(pos);
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}
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@ -920,7 +920,7 @@ double sector_t::LowestFloorAt(const DVector2 &p, sector_t **resultsec)
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// Continue until we find a blocking portal or a portal above where we actually are.
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while (!check->PortalBlocksMovement(floor) && planeheight > check->SkyBoxes[floor]->specialf1)
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{
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pos += check->FloorDisplacement();
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pos += check->SkyBoxes[floor]->Scale;
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planeheight = check->SkyBoxes[floor]->specialf1;
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check = P_PointInSector(pos);
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}
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@ -964,7 +964,7 @@ double sector_t::NextHighestCeilingAt(double x, double y, double bottomz, double
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}
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else
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{
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DVector2 pos = sec->CeilingDisplacement();
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DVector2 pos = sec->SkyBoxes[ceiling]->Scale;
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x += pos.X;
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y += pos.Y;
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planeheight = sec->SkyBoxes[ceiling]->specialf1;
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@ -1009,7 +1009,7 @@ double sector_t::NextLowestFloorAt(double x, double y, double z, int flags, doub
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}
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else
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{
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DVector2 pos = sec->FloorDisplacement();
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DVector2 pos = sec->SkyBoxes[floor]->Scale;
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x += pos.X;
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y += pos.Y;
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planeheight = sec->SkyBoxes[floor]->specialf1;
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@ -1057,7 +1057,7 @@ void P_CreateLinkedPortals()
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// This is a fatal condition. We have to remove one of the two portals. Choose the one that doesn't match the current plane
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Printf("Error in sector %d: Ceiling portal at z=%f is below floor portal at z=%f\n", i, cz, fz);
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double cp = -sectors[i].ceilingplane.fD();
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double fp = -sectors[i].ceilingplane.fD();
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double fp = sectors[i].floorplane.fD();
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if (cp < fp || fz == fp)
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{
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sectors[i].SkyBoxes[sector_t::ceiling] = NULL;
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@ -1068,6 +1068,9 @@ void P_CreateLinkedPortals()
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}
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}
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}
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// mark all sector planes that check out ok for everything.
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if (sectors[i].PortalIsLinked(sector_t::floor)) sectors[i].planes[sector_t::floor].Flags |= PLANEF_LINKED;
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if (sectors[i].PortalIsLinked(sector_t::ceiling)) sectors[i].planes[sector_t::ceiling].Flags |= PLANEF_LINKED;
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}
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if (linkedPortals.Size() > 0)
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{
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21
src/r_defs.h
21
src/r_defs.h
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@ -514,6 +514,7 @@ enum
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PLANEF_BLOCKSOUND = 32,
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PLANEF_DISABLED = 64,
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PLANEF_OBSTRUCTED = 128, // if the portal plane is beyond the sector's floor or ceiling.
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PLANEF_LINKED = 256 // plane is flagged as a linked portal
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};
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// Internal sector flags
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@ -969,20 +970,17 @@ public:
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bool PortalBlocksSight(int plane)
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{
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if (SkyBoxes[plane] == NULL || SkyBoxes[plane]->special1 != SKYBOX_LINKEDPORTAL) return true;
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return !!(planes[plane].Flags & (PLANEF_NORENDER | PLANEF_NOPASS | PLANEF_DISABLED | PLANEF_OBSTRUCTED));
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return PLANEF_LINKED != (planes[plane].Flags & (PLANEF_NORENDER | PLANEF_NOPASS | PLANEF_DISABLED | PLANEF_OBSTRUCTED | PLANEF_LINKED));
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}
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bool PortalBlocksMovement(int plane)
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{
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if (SkyBoxes[plane] == NULL || SkyBoxes[plane]->special1 != SKYBOX_LINKEDPORTAL) return true;
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return !!(planes[plane].Flags & (PLANEF_NOPASS | PLANEF_DISABLED | PLANEF_OBSTRUCTED));
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return PLANEF_LINKED != (planes[plane].Flags & (PLANEF_NOPASS | PLANEF_DISABLED | PLANEF_OBSTRUCTED | PLANEF_LINKED));
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}
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bool PortalBlocksSound(int plane)
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{
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if (SkyBoxes[plane] == NULL || SkyBoxes[plane]->special1 != SKYBOX_LINKEDPORTAL) return true;
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return !!(planes[plane].Flags & (PLANEF_BLOCKSOUND | PLANEF_DISABLED | PLANEF_OBSTRUCTED));
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return PLANEF_LINKED != (planes[plane].Flags & (PLANEF_BLOCKSOUND | PLANEF_DISABLED | PLANEF_OBSTRUCTED | PLANEF_LINKED));
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}
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bool PortalIsLinked(int plane)
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@ -990,17 +988,6 @@ public:
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return (SkyBoxes[plane] != NULL && SkyBoxes[plane]->special1 == SKYBOX_LINKEDPORTAL);
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}
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// These may only be called if the portal has been validated
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DVector2 FloorDisplacement()
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{
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return Displacements.getOffset(PortalGroup, SkyBoxes[sector_t::floor]->Sector->PortalGroup);
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}
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DVector2 CeilingDisplacement()
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{
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return Displacements.getOffset(PortalGroup, SkyBoxes[sector_t::ceiling]->Sector->PortalGroup);
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}
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void SetVerticesDirty()
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{
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for (unsigned i = 0; i < e->vertices.Size(); i++) e->vertices[i]->dirty = true;
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