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Fixed remaining issue with shader patching for old OpenGL
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@ -75,6 +75,7 @@ void PatchCommon(FString &code)
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void PatchVertShader(FString &code)
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{
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PatchCommon(code);
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code.Substitute("in vec", "attribute vec");
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code.Substitute("out vec", "varying vec");
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code.Substitute("gl_ClipDistance", "//");
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}
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